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Aim-IK

A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.

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<img src="https://github.com/ehsan-mohammadi/Aim-IK/blob/master/Images/Aim-IK-logo.png?raw=true"/>

Aim-IK, is a Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data. This comes as a correction on (some) joint(s) rotation, on top of the current animation.

<p align="center"><img src="https://raw.githubusercontent.com/ehsan-mohammadi/Aim-IK/master/Images/Aim-IK-gif.gif"/></p>

Aim-IK features

Aim-IK 3D

Aim-IK 2D

Getting started

Follow one of these steps:

Download from Unity Package Manager

Download .unitypackage file

Download the source code

For more information, read Aim-IK Wiki carefully.

Contributing

You can help this project by reporting problems, suggestions or contributing to the code.

Report a problem or suggestion

Go to Aim-IK Issue tracker and check if your problem/suggestion is already reported. If not, create a new issue with a descriptive title and detail your suggestion or steps to reproduce the problem.

Contribute to the code

If you know how to code, I welcome you to send fixes and new features.

License

Aim-IK is available to anybody free of charge, under the terms of MIT License (See LICENSE).

Contacts

Email: mohammadi.ehsan1994@gmail.com <br/> Linkedin: https://linkedin.com/in/ehsan-mohammadi <br/> Twitter: https://twitter.com/EhsanMhdi