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Design Patterns Playground

This project was made as an attempt to learn GoF's Design Patterns and how to implement it in Swift 2. I might not implement all of them (or at least, the right way), since there's a chance that Swift 3 doesn't have concepts that available in C++ or Smalltalk, which were the main languages of the book.

I tried my best to add UI representations on how the patterns are used (instead of just print logs), and comments about the pattern that accessible from the UI!

How To Use

Screenshots

Home page List of creational patterns Factory method pattern sample Factory method pattern comments Adapter pattern sample Decorator pattern sample

#Patterns Checklist

Here's the list of patterns that currently implemented (and not).

Creational

##Structural

##Behavioural

Other TODOs

License

The MIT License (MIT)

Copyright (c) 2016 Ricardo Pramana Suranta.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.