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EvoEngine

EvoEngine is an early-stage, cross-platform interactive application and rendering engine for Windows and Linux.

Main features

Here are the features that already exist in the EvoEngine.

Upcoming features

Here are the features that will be introduced to EvoEngine in the future, though I don't have a concrete plan of when these will come.

Getting Started

The project is a CMake project. For project editing and code inspections, Visual Studio 2019 or 2022 is recommended. Simply clone/download the project files and open the folder as a project in Visual Studio and you are ready. To directly build the project, scripts under the root folder build.cmd (for Windows) and build.sh (for Linux) is provided for building with a single command line. E.g. For Linux, the command may be :

Examples

Plans