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Process rectangular shaders without webgl and obtain the result. Can be used for shaders unit testing, audio processing etc. A nogl analog of gl-shader-output for node.

npm install nogl-shader-output

var ShaderOutput = require('nogl-shader-output')

//get a draw function for our test
var draw = ShaderOutput(`
    precision mediump float;
    uniform float green;
    void main() {
        gl_FragColor = vec4(0.0, green, 0.0, 1.0);
    }
`, {
    width: 1,
    height: 1
});

//returns the frag color as [R, G, B, A]
var color = draw()

//we could also set uniforms before rendering
var color2 = draw({ green: 0.5 })

//due to precision loss, you may want to use a fuzzy equality check
var epsilon = 1e-5;
var almostEqual = require('array-almost-equal')
almostEqual(color2, [0.0, 0.5, 0.0, 1.0], epsilon)

API

draw = ShaderOutput(shader, options?)

Takes a gl-shader instance or fragment shader source and an options, returns a draw function. Possible options:

The draw function has the following signature:

var fragColor = draw(uniforms?)

Where uniforms is an optional map of uniform names to values (such as [x, y] array for vec2), applied before rendering.

The return value is the gl_FragColor RGBA of the canvas, in floats, such as [0.5, 1.0, 0.25, 1.0].

Hint: you can define varyings by passing gl-shader instance with custom vertex shader. To create gl-shader in node, you can use nogl:

var gl = require('nogl')();
var shader = require('gl-shader')(gl, vertexSrc, fragmentSrc);
var draw = require('nogl-shader-output')(shader);

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