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Brings push notifications, analytics, event tracking, crash reporting and more from Google Firebase to your Cordova project.

Supported platforms: Android and iOS

IMPORTANT: Before opening an issue against this plugin, please read Reporting issues.

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I dedicate a considerable amount of my free time to developing and maintaining this Cordova plugin, along with my other Open Source software. To help ensure this plugin is kept updated, new features are added and bugfixes are implemented quickly, please donate a couple of dollars (or a little more if you can stretch) as this will help me to afford to dedicate time to its maintenance. Please consider donating if you're using this plugin in an app that makes you money, if you're being paid to make the app, if you're asking for new features or priority bug fixes.

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MAINTENANCE OF THIS PLUGIN: Please note this plugin is maintained only by me - one person - in my spare time: I do not get paid for it. Therefore I will do my best to address bugs and issues as time permits but if you have an urgent requirement for a bug fix or missing feature, then I am available for paid contract work in order to expedite this - contact me for details. Otherwise I will get around to it when I have time.

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Installation

Install the plugin by adding it to your project's config.xml:

<plugin name="cordova-plugin-firebasex" spec="latest" />

or by running:

cordova plugin add cordova-plugin-firebasex

Plugin variables

The following Cordova plugin variables are supported by the plugin. Note that these must be set at plugin installation time. If you wish to change plugin variables, you'll need to uninstall the plugin and reinstall it with the new variable values.

Plugin variables are initially set by specifying them during plugin installation, for example: cordova plugin add cordova-plugin-firebasex --variable FIREBASE_ANALYTICS_WITHOUT_ADS=true

Once the plugin is installed, you can change the plugin variable values either by fully uninstalling/reinstalling the plugin, for example: cordova plugin rm cordova-plugin-firebasex && cordova plugin add cordova-plugin-firebasex --variable FIREBASE_ANALYTICS_WITHOUT_ADS=false

Or you can manually edit the values in your project's package.json under cordova.plugins.cordova-plugin-firebasex and reinstall the plugin: cordova plugin rm cordova-plugin-firebasex --nosave && cordova plugin add cordova-plugin-firebasex --nosave

Android & iOS

Android only

The following plugin variables are used to specify the Firebase SDK versions as Gradle dependencies on Android:

iOS only

Post-install plugin variables

Supported Cordova Versions

Supported Mobile Platform Versions

The supported versions of Android and iOS depend on the version of the Firebase SDK included in the build.

See the Firebase iOS and Android release notes to determine the minimum support OS versions for the SDK version included in your build. If you didn't explicity specify a version for the Firebase SDK using plugin variables at plugin installation time, you can find the current default version in the plugin's plugin.xml.

Migrating from cordova-plugin-firebase

This plugin is a fork of cordova-plugin-firebase which has been reworked to fix issues and add new functionality. If you already have cordova-plugin-firebase installed in your Cordova project, you need to completely remove it before installing this plugin otherwise they will conflict and cause build errors in your project. The safest way of doing this is as follows:

rm -Rf platforms/android
cordova plugin rm cordova-plugin-firebase
rm -Rf plugins/ node_modules/
npm install
cordova plugin add cordova-plugin-firebasex
cordova platform add android

Breaking API changes

IMPORTANT: Recent versions of cordova-plugin-firebasex have made breaking changes to the plugin API in order to fix bugs or add more functionality. Therefore you can no longer directly substitute cordova-plugin-firebasex in place of cordova-plugin-firebase without making code changes.

You should be aware of the following breaking changes compared with cordova-plugin-firebase:

Ionic 4+

Ionic Native provides a FirebaseX Typescript wrapper for using cordova-plugin-firebasex with Ionic v4, v5 and above. Please see their documentation for usage.

First install the package.

ionic cordova plugin add cordova-plugin-firebasex
npm install @ionic-native/firebase-x

If you're using Angular, register it in your component/service's NgModule (for example, app.module.ts) as a provider.

import { FirebaseX } from "@ionic-native/firebase-x/ngx";

@NgModule({
    //declarations, imports...
    providers: [
        FirebaseX,
        //other providers...
    ]
})

Then you're good to go.

import { FirebaseX } from "@ionic-native/firebase-x/ngx";

//...

constructor(private firebase: FirebaseX)

this.firebase.getToken().then(token => console.log(`The token is ${token}`))
this.firebase.onMessageReceived().subscribe(data => console.log(`FCM message: ${data}`));

NOTE:

Ionic 3

The above PR does not work for Ionic 3 so you (currently) can't use the Ionic Native Firebase Typescript wrapper with Ionic 3. (i.e. import { Firebase } from "@ionic-native/firebase" will not work).

To use cordova-plugin-firebasex with Ionic 3, you'll need to call its Javascript API directly from your Typescript app code, for example:

(<any>window).FirebasePlugin.getToken((token) => console.log(`token: ${token}`))
(<any>window).FirebasePlugin.onMessageReceived((message) => {
    if (message.tap) {
        console.log(`Notification was tapped in the ${message.tap}`);
    }
});

If you want to make the onMessageReceived() JS API behave like the Ionic Native wrapper:

onNotificationOpen() {
      return new Observable(observer => {
            (window as any).FirebasePlugin.onMessageReceived((response) => {
                observer.next(response);
            });
       });
}
...
this.onNotificationOpen().subscribe(data => console.log(`FCM message: ${data}`));

See the cordova-plugin-firebasex-ionic3-test example project for a demonstration of how to use the plugin with Ionic 3.

Build environment notes

Remote Cloud Build

This plugin will not work with remote cloud build services that do not support Cordova hook scripts (e.g. Ionic Appflow). The hook scripts used by this plugin are essential to configure the native platform projects for use with the Firebase SDK and therefore if they are not executed, the plugin will not work correctly: either the build will fail or the app containing the plugin will crash at runtime.

Even if the remote build service supports Cordova hook scripts, it is hard to diagnose the cause of build issue because the environment is not under your direct control. Therefore a local build environment is highly recommended since you have full control and the ability to update/upgrade any components in the OS. Support for using this plugin can only be offered when building projects in a local environment. (i.e. your own development machine).

However if you are unable to build locally and therefore must use a remote build environment, then VoltBuilder is recommended for use with this plugin as it supports Cordova hook scripts and its developers have explicitly tested building with this plugin to ensure compatibility.

Capacitor support

This plugin does not currently support Capacitor. If you want to use Firebase with Capacitor, you should use Capacitor Firebase or the Firebase JS SDK instead.

This plugin is designed to work with Cordova therefore relies on Cordova features such as hook scripts, plugin variables and project structure in order to manipulate the native platform projects for use with the Firebase SDK.

Android-specific

Specifying Android library versions

This plugin depends on various components such as the Firebase SDK which are pulled in at build-time by Gradle on Android. By default this plugin pins specific versions of these in its plugin.xml where you can find the currently pinned versions as <preference>'s, for example:

<preference name="ANDROID_FIREBASE_ANALYTICS_VERSION" default="17.0.0" />

The Android defaults can be overridden at plugin installation time by specifying plugin variables as command-line arguments, for example:

cordova plugin add cordova-plugin-firebasex --variable ANDROID_FIREBASE_ANALYTICS_VERSION=17.0.0

Or you can specify them as plugin variables in your config.xml, for example:

<plugin name="cordova-plugin-firebasex" spec="latest">
    <variable name="ANDROID_FIREBASE_ANALYTICS_VERSION" value="17.0.0" />
</plugin>

The following plugin variables are used to specify the following Gradle dependency versions on Android:

For example:

cordova plugin add cordova-plugin-firebasex \
    --variable ANDROID_PLAY_SERVICES_TAGMANAGER_VERSION=17.0.0 \
    --variable ANDROID_PLAY_SERVICES_AUTH_VERSION=17.0.0 \
    --variable ANDROID_FIREBASE_ANALYTICS_VERSION=17.0.0 \
    --variable ANDROID_FIREBASE_MESSAGING_VERSION=19.0.0 \
    --variable ANDROID_FIREBASE_CONFIG_VERSION=18.0.0 \
    --variable ANDROID_FIREBASE_PERF_VERSION=18.0.0 \
    --variable ANDROID_FIREBASE_AUTH_VERSION=18.0.0 \
    --variable ANDROID_FIREBASE_CRASHLYTICS_VERSION=17.0.1 \
    --variable ANDROID_FIREBASE_CRASHLYTICS_NDK_VERSION=17.0.1 \

AndroidX

This plugin has been migrated to use AndroidX (Jetpack) which is the successor to the Android Support Library. This is because the major release of the Firebase and Play Services libraries on 17 June 2019 were migrated to AndroidX.

The cordova-android@9 platform adds implicit support for AndroidX so (if you haven't already done so) you should update to this platform version:

cordova platform rm android && cordova platform add android@latest

and enable AndroidX by setting the following preference in your config.xml:

<preference name="AndroidXEnabled" value="true" />

If you are unable to update from cordova-android@8, you can add cordova-plugin-androidx to your project which enables AndroidX in the Android platform project:

cordova plugin add cordova-plugin-androidx

If your project includes any plugins which are dependent on the legacy Android Support Library (to which AndroidX is the successor), you should add cordova-plugin-androidx-adapter to your project which will dynamically migrate any plugin code from the Android Support Library to AndroidX equivalents:

cordova plugin add cordova-plugin-androidx-adapter

Google Play Services and Firebase libraries

Your Android build may fail if you are installing multiple plugins that use the Google Play Services library. This is caused by plugins installing different versions of the Google Play Services library. This can be resolved by installing cordova-android-play-services-gradle-release which enables you to override the versions specified by other plugins in order to align them.

Similarly, if your build is failing because multiple plugins are installing different versions of the Firebase library, you can try installing cordova-android-firebase-gradle-release to align these.

iOS-specific

Please ensure you have the latest Xcode release version installed to build your app - direct download links can be found here.

Specifying iOS library versions

This plugin depends on various components such as the Firebase SDK which are pulled in at build-time by Cocoapods on iOS. This plugin pins specific versions of these in its plugin.xml where you can find the currently pinned iOS versions in the <pod>'s, for example:

<pod name="Firebase/Core" spec="6.3.0"/>

Cordova does not natively support the use of plugin variables in the <pod>'s spec attribute, however this plugin uses a hook script to enable this behaviour by overriding the version specified in plugin.xml directly within the Podfile. Therefore to override the version of the Firebase iOS SDK components set in the plugin.xml, you should define it using the IOS_FIREBASE_SDK_VERSION plugin variable when installing the plugin into your project. For example:

cordova plugin add cordova-plugin-firebasex --variable IOS_FIREBASE_SDK_VERSION=9.1.0

Cocoapods

This plugin relies on Cordova support for the CocoaPods dependency manager in order to satisfy the iOS Firebase SDK library dependencies.

Please make sure you have cocoapods@>=1.11.2 installed in your iOS build environment - setup instructions can be found here.

If building your project in Xcode, you need to open YourProject.xcworkspace (not YourProject.xcodeproj) so both your Cordova app project and the Pods project will be loaded into Xcode.

You can list the pod dependencies in your Cordova iOS project by installing cocoapods-dependencies:

sudo gem install cocoapods-dependencies
cd platforms/ios/
pod dependencies

Out-of-date pods

If you receive a build error such as this:

None of your spec sources contain a spec satisfying the dependencies: `Firebase/Analytics (~> 6.1.0), Firebase/Analytics (= 6.1.0, ~> 6.1.0)`.

Make sure your local Cocoapods repo is up-to-date by running pod repo update then run pod install in /your_project/platforms/ios/.

Set up project to automatically upload dSYM files

Firebase Documentation Get started with Firebase Crashlytics

Make sure cordova-plugin-firebasex is last plugin in cordova section of your package.json

{
    ...
    "cordova": {
        "platforms": [
            "browser",
            "ios",
            "android"
        ],
        "plugins": {
            ...
            "cordova-plugin-firebasex": {
                ...
            }
        }
    },
    ....
}

Strip debug symbols

If your iOS app build contains too many debug symbols (i.e. because you include lots of libraries via a Cocoapods), you might get an error (e.g. issue #28) when you upload your binary to App Store Connect, e.g.:

ITMS-90381: Too many symbol files - These symbols have no corresponding slice in any binary [16EBC8AC-DAA9-39CF-89EA-6A58EB5A5A2F.symbols, 1B105D69-2039-36A4-A04D-96C1C5BAF235.symbols, 476EACDF-583B-3B29-95B9-253CB41097C8.symbols, 9789B03B-6774-3BC9-A8F0-B9D44B08DCCB.symbols, 983BAE60-D245-3291-9F9C-D25E610846AC.symbols].

To prevent this, you can set the IOS_STRIP_DEBUG plugin variable which prevents symbolification of all libraries included via Cocoapods (see here for more information):

cordova plugin add cordova-plugin-firebasex --variable IOS_STRIP_DEBUG=true

By default, this preference is set to false.

Note: if you enable this setting, any crashes that occur within libraries included via Cocopods will not be recorded in Crashlytics or other crash reporting services.

Cordova CLI builds

Firebase config setup

There's a handy installation and setup guide on medium.com. However, if using this, remember this forked plugin is cordova-plugin-firebasex (not cordova-plugin-firebase).

Download your Firebase configuration files, GoogleService-Info.plist for iOS and google-services.json for android, and place them in the root folder of your cordova project. Check out this firebase article for details on how to download the files.

- My Project/
    platforms/
    plugins/
    www/
    config.xml
    google-services.json       <--
    GoogleService-Info.plist   <--
    ...

Or you can set custom location for your platform configuration files using plugin variables in your config.xml:

<plugin name="cordova-plugin-firebasex">
    <variable name="ANDROID_FIREBASE_CONFIG_FILEPATH" value="resources/android/google-services.json" />
    <variable name="IOS_FIREBASE_CONFIG_FILEPATH" value="resources/ios/GoogleService-Info.plist" />
</plugin>

IMPORTANT: The Firebase SDK requires the configuration files to be present and valid, otherwise your app will crash on boot or Firebase features won't work.

Disable data collection on startup

By default, analytics, performance and Crashlytics data will begin being collected as soon as the app starts up. However, for data protection or privacy reasons, you may wish to disable data collection until such time as the user has granted their permission.

To do this, set the following plugin variables to false at plugin install time:

This will disable data collection (on both Android & iOS) until you call setAnalyticsCollectionEnabled, setPerformanceCollectionEnabled, setCrashlyticsCollectionEnabled and setAnalyticsConsentMode:

   FirebasePlugin.setAnalyticsCollectionEnabled(true);
   FirebasePlugin.setPerformanceCollectionEnabled(true);
   FirebasePlugin.setCrashlyticsCollectionEnabled(true);
   FirebasePlugin.setAnalyticsConsentMode({
       ANALYTICS_STORAGE: "GRANTED",
       AD_STORAGE: "GRANTED",
       AD_USER_DATA: "GRANTED",
       AD_PERSONALIZATION: "GRANTED",
   });

Notes:

Example project

An example project repo exists to demonstrate and validate the functionality of this plugin: https://github.com/dpa99c/cordova-plugin-firebasex-test

Please use this as a working reference.

Before reporting any issues, please (if possible) test against the example project to rule out causes external to this plugin.

Reporting issues

IMPORTANT: Please read the following carefully. Failure to follow the issue template guidelines below will result in the issue being immediately closed.

Reporting a bug or problem

Before opening a bug issue, please do the following:

Requesting a new feature

Before opening a feature request issue, please do the following:

Cloud messaging

<p align="center"> <a href="https://youtu.be/qLPhan9YUhQ"><img src="https://media.giphy.com/media/U70vu02o9yCFEffidf/200w_d.gif" /></a> <span>&nbsp;</span> <a href="https://youtu.be/35feCmGYSR4"><img src="https://media.giphy.com/media/Y4oFG0Awhd3TpnggHz/200w_d.gif" /></a> </p>

There are 2 distinct types of messages that can be sent by Firebase Cloud Messaging (FCM):

Note: only notification messages can be sent via the Firebase Console - data messages must be sent via the FCM APIs.

Background notifications

If the notification message arrives while the app is in the background/not running, it will be displayed as a system notification.

If the user taps the system notification, this launches/resumes the app and the notification title, body and optional data payload is passed to the onMessageReceived callback. When the onMessageReceived is called in response to a user tapping a system notification while the app is in the background/not running, it will be passed the property tap: "background".

By default, no callback is made to the plugin when the message arrives while the app is not in the foreground, since the display of the notification is entirely handled by the operating system. However, there are platform-specific circumstances where a callback can be made, when a message arrives while the app is in the background or is inactive, that doesn't require user interaction to receive the message payload - see Android background notifications and iOS background notifications for details.

Foreground notifications

If the notification message arrives while the app is in running in the foreground, by default it will NOT be displayed as a system notification. Instead the notification message payload will be passed to the onMessageReceived callback for the plugin to handle (tap will not be set).

If you include the notification_foreground key in the data payload, the plugin will also display a system notification upon receiving the notification messages while the app is running in the foreground. For example:

{
    "name": "my_notification",
    "notification": {
        "body": "Notification body",
        "title": "Notification title"
    },
    "data": {
        "notification_foreground": "true"
    }
}

When the onMessageReceived is called in response to a user tapping a system notification while the app is in the foreground, it will be passed the property tap: "foreground".

You can set additional properties of the foreground notification using the same key names as for Data Message Notifications.

Android notifications

Notifications on Android can be customised to specify the sound, icon, LED colour, etc. that's displayed when the notification arrives.

Android background notifications

If the notification message arrives while the app is in the background/not running, it will be displayed as a system notification.

If the user then taps the system notification, the app will be brought to the foreground and onMessageReceived will be invoked again, this time with tap: "background" indicating that the user tapped the system notification while the app was in the background.

If a notification message arrives while the app is in the background or inactive, it will be queued until the next time the app is resumed into the foreground. This is to ensure the Cordova application running in the Webview is in a state where it can receive the notification message. Upon resuming, each queued notification will be sent to the onMessageReceived callback without the tap property, indicating the message was received without user interaction.

If you wish to attempt to immediately deliver the message payload to the onMessageReceived callback when the app is in the background or inactive (the default behaviour of this plugin prior to v18), you can set the FIREBASE_MESSAGING_IMMEDIATE_PAYLOAD_DELIVERY plugin variable to true at plugin install time:

cordova plugin add cordova-plugin-firebasex --variable FIREBASE_MESSAGING_IMMEDIATE_PAYLOAD_DELIVERY=true

However there is no guarantee that the message will be delivered successfully, since the Cordova application running in the Webview may not be in a state where it can receive the notification message.

In addition to the title and body of the notification message, Android system notifications support specification of the following notification settings:

Note: on tapping a background notification, if your app is not running, only the data section of the notification message payload will be delivered to onMessageReceived. i.e. the notification title, body, etc. will not. Therefore if you need the properties of the notification message itself (e.g. title & body) to be delivered to onMessageReceived, you must duplicate these in the data section, e.g.:

{
    "name": "my_notification",
    "notification": {
        "body": "Notification body",
        "title": "Notification title"
    },
    "data": {
        "notification_body": "Notification body",
        "notification_title": "Notification title"
    }
}

Android foreground notifications

If the notification message arrives while the app is in the foreground, by default a system notification won't be displayed and the data will be passed to onMessageReceived.

However, if you set the notification_foreground key in the data section of the notification message payload, this will cause the plugin to display system notification when the message is received while your app is in the foreground. You can customise the notification using the same keys as for Android data message notifications.

Android Notification Channels

First you need to create a custom channel with the desired settings, for example:

var channel = {
    id: "my_channel_id",
    sound: "mysound",
    vibration: true,
    light: true,
    lightColor: parseInt("FF0000FF", 16).toString(),
    importance: 4,
    badge: true,
    visibility: 1,
};

FirebasePlugin.createChannel(
    channel,
    function () {
        console.log("Channel created: " + channel.id);
    },
    function (error) {
        console.log("Create channel error: " + error);
    }
);

Then reference it from your message payload:

{
    "name": "my_notification",
    "notification": {
        "body": "Notification body",
        "title": "Notification title"
    },
    "android": {
        "notification": {
            "channel_id": "my_channel_id"
        }
    }
}

Android 7 and below

Android Notification Icons

By default the plugin will use the default app icon for notification messages.

Android Default Notification Icon

To define a custom default notification icon, you need to create the images and deploy them to the <projectroot>/platforms/android/app/src/main/res/<drawable-DPI> folders. The easiest way to create the images is using the Image Asset Studio in Android Studio or using the Android Asset Studio webapp.

The icons should be monochrome transparent PNGs with the following sizes:

Once you've created the images, you need to deploy them from your Cordova project to the native Android project. To do this, copy the drawable-DPI image directories into your Cordova project and add <resource-file> entries to the <platform name="android"> section of your config.xml, where src specifies the relative path to the images files within your Cordova project directory.

For example, copy thedrawable-DPI image directories to <projectroot>/res/android/ and add the following to your config.xml:

<platform name="android">
    <resource-file src="res/android/drawable-mdpi/notification_icon.png" target="app/src/main/res/drawable-mdpi/notification_icon.png" />
    <resource-file src="res/android/drawable-hdpi/notification_icon.png" target="app/src/main/res/drawable-hdpi/notification_icon.png" />
    <resource-file src="res/android/drawable-xhdpi/notification_icon.png" target="app/src/main/res/drawable-xhdpi/notification_icon.png" />
    <resource-file src="res/android/drawable-xxhdpi/notification_icon.png" target="app/src/main/res/drawable-xxhdpi/notification_icon.png" />
    <resource-file src="res/android/drawable-xxxhdpi/notification_icon.png" target="app/src/main/res/drawable-xxxhdpi/notification_icon.png" />
</platform>

The default notification icon images must be named notification_icon.png.

You then need to add a <config-file> block to the config.xml which will instruct Firebase to use your icon as the default for notifications:

<platform name="android">
    <config-file target="AndroidManifest.xml" parent="/manifest/application">
        <meta-data android:name="com.google.firebase.messaging.default_notification_icon" android:resource="@drawable/notification_icon" />
    </config-file>
</platform>

Android Large Notification Icon

The default notification icons above are monochrome, however you can additionally define a larger multi-coloured icon.

NOTE: FCM currently does not support large icons in system notifications displayed for notification messages received in the while the app is in the background (or not running). So the large icon will currently only be used if specified in data messages or foreground notifications.

The large icon image should be a PNG-24 that's 256x256 pixels and must be named notification_icon_large.png and should be placed in the drawable-xxxhdpi resource directory. As with the small icons, you'll need to add a <resource-file> entry to the <platform name="android"> section of your config.xml:

<platform name="android">
    <resource-file src="res/android/drawable-xxxhdpi/notification_icon_large.png" target="app/src/main/res/drawable-xxxhdpi/notification_icon_large.png" />
</platform>

Android Custom Notification Icons

You can define additional sets of notification icons in the same manner as above. These can be specified in notification or data messages.

For example:

        <resource-file src="res/android/drawable-mdpi/my_icon.png" target="app/src/main/res/drawable-mdpi/my_icon.png" />
        <resource-file src="res/android/drawable-hdpi/my_icon.png" target="app/src/main/res/drawable-hdpi/my_icon.png" />
        <resource-file src="res/android/drawable-xhdpi/my_icon.png" target="app/src/main/res/drawable-xhdpi/my_icon.png" />
        <resource-file src="res/android/drawable-xxhdpi/my_icon.png" target="app/src/main/res/drawable-xxhdpi/my_icon.png" />
        <resource-file src="res/android/drawable-xxxhdpi/my_icon.png" target="app/src/main/res/drawable-xxxhdpi/my_icon.png" />
        <resource-file src="res/android/drawable-xxxhdpi/my_icon_large.png" target="app/src/main/res/drawable-xxxhdpi/my_icon_large.png" />

When sending an FCM notification message, you will then specify the icon name in the android.notification section, for example:

{
    "name": "my_notification",
    "notification": {
        "body": "Notification body",
        "title": "Notification title"
    },
    "android": {
        "notification": {
            "icon": "my_icon"
        }
    },
    "data": {
        "notification_foreground": "true"
    }
}

You can also reference these icons in data messages, for example:

{
    "name": "my_data",
    "data": {
        "notification_foreground": "true",
        "notification_body": "Notification body",
        "notification_title": "Notification title",
        "notification_android_icon": "my_icon"
    }
}

Android Notification Color

On Android Lollipop (5.0/API 21) and above you can set the default accent color for the notification by adding a color setting. This is defined as an ARGB colour which the plugin sets by default to #FF00FFFF (cyan). Note: On Android 7 and above, the accent color can only be set for the notification displayed in the system tray area - the icon in the statusbar is always white.

You can override this default by specifying a value using the ANDROID_ICON_ACCENT plugin variable during plugin installation, for example:

cordova plugin add cordova-plugin-firebasex --variable ANDROID_ICON_ACCENT=#FF123456

You can override the default color accent by specifying the colour key as an RGB value in a notification message, e.g.:

{
    "name": "my_notification",
    "notification": {
        "body": "Notification body",
        "title": "Notification title"
    },
    "android": {
        "notification": {
            "color": "#00ff00"
        }
    }
}

And in a data message:

{
    "name": "my_data",
    "data": {
        "notification_foreground": "true",
        "notification_body": "Notification body",
        "notification_title": "Notification title",
        "notification_android_color": "#00ff00"
    }
}

Android Notification Sound

You can specify custom sounds for notifications or play the device default notification sound.

Custom sound files must be in .mp3 format and deployed to the /res/raw directory in the Android project. To do this, you can add <resource-file> tags to your config.xml to deploy the files, for example:

<platform name="android">
    <resource-file src="res/android/raw/my_sound.mp3" target="app/src/main/res/raw/my_sound.mp3" />
</platform>

To ensure your custom sounds works on all versions of Android, be sure to include both the channel name and sound name in your message payload (see below for details), for example:

{
    "name": "my_notification",
    "notification": {
        "body": "Notification body",
        "title": "Notification title"
    },
    "android": {
        "notification": {
            "channel_id": "my_channel_id",
            "sound": "my_sound"
        }
    }
}

Android 8.0 and above

On Android 8.0 and above, the notification sound is specified by which Android notification channel is referenced in the notification message payload. First create a channel that references your sound, for example:

var channel = {
    id: "my_channel_id",
    sound: "my_sound",
};

FirebasePlugin.createChannel(
    channel,
    function () {
        console.log("Channel created: " + channel.id);
    },
    function (error) {
        console.log("Create channel error: " + error);
    }
);

Then reference that channel in your message payload:

{
    "name": "my_notification",
    "notification": {
        "body": "Notification body",
        "title": "Notification title"
    },
    "android": {
        "notification": {
            "channel_id": "my_channel_id"
        }
    }
}

On Android 7 and below

On Android 7 and below, you need to specify the sound file name in the android.notification section of the message payload. For example:

{
    "name": "my_notification",
    "notification": {
        "body": "Notification body",
        "title": "Notification title"
    },
    "android": {
        "notification": {
            "sound": "my_sound"
        }
    }
}

And in a data message by specifying it in the data section:

{
    "name": "my_data",
    "data": {
        "notification_foreground": "true",
        "notification_body": "Notification body",
        "notification_title": "Notification title",
        "notification_android_sound": "my_sound"
    }
}

Android cloud message types

The type of payload data in an FCM message influences how the message will be delivered to the app dependent on its run state, as outlined in this Firebase documentation.

App run stateNotification payloadData payloadNotification+Data payload
ForegroundonMessageReceivedonMessageReceivedonMessageReceived
BackgroundSystem tray<sup>[1]</sup>onMessageReceivedNotification payload: System tray<sup>[1]</sup> <br/> Data payload: onMessageReceived via extras of New Intent<sup>[2]</sup>
Not runningSystem tray<sup>[1]</sup>Never received<sup>[3]</sup>Notification payload: System tray<sup>[1]</sup> <br/> Data payload: onMessageReceived via extras of Launch Intent<sup>[2]</sup>

<a name="messagetypefootnote1">1</a>: If user taps the system notification, its payload is delivered to onMessageReceived

<a name="messagetypefootnote2">2</a>: The data payload is only delivered as an extras Bundle Intent if the user taps the system notification. Otherwise it will not be delivered as outlined in this Firebase documentation.

<a name="messagetypefootnote3">3</a>: If the app is not running/has been task-killed when the data message arrives, it will never be received by the app.

iOS notifications

Notifications on iOS can be customised to specify the sound and badge number that's displayed when the notification arrives.

Notification settings are specified in the apns.payload.aps key of the notification message payload. For example:

{
    "name": "my_notification",
    "notification": {
        "body": "Notification body",
        "title": "Notification title"
    },
    "apns": {
        "payload": {
            "aps": {
                "sound": "default",
                "badge": 1,
                "content-available": 1
            }
        }
    }
}

iOS background notifications

If the notification message arrives while the app is in the background/not running, it will be displayed as a system notification.

If the user then taps the system notification, the app will be brought to the foreground and onMessageReceived will be invoked again, this time with tap: "background" indicating that the user tapped the system notification while the app was in the background.

If the app is in the background or inactive when the notification message arrives, the message can be queued so that the next time the app is resumed from the background, the onMessageReceived callback is invoked with the notification payload without requiring user interaction (i.e. tapping the system notification). To do this you must specify "content-available": 1 in the apns.payload.aps section of the message payload - see the Apple documentation for more information. When app is next launched/resumed from the background, any queued notification payloads will be sent to the onMessageReceived callback without the tap property, indicating the message was received without user interaction.

If you wish to attempt to immediately deliver the message payload to the onMessageReceived callback when the app is in the background or inactive (the default behaviour of this plugin prior to v18), you can set the FIREBASE_MESSAGING_IMMEDIATE_PAYLOAD_DELIVERY plugin variable to true at plugin install time:

cordova plugin add cordova-plugin-firebasex --variable FIREBASE_MESSAGING_IMMEDIATE_PAYLOAD_DELIVERY=true

However there is no guarantee that the message will be delivered successfully, since the Cordova application running in the Webview may not be in a state where it can receive the notification message.

iOS notification sound

You can specify custom sounds for notifications or play the device default notification sound.

Custom sound files must be in a supported audio format (see this Apple documentation for supported formats). For example to convert an .mp3 file to the supported .caf format run:

afconvert my_sound.mp3 my_sound.caf -d ima4 -f caff -v

Sound files must be deployed with the iOS application bundle. To do this, you can add <resource-file> tags to your config.xml to deploy the files, for example:

<platform name="ios">
    <resource-file src="res/ios/sound/my_sound.caf" />
</platform>

In a notification message, specify the sound key in the apns.payload.aps section, for example:

{
    "name": "my_notification",
    "notification": {
        "body": "Notification body",
        "title": "Notification title"
    },
    "apns": {
        "payload": {
            "aps": {
                "sound": "my_sound.caf"
            }
        }
    }
}

In a data message, specify the notification_ios_sound key in the data section:

{
    "name": "my_data",
    "data": {
        "notification_foreground": "true",
        "notification_body": "Notification body",
        "notification_title": "Notification title",
        "notification_ios_sound": "my_sound.caf"
    }
}

iOS critical notifications

iOS offers the option to send critical push notifications. These kind of notifications appear even when your iPhone or iPad is in Do Not Disturb mode or silenced. Sending critical notifications requires a special entitlement that needs to be issued by Apple. Use the pugin setting IOS_ENABLE_CRITICAL_ALERTS_ENABLED=true to enable the critical push notifications capability. A user also needs to explicitly grant permission to receive critical alerts.

iOS badge number

In a notification message, specify the badge key in the apns.payload.aps section, for example:

{
    "name": "my_notification",
    "notification": {
        "body": "Notification body",
        "title": "Notification title"
    },
    "apns": {
        "payload": {
            "aps": {
                "badge": 1
            }
        }
    }
}

In a data message, specify the notification_ios_badge key in the data section:

{
    "name": "my_data",
    "data": {
        "notification_foreground": "true",
        "notification_body": "Notification body",
        "notification_title": "Notification title",
        "notification_ios_badge": 1
    }
}

iOS actionable notifications

Actionable notifications are supported on iOS:

<img width="300" src="https://user-images.githubusercontent.com/2345062/90025071-88c0a180-dcad-11ea-86f7-033f84601a56.png"/> <img width="300" src="https://user-images.githubusercontent.com/2345062/90028234-531db780-dcb1-11ea-9df3-6bfcf8f2e9d8.png"/>

To use them in your app you must do the following:

  1. Add a pn-actions.json file to your Cordova project which defines categories and actions, for example:
{
    "PushNotificationActions": [
        {
            "category": "news",
            "actions": [
                {
                    "id": "read",
                    "title": "Read",
                    "foreground": true
                },
                {
                    "id": "skip",
                    "title": "Skip"
                },
                {
                    "id": "delete",
                    "title": "Delete",
                    "destructive": true
                }
            ]
        }
    ]
}

Note the foreground and destructive options correspond to the equivalent UNNotificationActionOptions.

  1. Reference it as a resource file in your config.xml:
    <platform name="ios">
        ...
        <resource-file src="relative/path/to/pn-actions.json" />
    </platform>
  1. Add a category entry to your FCM message payload which references one of your categories:
{
    "notification": {
        "title": "iOS Actionable Notification",
        "body": "With custom buttons"
    },
    "apns": {
        "payload": {
            "aps": {
                "category": "news"
            }
        }
    }
}

When the notification arrives, if the user presses an action button the onMessageReceived() function is invoked with the notification message payload, including the corresponding action ID. For example:

{
    "action": "read",
    "google.c.a.e": "1",
    "notification_foreground": "true",
    "aps": {
        "alert": {
            "title": "iOS Actionable Notification",
            "body": "With custom buttons"
        },
        "category": "news"
    },
    "gcm.message_id": "1597240847657854",
    "tap": "background",
    "messageType": "notification"
}

So you can obtain the category with message.aps.category and the action with message.action and handle this appropriately in your app code.

Notes:

iOS notification settings button

<img width="300" src="https://i.stack.imgur.com/84LDU.jpg">

Adding such a Button is possible with this Plugin. To enable this Feature, you need to pass true for requestWithProvidesAppNotificationSettings when you request the Permission.

You then need to subscribe to onOpenSettings and open your apps notification settings page.

Data messages

FCM data messages are sent as an arbitrary k/v structure and by default are passed to the app for it to handle them.

NOTE: FCM data messages cannot be sent from the Firebase Console - they can only be sent via the FCM APIs.

Data message notifications

This plugin enables a data message to be displayed as a system notification. To have the app display a notification when the data message arrives, you need to set the notification_foreground key in the data section. You can then set a notification_title and notification_body, for example:

{
    "name": "my_data",
    "data": {
        "notification_foreground": "true",
        "notification_body": "Notification body",
        "notification_title": "Notification title",
        "foo": "bar"
    }
}

Additional platform-specific notification options can be set using the additional keys below (which are only relevant if the notification_foreground key is set).

Note: foreground notification messages can also make use of these keys.

Android data message notifications

On Android:

The following Android-specific keys are supported and should be placed inside the data section:

The following keys only apply to Android 7 and below. On Android 8 and above they will be ignored - the notification_android_channel_id property should be used to specify a notification channel with equivalent settings.

Example data message with Android notification keys:

{
    "name": "my_data_message",
    "data": {
        "notification_foreground": "true",
        "notification_body": "Notification body",
        "notification_title": "Notification title",
        "notification_android_channel_id": "my_channel",
        "notification_android_priority": "2",
        "notification_android_visibility": "1",
        "notification_android_color": "#ff0000",
        "notification_android_icon": "coffee",
        "notification_android_image": "https://example.com/avatar.jpg",
        "notification_android_image_type": "circle",
        "notification_android_sound": "my_sound",
        "notification_android_vibrate": "500, 200, 500",
        "notification_android_lights": "#ffff0000, 250, 250"
    }
}

iOS data message notifications

On iOS:

The following iOS-specific keys are supported and should be placed inside the data section:

For example:

{
    "name": "my_data",
    "data": {
        "notification_foreground": "true",
        "notification_body": "Notification body",
        "notification_title": "Notification title",
        "notification_ios_sound": "my_sound.caf",
        "notification_ios_badge": 1,
        "notification_ios_image_png": "https://example.com/avatar.png"
    }
}

Custom FCM message handling

In some cases you may want to handle certain incoming FCM messages differently rather than with the default behaviour of this plugin. Therefore this plugin provides a mechanism by which you can implement your own custom FCM message handling for specific FCM messages which bypasses handling of those messages by this plugin. To do this requires you to write native handlers for Android & iOS which hook into the native code of this plugin.

Android

You'll need to add a native class which extends the FirebasePluginMessageReceiver abstract class and implements the onMessageReceived() and sendMessage() abstract methods.

iOS

You'll need to add a native class which extends the FirebasePluginMessageReceiver abstract class and implements the sendNotification() abstract method.

Example

The example project contains an example plugin which implements a custom receiver class for both platforms. You can test this by building and running the example project app, and sending the notification_custom_receiver and data_custom_receiver test messages using the built-in FCM client.

InApp Messaging

Engage active app users with contextual messages. The SDK component is included in the plugin but no explicit plugin API calls are required to use inapp messaging.

See the iOS and Android guides for how to send a test message.

Google Tag Manager

https://developers.google.com/tag-platform/tag-manager/mobile

Android

  1. Create directory resources/android/containers

  2. Download your container-config json file from Tag Manager and add a <resource-file> node in your config.xml.

<platform name="android">
    <resource-file src="resources/android/containers/GTM-XXXXXXX.json" target="app/src/main/assets/containers/GTM-XXXXXXX.json" />
    ...

Preview mode (optional)

(More info)[https://developers.google.com/tag-platform/tag-manager/android/v5#preview_container]

<platform name="android">
  <config-file parent="/manifest/application" target="AndroidManifest.xml">
    <activity android:exported="true" android:name="com.google.android.gms.tagmanager.TagManagerPreviewActivity" android:noHistory="true" tools:replace="android:noHistory">
      <intent-filter>
        <data android:scheme="tagmanager.c.{{BUNDLE_ID}}" />
        <action android:name="android.intent.action.VIEW" />
        <category android:name="android.intent.category.DEFAULT" />
        <category android:name="android.intent.category.BROWSABLE" />
      </intent-filter>
    </activity>
  </config-file>
    ...

iOS

The application name should not contain spaces


<name short="Cordova App">CordovaApp</name>

  1. Create directory resources/ios/container

  2. Download your container-config json file from Tag Manager and to directory.

Preview mode (optional)

(More info)[https://developers.google.com/tag-platform/tag-manager/ios/v5#preview_container]

  1. Add xmlns:tools="http://schemas.android.com/tools" to <widget> tag

  2. Add to config.xml

<platform name="ios">
  <edit-config file="*-Info.plist" mode="merge" target="CFBundleURLTypes">
    <array>
      <dict>
        <key>CFBundleURLName</key>
        <string>{{BUNDLE_ID}}</string>
        <key>CFBundleURLSchemes</key>
        <array>
          <string>tagmanager.c.{{BUNDLE_ID}}</string>
        </array>
      </dict>
    </array>
  </edit-config>
    ...
</platform>

Performance Monitoring

The Firebase Performance Monitoring SDK enables you to measure, monitor and analyze the performance of your app in the Firebase console. It enables you to measure metrics such as app startup, screen rendering and network requests.

Android Performance Monitoring Gradle plugin

API

The list of available methods for this plugin is described below.

Notifications and data messages

The plugin is capable of receiving push notifications and FCM data messages.

See Cloud messaging section for more.

getToken

Get the current FCM token. Null if the token has not been allocated yet by the Firebase SDK.

Parameters:

FirebasePlugin.getToken(
    function (fcmToken) {
        console.log(fcmToken);
    },
    function (error) {
        console.error(error);
    }
);

Note that token will be null if it has not been established yet.

getId

Get the app instance ID (an constant ID which persists as long as the app is not uninstalled/reinstalled). Null if the ID has not been allocated yet by the Firebase SDK.

Parameters:

FirebasePlugin.getId(
    function (appInstanceId) {
        console.log(appInstanceId);
    },
    function (error) {
        console.error(error);
    }
);

Note that token will be null if it has not been established yet.

onTokenRefresh

Registers a handler to call when the FCM token changes. This is the best way to get the token as soon as it has been allocated. This will be called on the first run after app install when a token is first allocated. It may also be called again under other circumstances, e.g. if unregister() is called or Firebase allocates a new token for other reasons. You can use this callback to return the token to you server to keep the FCM token associated with a given user up-to-date.

Parameters:

FirebasePlugin.onTokenRefresh(
    function (fcmToken) {
        console.log(fcmToken);
    },
    function (error) {
        console.error(error);
    }
);

getAPNSToken

iOS only. Get the APNS token allocated for this app install. Note that token will be null if it has not been allocated yet.

Parameters:

FirebasePlugin.getAPNSToken(
    function (apnsToken) {
        console.log(apnsToken);
    },
    function (error) {
        console.error(error);
    }
);

onApnsTokenReceived

iOS only. Registers a handler to call when the APNS token is allocated. This will be called once when remote notifications permission has been granted by the user at runtime.

Parameters:

FirebasePlugin.onApnsTokenReceived(
    function (apnsToken) {
        console.log(apnsToken);
    },
    function (error) {
        console.error(error);
    }
);

onOpenSettings

iOS only Registers a callback function to invoke when the AppNotificationSettingsButton is tapped by the user

Parameters:

FirebasePlugin.onOpenSettings(
    function () {
        console.log("Redirect to App Notification Settings Page here");
    },
    function (error) {
        console.error(error);
    }
);

onMessageReceived

Registers a callback function to invoke when:

Parameters:

FirebasePlugin.onMessageReceived(
    function (message) {
        console.log("Message type: " + message.messageType);
        if (message.messageType === "notification") {
            console.log("Notification message received");
            if (message.tap) {
                console.log("Tapped in " + message.tap);
            }
        }
        console.dir(message);
    },
    function (error) {
        console.error(error);
    }
);

The message object passed to the callback function will contain the platform-specific FCM message payload along with the following keys:

Notification message flow:

  1. App is in foreground: a. By default, when a notification message arrives the app receives the notification message payload in the onMessageReceived JavaScript callback without any system notification on the device itself. b. If the data section contains the notification_foreground key, the plugin will display a system notification while in the foreground.
  2. App is in background: a. User receives the notification message as a system notification in the device notification bar b. User taps the system notification which launches the app b. User receives the notification message payload in the onMessageReceived JavaScript callback

Data message flow:

  1. App is in foreground: a. By default, when a data message arrives the app receives the data message payload in the onMessageReceived JavaScript callback without any system notification on the device itself. b. If the data section contains the notification_foreground key, the plugin will display a system notification while in the foreground.
  2. App is in background: a. The app receives the data message in the onMessageReceived JavaScript callback while in the background b. If the data message contains the data message notification keys, the plugin will display a system notification for the data message while in the background.

grantPermission

Grant run-time permission to receive push notifications (will trigger user permission prompt). iOS & Android 13+ (Android <= 12 will always return true).

On Android, the POST_NOTIFICATIONS permission must be added to the AndroidManifest.xml file by inserting the following into your config.xml file:

<config-file target="AndroidManifest.xml" parent="/*">
    <uses-permission android:name="android.permission.POST_NOTIFICATIONS" />
</config-file>

Note, in addition to removing and re-adding the android platform, you may need to add the following attribute to <widget> in your config.xml file to avoid a parse error when building: xmlns:android="http://schemas.android.com/apk/res/android"

Parameters:

FirebasePlugin.grantPermission(function (hasPermission) {
    console.log(
        "Notifications permission was " + (hasPermission ? "granted" : "denied")
    );
});

grantCriticalPermission

Grant critical permission to receive critical push notifications (will trigger additional prompt). iOS 12.0+ only (Android will always return true).

Parameters:

Critical push notifications require a special entitlement that needs to be issued by Apple.

FirebasePlugin.grantCriticalPermission(function (hasPermission) {
    console.log(
        "Critical notifications permission was " +
            (hasPermission ? "granted" : "denied")
    );
});

hasPermission

Check permission to receive push notifications and return the result to a callback function as boolean. On iOS, returns true if runtime permission for remote notifications is granted and enabled in Settings. On Android, returns true if global remote notifications are enabled in the device settings and (on Android 13+) runtime permission for remote notifications is granted.

Parameters:

FirebasePlugin.hasPermission(function (hasPermission) {
    console.log("Permission is " + (hasPermission ? "granted" : "denied"));
});

hasCriticalPermission

Check permission to receive critical push notifications and return the result to a callback function as boolean. iOS 12.0+ only (Android will always return true).

Critical push notifications require a special entitlement that needs to be issued by Apple.

Parameters:

FirebasePlugin.hasCriticalPermission(function (hasPermission) {
    console.log(
        "Permission to send critical push notifications is " +
            (hasPermission ? "granted" : "denied")
    );
});

unregister

Unregisters from Firebase Cloud Messaging by deleting the current FCM device token. Use this to stop receiving push notifications associated with the current token. e.g. call this when you logout user from your app. By default, a new token will be generated as soon as the old one is removed. To prevent a new token being generated, be sure to disable autoinit using setAutoInitEnabled() before calling unregister().

You can disable autoinit on first run and therefore prevent an FCM token being allocated by default (allowing user opt-in) by setting the FIREBASE_FCM_AUTOINIT_ENABLED plugin variable at plugin installation time:

cordova plugin add cordova-plugin-firebasex --variable FIREBASE_FCM_AUTOINIT_ENABLED=false

Parameters: None

FirebasePlugin.unregister();

isAutoInitEnabled

Indicates whether autoinit is currently enabled. If so, new FCM tokens will be automatically generated.

Parameters:

FirebasePlugin.isAutoInitEnabled(function (enabled) {
    console.log("Auto init is " + (enabled ? "enabled" : "disabled"));
});

setAutoInitEnabled

Sets whether to autoinit new FCM tokens. By default, a new token will be generated as soon as the old one is removed. To prevent a new token being generated, by sure to disable autoinit using setAutoInitEnabled() before calling unregister().

Parameters:

FirebasePlugin.setAutoInitEnabled(false, function () {
    console.log("Auto init has been disabled ");
    FirebasePlugin.unregister();
});

setBadgeNumber

iOS only. Set a number on the icon badge:

Parameters:

FirebasePlugin.setBadgeNumber(3);

Set 0 to clear the badge

FirebasePlugin.setBadgeNumber(0);

Note: this function is no longer available on Android (see #124)

getBadgeNumber

iOS only. Get icon badge number:

Parameters:

FirebasePlugin.getBadgeNumber(function (n) {
    console.log(n);
});

Note: this function is no longer available on Android (see #124)

clearAllNotifications

Clear all pending notifications from the drawer:

Parameters: None

FirebasePlugin.clearAllNotifications();

subscribe

Subscribe to a topic.

Topic messaging allows you to send a message to multiple devices that have opted in to a particular topic.

Parameters:

FirebasePlugin.subscribe(
    "latest_news",
    function () {
        console.log("Subscribed to topic");
    },
    function (error) {
        console.error("Error subscribing to topic: " + error);
    }
);

unsubscribe

Unsubscribe from a topic.

This will stop you receiving messages for that topic

Parameters:

FirebasePlugin.unsubscribe(
    "latest_news",
    function () {
        console.log("Unsubscribed from topic");
    },
    function (error) {
        console.error("Error unsubscribing from topic: " + error);
    }
);

createChannel

Android 8+ only. Creates a custom channel to be used by notification messages which have the channel property set in the message payload to the id of the created channel:

For each channel you may set the sound to be played, the color of the phone LED (if supported by the device), whether to vibrate and set vibration pattern (if supported by the device), importance and visibility. Channels should be created as soon as possible (on program start) so notifications can work as expected. A default channel is created by the plugin at app startup; the properties of this can be overridden see setDefaultChannel

Calling on Android 7 or below or another platform will have no effect.

Note: Each time you want to play a different sound, you need to create a new channel with a new unique ID - do not re-use the same channel ID even if you have called deleteChannel() (see this comment).

Parameters:

// Define custom  channel - all keys are except 'id' are optional.
var channel = {
    // channel ID - must be unique per app package
    id: "my_channel_id",

    // Channel description. Default: empty string
    description: "Channel description",

    // Channel name. Default: empty string
    name: "Channel name",

    //The sound to play once a push comes. Default value: 'default'
    //Values allowed:
    //'default' - plays the default notification sound
    //'ringtone' - plays the currently set ringtone
    //'false' - silent; don't play any sound
    //filename - the filename of the sound file located in '/res/raw' without file extension (mysound.mp3 -> mysound)
    sound: "mysound",

    //Vibrate on new notification. Default value: true
    //Possible values:
    //Boolean - vibrate or not
    //Array - vibration pattern - e.g. [500, 200, 500] - milliseconds vibrate, milliseconds pause, vibrate, pause, etc.
    vibration: true,

    // Whether to blink the LED
    light: true,

    //LED color in ARGB format - this example BLUE color. If set to -1, light color will be default. Default value: -1.
    lightColor: parseInt("FF0000FF", 16).toString(),

    //Importance - integer from 0 to 4. Default value: 4
    //0 - none - no sound, does not show in the shade
    //1 - min - no sound, only shows in the shade, below the fold
    //2 - low - no sound, shows in the shade, and potentially in the status bar
    //3 - default - shows everywhere, makes noise, but does not visually intrude
    //4 - high - shows everywhere, makes noise and peeks
    importance: 4,

    //Show badge over app icon when non handled pushes are present. Default value: true
    badge: true,

    //Show message on locked screen. Default value: 1
    //Possible values (default 1):
    //-1 - secret - Do not reveal any part of the notification on a secure lockscreen.
    //0 - private - Show the notification on all lockscreens, but conceal sensitive or private information on secure lockscreens.
    //1 - public - Show the notification in its entirety on all lockscreens.
    visibility: 1,

    // Optionally specify the usage type of the notification. Defaults to USAGE_NOTIFICATION_RINGTONE ( =6)
    // For a list of all possible usages, see https://developer.android.com/reference/android/media/AudioAttributes.Builder#setUsage(int)

    usage: 6,
    // Optionally specify the stream type of the notification channel.
    // For a list of all possible values, see https://developer.android.com/reference/android/media/AudioAttributes.Builder#setLegacyStreamType(int)
    streamType: 5,
};

// Create the channel
FirebasePlugin.createChannel(
    channel,
    function () {
        console.log("Channel created: " + channel.id);
    },
    function (error) {
        console.log("Create channel error: " + error);
    }
);

Example FCM v1 API notification message payload for invoking the above example channel:

{
    "notification": {
        "title": "Notification title",
        "body": "Notification body"
    },
    "android": {
        "notification": {
            "channel_id": "my_channel_id"
        }
    }
}

If your Android app plays multiple sounds or effects, it's a good idea to create a channel for each likely combination. This is because once a channel is created you cannot override sounds/effects. IE, expanding on the createChannel example:

let soundList = ["train", "woop", "clock", "radar", "sonar"];
for (let key of soundList) {
    let name = "yourchannelprefix_" + key;
    channel.id = name;
    channel.sound = key;
    channel.name = "Your description " + key;

    // Create the channel
    window.FirebasePlugin.createChannel(
        channel,
        function () {
            console.log(
                "Notification Channel created: " +
                    channel.id +
                    " " +
                    JSON.stringify(channel)
            );
        },
        function (error) {
            console.log("Create notification channel error: " + error);
        }
    );
}

Note, if you just have one sound / effect combination that the user can customise, just use setDefaultChannel when any changes are made.

setDefaultChannel

Android 8+ only. Overrides the properties for the default channel. The default channel is used if no other channel exists or is specified in the notification. Any options not specified will not be overridden. Should be called as soon as possible (on app start) so default notifications will work as expected. Calling on Android 7 or below or another platform will have no effect.

Parameters:

var channel = {
    id: "my_default_channel",
    name: "My Default Name",
    description: "My Default Description",
    sound: "ringtone",
    vibration: [500, 200, 500],
    light: true,
    lightColor: parseInt("FF0000FF", 16).toString(),
    importance: 4,
    badge: false,
    visibility: -1,
};

FirebasePlugin.setDefaultChannel(
    channel,
    function () {
        console.log("Default channel set");
    },
    function (error) {
        console.log("Set default channel error: " + error);
    }
);

Default Android Channel Properties

The default channel is initialised at app startup with the following default settings:

{
    "id": "fcm_default_channel",
    "name": "Default",
    "description": "",
    "sound": "default",
    "vibration": true,
    "light": true,
    "lightColor": -1,
    "importance": 4,
    "badge": true,
    "visibility": 1
}

deleteChannel

Android 8+ only. Removes a previously defined channel. Calling on Android 7 or below or another platform will have no effect.

Parameters:

FirebasePlugin.deleteChannel(
    "my_channel_id",
    function () {
        console.log("Channel deleted");
    },
    function (error) {
        console.log("Delete channel error: " + error);
    }
);

listChannels

Android 8+ only. Gets a list of all channels. Calling on Android 7 or below or another platform will have no effect.

Parameters:

FirebasePlugin.listChannels(
    function (channels) {
        if (typeof channels == "undefined") return;

        for (var i = 0; i < channels.length; i++) {
            console.log(
                "ID: " + channels[i].id + ", Name: " + channels[i].name
            );
        }
    },
    function (error) {
        alert("List channels error: " + error);
    }
);

Analytics

Firebase Analytics enables you to log events in order to track use and behaviour of your apps.

By default, Firebase does not store fine-grain analytics data - only a sample is taken and detailed event data is then discarded. The Firebase Analytics console is designed to give you a coarse overview of analytics data.

If you want to analyse detailed, event-level analytics you should consider exporting Firebase Analytics data to BigQuery. The easiest way to set this up is by streaming Firebase Analytics data into BigQuery. Note that until you set this up, all fine-grain event-level data is discarded by Firebase.

setAnalyticsCollectionEnabled

Manually enable/disable analytics data collection, e.g. if disabled on app startup.

Parameters:

FirebasePlugin.setAnalyticsCollectionEnabled(true); // Enables analytics data collection

FirebasePlugin.setAnalyticsCollectionEnabled(false); // Disables analytics data collection

isAnalyticsCollectionEnabled

Indicates whether analytics data collection is enabled.

Notes:

Parameters:

FirebasePlugin.isAnalyticsCollectionEnabled(
    function (enabled) {
        console.log(
            "Analytics data collection is " + (enabled ? "enabled" : "disabled")
        );
    },
    function (error) {
        console.error(
            "Error getting Analytics data collection setting: " + error
        );
    }
);

AnalyticsConsentMode

Constants defining the mode of consent to set:

AnalyticsConsentStatus

Constants defining the status of consent to set:

setAnalyticsConsentMode

Sets the user's consent mode status for various types of data collection in the application. This includes consent for analytics data storage, ad storage, ad personalization, and ad user data. The consent status can be set to 'GRANTED' or 'DENIED'. Read more here

Parameters:

var consents = {};
consents[FirebasePlugin.AnalyticsConsentMode.ANALYTICS_STORAGE] = FirebasePlugin.AnalyticsConsentStatus.GRANTED;
consents[FirebasePlugin.AnalyticsConsentMode.AD_STORAGE] = FirebasePlugin.AnalyticsConsentStatus.GRANTED;
consents[FirebasePlugin.AnalyticsConsentMode.AD_USER_DATA] = FirebasePlugin.AnalyticsConsentStatus.GRANTED;
consents[FirebasePlugin.AnalyticsConsentMode.AD_PERSONALIZATION] = FirebasePlugin.AnalyticsConsentStatus.DENIED;

FirebasePlugin.setAnalyticsConsentMode(consents, function() {
    console.log("Consent mode set");
}, function(error) {
    console.error("Error setting consent mode: " + error);
});

logEvent

Log an event using Analytics:

Parameters:

FirebasePlugin.logEvent("select_content", {
    content_type: "page_view",
    item_id: "home",
});

setScreenName

Set the name of the current screen in Analytics:

Parameters:

FirebasePlugin.setScreenName("Home");

setUserId

Set a user id for use in Analytics:

Parameters:

FirebasePlugin.setUserId("user_id");

setUserProperty

Set a user property for use in Analytics:

Parameters:

FirebasePlugin.setUserProperty("name", "value");

initiateOnDeviceConversionMeasurement

Initiates on-device conversion measurement using either user's email address or phone number. iOS only.

Parameters:

FirebasePlugin.initiateOnDeviceConversionMeasurement(
    { emailAddress: "me@here.com" },
    function () {
        console.log("On device conversion measurement initiated");
    },
    function (error) {
        console.error(
            "Error initiating on device conversion measurement: " + error
        );
    }
);

Crashlytics

By default this plugin will ensure fatal native crashes in your apps are reported to Firebase via the Firebase (not Fabric) Crashlytics SDK.

setCrashlyticsCollectionEnabled

Manually enable/disable Crashlytics data collection, e.g. if disabled on app startup.

Parameters:

var shouldSetEnabled = true;
FirebasePlugin.setCrashlyticsCollectionEnabled(
    shouldSetEnabled,
    function () {
        console.log("Crashlytics data collection is enabled");
    },
    function (error) {
        console.error(
            "Crashlytics data collection couldn't be enabled: " + error
        );
    }
);

didCrashOnPreviousExecution

Checks whether the app crashed on its previous run.

Parameters:

FirebasePlugin.didCrashOnPreviousExecution(function(didCrashOnPreviousExecution){
    console.log(`Did crash on previous execution: ${didCrashOnPreviousExecution}`));
}, function(error){
    console.error(`Error getting Crashlytics did crash on previous execution: ${error}`);
});

isCrashlyticsCollectionEnabled

Indicates whether Crashlytics collection setting is currently enabled.

Parameters:

FirebasePlugin.isCrashlyticsCollectionEnabled(
    function (enabled) {
        console.log(
            "Crashlytics data collection is " +
                (enabled ? "enabled" : "disabled")
        );
    },
    function (error) {
        console.error(
            "Error getting Crashlytics data collection setting: " + error
        );
    }
);

setCrashlyticsUserId

Set Crashlytics user identifier.

To diagnose an issue, it’s often helpful to know which of your users experienced a given crash. Crashlytics includes a way to anonymously identify users in your crash reports. To add user IDs to your reports, assign each user a unique identifier in the form of an ID number, token, or hashed value.

See the Firebase docs for more.

Parameters:

FirebasePlugin.setCrashlyticsUserId("user_id");

sendCrash

Simulates (causes) a fatal native crash which causes a crash event to be sent to Crashlytics (useful for testing). See the Firebase documentation regarding crash testing. Crashes will appear under Event type = "Crashes" in the Crashlytics console.

Parameters: None

FirebasePlugin.sendCrash();

setCrashlyticsCustomKey

Records a custom key and value to be associated with subsequent fatal and non-fatal reports.

Multiple calls to this method with the same key will update the value for that key.

The value of any key at the time of a fatal or non-fatal event will be associated with that event.

Keys and associated values are visible in the session view on the Firebase Crashlytics console.

A maximum of 64 key/value pairs can be written, and new keys added beyond that limit will be ignored. Keys or values that exceed 1024 characters will be truncated.

Parameters:

FirebasePlugin.setCrashlyticsCustomKey(
    "number",
    3.5,
    function () {
        console.log("set custom key: number, with value: 3.5");
    },
    function (error) {
        console.error("Failed to set-custom key", error);
    }
);
FirebasePlugin.setCrashlyticsCustomKey("bool", true);
FirebasePlugin.setCrashlyticsCustomKey("string", "Ipsum lorem");
// Following is just used to trigger report for Firebase
FirebasePlugin.logMessage("about to send a crash for testing!");
FirebasePlugin.sendCrash();

logMessage

Sends a crash-related log message that will appear in the Logs section of the next native crash event. Note: if you don't then crash, the message won't be sent! Also logs the message to the native device console.

Parameters:

FirebasePlugin.logMessage("about to send a crash for testing!");
FirebasePlugin.sendCrash();

logError

Sends a non-fatal error event to Crashlytics. In a Cordova app, you may use this to log unhandled Javascript exceptions, for example.

The event will appear under Event type = "Non-fatals" in the Crashlytics console. The error message will appear in the Logs section of the non-fatal error event. Note that logged errors will only be sent to the Crashlytics server on the next full app restart. Also logs the error message to the native device console.

Parameters:

// Send an unhandled JS exception
var appRootURL = window.location.href.replace("index.html", "");
window.onerror = function (errorMsg, url, line, col, error) {
    var logMessage = errorMsg;
    var stackTrace = null;

    var sendError = function () {
        FirebasePlugin.logError(
            logMessage,
            stackTrace,
            function () {
                console.log("Sent JS exception");
            },
            function (error) {
                console.error("Failed to send JS exception", error);
            }
        );
    };

    logMessage +=
        ": url=" +
        url.replace(appRootURL, "") +
        "; line=" +
        line +
        "; col=" +
        col;

    if (typeof error === "object") {
        StackTrace.fromError(error).then(function (trace) {
            stackTrace = trace;
            sendError();
        });
    } else {
        sendError();
    }
};

// Send a non-fatal error
FirebasePlugin.logError(
    "A non-fatal error",
    function () {
        console.log("Sent non-fatal error");
    },
    function (error) {
        console.error("Failed to send non-fatal error", error);
    }
);

An example of how the error entry will appear in the Crashlytics console: <br/> <b>Android</b> <br/> <img src="https://user-images.githubusercontent.com/2345062/68016874-5e0cdb80-fc8d-11e9-9a26-97b448039cf5.png"/>

<br/><br/> <b>iOS</b> <br/> <img src="https://user-images.githubusercontent.com/2345062/68041597-d1800e80-fcc8-11e9-90e1-eeeedf9cc43f.png"/>

Authentication

isUserSignedIn

Checks if there is a current Firebase user signed into the app.

Parameters:

FirebasePlugin.isUserSignedIn(
    function (isSignedIn) {
        console.log("User " + (isSignedIn ? "is" : "is not") + " signed in");
    },
    function (error) {
        console.error("Failed to check if user is signed in: " + error);
    }
);

signOutUser

Signs current Firebase user out of the app.

Parameters:

FirebasePlugin.signOutUser(
    function () {
        console.log("User signed out");
    },
    function (error) {
        console.error("Failed to sign out user: " + error);
    }
);

getCurrentUser

Returns details of the currently logged in user from local Firebase SDK. Note that some user properties will be empty is they are not defined in Firebase for the current user.

Parameters:

FirebasePlugin.getCurrentUser(
    function (user) {
        console.log("Name: " + user.name);
        console.log("Email: " + user.email);
        console.log("Is email verified?: " + user.emailIsVerified);
        console.log("Phone number: " + user.phoneNumber);
        console.log("Photo URL: " + user.photoUrl);
        console.log("UID: " + user.uid);
        console.log("Provider ID: " + user.providerId);
        console.log("ID token: " + user.idToken);
        console.log("creationTime", user.creationTimestamp);
        console.log("lastSignInTime", user.lastSignInTimestamp);

        for (var i = 0; i < user.providers.length; i++) {
            console.log("providerId", user.providers[i].providerId);
            console.log("uid", user.providers[i].uid);
            console.log("displayName", user.providers[i].displayName);
            console.log("email", user.providers[i].email);
            console.log("phoneNumber", user.providers[i].phoneNumber);
            console.log("photoUrl", user.providers[i].photoUrl);
        }
    },
    function (error) {
        console.error("Failed to get current user data: " + error);
    }
);

reloadCurrentUser

Loads details of the currently logged in user from remote Firebase server. This differs from getCurrentUser() which loads the locally cached details which may be stale. For example, if you want to check if a user has verified their email address, this method will guarantee the reported verified state is up-to-date.

Parameters:

FirebasePlugin.reloadCurrentUser(
    function (user) {
        console.log("Name: " + user.name);
        console.log("Email: " + user.email);
        console.log("Is email verified?: " + user.emailIsVerified);
        console.log("Phone number: " + user.phoneNumber);
        console.log("Photo URL: " + user.photoUrl);
        console.log("UID: " + user.uid);
        console.log("Provider ID: " + user.providerId);
        console.log("ID token: " + user.idToken);
    },
    function (error) {
        console.error("Failed to reload current user data: " + error);
    }
);

updateUserProfile

Updates the display name and/or photo URL of the current Firebase user signed into the app.

Parameters:

FirebasePlugin.updateUserProfile(
    {
        name: "Homer Simpson",
        photoUri: "http://homer.simpson.com/photo.png",
    },
    function () {
        console.log("User profile successfully updated");
    },
    function (error) {
        console.error("Failed to update user profile: " + error);
    }
);

updateUserEmail

Updates/sets the email address of the current Firebase user signed in to the app.

Parameters:

FirebasePlugin.updateUserEmail(
    "user@somewhere.com",
    function () {
        console.log("User email successfully updated");
    },
    function (error) {
        console.error("Failed to update user email: " + error);
    }
);

sendUserEmailVerification

Sends a verification email to the currently configured email address of the current Firebase user signed into the app. When the user opens the contained link, their email address will have been verified.

Parameters:

FirebasePlugin.sendUserEmailVerification(
    {
        handleCodeInApp: true,
        url: "http://www.example.com",
        dynamicLinkDomain: "example.page.link",
        iosBundleId: "com.example.ios",
        androidPackageName: "com.example.android",
        installIfNotAvailable: true,
        minimumVersion: "12",
    },
    function () {
        console.log("User verification email successfully sent");
    },
    function (error) {
        console.error("Failed to send user verification email: " + error);
    }
);

verifyBeforeUpdateEmail

First verifies the user's identity, then set/supdates the email address of the current Firebase user signed in to the app.

Parameters:

FirebasePlugin.verifyBeforeUpdateEmail(
    "user@somewhere.com",
    function () {
        console.log("User verified and email successfully updated");
    },
    function (error) {
        console.error("Failed to verify user/update user email: " + error);
    }
);

updateUserPassword

Updates/sets the account password for the current Firebase user signed into the app.

Parameters:

FirebasePlugin.updateUserPassword(
    "mypassword",
    function () {
        console.log("User password successfully updated");
    },
    function (error) {
        console.error("Failed to update user password: " + error);
    }
);

sendUserPasswordResetEmail

Sends a password reset email to the specified user email address. Note: doesn't require the Firebase user to be signed in to the app.

Parameters:

FirebasePlugin.sendUserPasswordResetEmail(
    "user@somewhere.com",
    function () {
        console.log("User password reset email sent successfully");
    },
    function (error) {
        console.error("Failed to send user password reset email: " + error);
    }
);

deleteUser

Deletes the account of the current Firebase user signed into the app.

Parameters:

FirebasePlugin.deleteUser(
    function () {
        console.log("User account deleted");
    },
    function (error) {
        console.error("Failed to delete current user account: " + error);
    }
);

createUserWithEmailAndPassword

Creates a new email/password-based user account. If account creation is successful, user will be automatically signed in.

Parameters:

Example usage:

FirebasePlugin.createUserWithEmailAndPassword(
    email,
    password,
    function () {
        console.log("Successfully created email/password-based user account");
        // User is now signed in
    },
    function (error, secondFactors) {
        if (
            error === "Second factor required" &&
            typeof secondFactors !== "undefined"
        ) {
            handleSecondFactorAuthentation(secondFactors); // you need to implement this
        } else {
            console.error(
                "Failed to create email/password-based user account",
                error
            );
        }
    }
);

signInUserWithEmailAndPassword

Signs in to an email/password-based user account.

Parameters:

Example usage:

FirebasePlugin.signInUserWithEmailAndPassword(
    email,
    password,
    function () {
        console.log("Successfully signed in");
        // User is now signed in
    },
    function (error, secondFactors) {
        if (
            error === "Second factor required" &&
            typeof secondFactors !== "undefined"
        ) {
            handleSecondFactorAuthentation(secondFactors); // you need to implement this
        } else {
            console.error("Failed to sign in", error);
        }
    }
);

signInUserWithCustomToken

Signs in user with custom token.

Parameters:

Example usage:

FirebasePlugin.signInUserWithCustomToken(
    customToken,
    function () {
        console.log("Successfully signed in");
        // User is now signed in
    },
    function (error, secondFactors) {
        if (
            error === "Second factor required" &&
            typeof secondFactors !== "undefined"
        ) {
            handleSecondFactorAuthentation(secondFactors); // you need to implement this
        } else {
            console.error("Failed to sign in", error);
        }
    }
);

signInUserAnonymously

Signs in user anonymously.

Parameters:

Example usage:

FirebasePlugin.signInUserAnonymously(
    function () {
        console.log("Successfully signed in");
        // User is now signed in
    },
    function (error) {
        console.error("Failed to sign in", error);
    }
);

verifyPhoneNumber

Requests verification of a phone number. The resulting credential can be used to create/sign in to a phone number-based user account in your app or to link the phone number to an existing user account

NOTE: This will only work on physical devices with a SIM card (not iOS Simulator or Android Emulator)

In response to your request, you'll receive a verification ID which you can use in conjunction with the verification code to sign the user in.

There are 3 verification scenarios:

Parameters:

The success callback will be passed a credential object with the following possible properties:

Example usage:

var number = "+441234567890";
var timeOutDuration = 60;
var fakeVerificationCode = "123456";
var awaitingSms = false;

FirebasePlugin.verifyPhoneNumber(
    function (credential) {
        if (credential.instantVerification) {
            if (awaitingSms) {
                awaitingSms = false;
                // the Android device used auto-retrieval to extract and submit the verification code in the SMS so dismiss user input UI
                dismissUserPromptToInputCode();
            }
            signInWithCredential(credential);
        } else {
            awaitingSms = true;
            promptUserToInputCode() // you need to implement this
                .then(function (userEnteredCode) {
                    awaitingSms = false;
                    credential.code = userEnteredCode; // set the user-entered verification code on the credential object
                    signInWithCredential(credential);
                });
        }
    },
    function (error) {
        console.error(
            "Failed to verify phone number: " + JSON.stringify(error)
        );
    },
    number,
    {
        timeOutDuration: timeOutDuration,
        requireSmsValidation: false,
        fakeVerificationCode: fakeVerificationCode,
    }
);

function signInWithCredential(credential) {
    FirebasePlugin.signInWithCredential(
        credential,
        function () {
            console.log("Successfully signed in");
        },
        function (error) {
            console.error("Failed to sign in", error);
        }
    );
}

Android

To use phone auth with your Android app, you need to configure your app SHA-1 hash in the android app configuration in the Firebase console. See this guide to find how to your SHA-1 app hash. See the Firebase phone auth integration guide for native Android for more information.

iOS

When you call this method on iOS, FCM sends a silent push notification to the iOS device to verify it. So to use phone auth with your iOS app, you need to:

You can set up reCAPTCHA verification for iOS automatically by specifying the SETUP_RECAPTCHA_VERIFICATION plugin variable at plugin install time:

cordova plugin add cordova-plugin-firebasex --variable SETUP_RECAPTCHA_VERIFICATION=true

This adds the REVERSED_CLIENT_ID from the GoogleService-Info.plist to the list of custom URL schemes in your Xcode project, so you don't need to do this manually.

enrollSecondAuthFactor

Enrolls a user-specified phone number as a second factor for multi-factor authentication (MFA).

Parameters:

Example usage:

var phoneNumber = "+441234567890";
var timeOutDuration = 60;
var fakeVerificationCode = "123456";
var displayName = "Work phone";
var credential;

function enrollSecondAuthFactor() {
    FirebasePlugin.enrollSecondAuthFactor(
        function (result) {
            if (typeof result === "object") {
                // User must enter SMS verification code manually
                credential = result;
                promptUserToInputCode() // you need to implement this
                    .then(function (userEnteredCode) {
                        credential.code = userEnteredCode; // set the user-entered verification code on the credential object
                        enrollSecondAuthFactor(); // re-invoke the function with the credential
                    });
            } else {
                console.log("Second factor successfully enrolled");
            }
        },
        function (error) {
            console.error(
                "Failed to enroll second factor: " + JSON.stringify(error)
            );
        },
        phoneNumber,
        {
            displayName: displayName,
            credential: credential,
            timeOutDuration: timeOutDuration,
            requireSmsValidation: false,
            fakeVerificationCode: fakeVerificationCode,
        }
    );
}
enrollSecondAuthFactor();

verifySecondAuthFactor

Verifies a second factor phone number for multi-factor authentication (MFA).

Parameters:

Example usage:

var selectedIndex, credential;

function verifySecondAuthFactor() {
    FirebasePlugin.verifySecondAuthFactor(
        function (result) {
            if (typeof result === "object") {
                // User must enter SMS verification code manually
                credential = result;
                promptUserToInputCode() // you need to implement this
                    .then(function (userEnteredCode) {
                        credential.code = userEnteredCode; // set the user-entered verification code on the credential object
                        verifySecondAuthFactor(); // re-invoke the function with the credential
                    });
            } else {
                console.log("Second factor successfully enrolled");
            }
        },
        function (error) {
            console.error(
                "Failed to enroll second factor: " + JSON.stringify(error)
            );
        },
        {
            selectedIndex: selectedIndex,
            credential: credential,
        }
    );
}

FirebasePlugin.signInWithCredential(
    credential,
    function () {
        console.log("Successfully signed in");
    },
    function (error, secondFactors) {
        if (
            error === "Second factor required" &&
            typeof secondFactors !== "undefined"
        ) {
            if (secondFactors.length === 1) {
                // Only 1 enrolled second factor so select and use it
                selectedIndex = 0;
                verifySecondAuthFactor();
            } else {
                // Multiple second factors enrolled so ask user to choose which to use
                promptUserToSelectFactor(secondFactors) // you need to implement this
                    .then(function (_selectedIndex) {
                        selectedIndex = _selectedIndex;
                        verifySecondAuthFactor();
                    });
            }
        } else {
            console.error("Failed to sign in", error);
        }
    }
);

listEnrolledSecondAuthFactors

Lists the second factors the current user has enrolled for multi-factor authentication (MFA).

Parameters:

Example usage:

FirebasePlugin.listEnrolledSecondAuthFactors(
    function (secondFactors) {
        if (secondFactors.length > 0) {
            for (var secondFactor of secondFactors) {
                console.log(
                    `${secondFactor.index}: ${secondFactor.displayName}${
                        secondFactor.phoneNumber
                            ? " (" + secondFactor.phoneNumber + ")"
                            : ""
                    }`
                );
            }
        } else {
            console.log("No second factors are enrolled");
        }
    },
    function (error) {
        console.error(
            "Failed to list second factors: " + JSON.stringify(error)
        );
    }
);

unenrollSecondAuthFactor

Unenrolls (removes) an enrolled second factor that the current user has enrolled for multi-factor authentication (MFA).

Parameters:

Example usage:

function unenrollSecondAuthFactor() {
    FirebasePlugin.listEnrolledSecondAuthFactors(
        function (secondFactors) {
            askUserToSelectSecondFactorToUnenroll(secondFactors) // you implement this
                .then(function (selectedIndex) {
                    FirebasePlugin.unenrollSecondAuthFactor(
                        function () {
                            console.log(
                                "Successfully unenrolled selected second factor"
                            );
                        },
                        function (error) {
                            console.error(
                                "Failed to unenroll second factor: " +
                                    JSON.stringify(error)
                            );
                        },
                        selectedIndex
                    );
                });
        },
        function (error) {
            console.error(
                "Failed to list second factors: " + JSON.stringify(error)
            );
        }
    );
}

setLanguageCode

Sets the user-facing language code for auth operations that can be internationalized, such as sendEmailVerification() or verifyPhoneNumber(). This language code should follow the conventions defined by the IETF in BCP47.

Parameters:

Example usage:

FirebasePlugin.setLanguageCode("fr"); // will switch to french

authenticateUserWithEmailAndPassword

Authenticates the user with email/password-based user account to obtain a credential that can be used to sign the user in/link to an existing user account/reauthenticate the user.

Parameters:

Example usage:

FirebasePlugin.authenticateUserWithEmailAndPassword(
    email,
    password,
    function (credential) {
        console.log("Successfully authenticated with email/password");
        FirebasePlugin.reauthenticateWithCredential(
            credential,
            function () {
                console.log("Successfully re-authenticated");
            },
            function (error) {
                console.error("Failed to re-authenticate", error);
            }
        );
        // User is now signed in
    },
    function (error, secondFactors) {
        if (
            error === "Second factor required" &&
            typeof secondFactors !== "undefined"
        ) {
            handleSecondFactorAuthentation(secondFactors); // you need to implement this
        } else {
            console.error("Failed to authenticate with email/password", error);
        }
    }
);

authenticateUserWithGoogle

Authenticates the user with a Google account to obtain a credential that can be used to sign the user in/link to an existing user account/reauthenticate the user.

Parameters:

Example usage:

FirebasePlugin.authenticateUserWithGoogle(
    clientId,
    function (credential) {
        FirebasePlugin.signInWithCredential(
            credential,
            function () {
                console.log("Successfully signed in");
            },
            function (error) {
                console.error("Failed to sign in", error);
            }
        );
    },
    function (error) {
        console.error("Failed to authenticate with Google: " + error);
    }
);

Android

To use Google Sign-in in your Android app you need to do the following:

For details how to do the above, see the Google Sign-In on Android page in the Firebase documentation.

<br>

Server side verification

Once the id token has been obtained from authenticateUserWithGoogle() it can be sent to your server to get access to more information about the user's google account. However, it's recommended by Google that the id token be validated on your server before being used. You should generally not trust tokens supplied by clients without performing this validation. While you can write the code to perform this check yourself, it's strongly recommended that you use a library supplied by Google such as google-auth-library for this purpose.

The following is sample coded taken from Google documentation for performing a server side verification of an id token:

const { OAuth2Client } = require("google-auth-library");

const client = new OAuth2Client(CLIENT_ID);

async function verify() {
    const ticket = await client.verifyIdToken({
        idToken: token,
        audience: CLIENT_ID, // Specify the CLIENT_ID of the app that accesses the backend
        // Or, if multiple clients access the backend:
        //[CLIENT_ID_1, CLIENT_ID_2, CLIENT_ID_3]
    });
    const payload = ticket.getPayload();
    const userid = payload["sub"];
    // If request specified a G Suite domain:
    // const domain = payload['hd'];
}
verify().catch(console.error);
<br>

authenticateUserWithApple

Authenticates the user with an Apple account using Sign In with Apple to obtain a credential that can be used to sign the user in/link to an existing user account/reauthenticate the user.

To use Sign In with Apple you must ensure your app's provisioning profile has this capability and it is enabled in your Xcode project. You can enable the capability in Xcode by setting the IOS_ENABLE_APPLE_SIGNIN plugin variable at plugin installation time:

cordova plugin add cordova-plugin-firebasex --variable IOS_ENABLE_APPLE_SIGNIN=true

Parameters:

Example usage:

FirebasePlugin.authenticateUserWithApple(
    function (credential) {
        FirebasePlugin.signInWithCredential(
            credential,
            function () {
                console.log("Successfully signed in");
            },
            function (error) {
                console.error("Failed to sign in", error);
            }
        );
    },
    function (error) {
        console.error("Failed to authenticate with Apple: " + error);
    },
    "en_GB"
);

iOS

To use Sign In with Apple in your iOS app you need to do the following:

Android

To use Sign In with Apple in your Android app you need to do the following:

authenticateUserWithMicrosoft

Authenticates the user with a Microsoft account using Sign In with Oauth to obtain a credential that can be used to sign the user in/link to an existing user account/reauthenticate the user.

Parameters:

Example usage:

FirebasePlugin.authenticateUserWithMicrosoft(
    function (credential) {
        FirebasePlugin.signInWithCredential(
            credential,
            function () {
                console.log("Successfully signed in");
            },
            function (error) {
                console.error("Failed to sign in", error);
            }
        );
    },
    function (error) {
        console.error("Failed to authenticate with Microsoft: " + error);
    },
    "en_GB"
);

authenticateUserWithFacebook

Authenticates the user with a Facebook account using a Facebook access token to obtain a Firebase credential that can be used to sign the user in/link to an existing user account/reauthenticate the user.

Parameters:

Example usage:

facebookConnectPlugin.login(
    ["public_profile"],
    function (userData) {
        var accessToken = userData.authResponse.accessToken;
        FirebasePlugin.authenticateUserWithFacebook(
            accessToken,
            function (credential) {
                FirebasePlugin.signInWithCredential(
                    credential,
                    function () {
                        console.log("Successfully signed in with Facebook");
                    },
                    function (error) {
                        console.error("Failed to sign in with Facebook", error);
                    }
                );
            },
            function (error) {
                console.error("Failed to authenticate with Facebook", error);
            }
        );
    },
    function (error) {
        console.error("Failed to login to Facebook", error);
    }
);

authenticateUserWithOAuth

Authenticates the user with an OpenID Connect (OIDC) compliant provider to obtain a credential that can be used to sign the user in/link to an existing user account/reauthenticate the user.

Parameters:

Example usage:

var providerId = "oidc.provider";
var customParameters = {
    login_hint: "user@domain.com",
};
var scopes = ["openid", "profile", "email"];

FirebasePlugin.authenticateUserWithOAuth(
    function (credential) {
        console.log("Successfully authenticated with oAuth provider");
        FirebasePlugin.signInWithCredential(
            credential,
            function () {
                console.log("Successfully signed in");
            },
            function (error) {
                console.error("Failed to sign in", error);
            }
        );
    },
    function (error) {
        console.error("Failed to authenticate with oAuth provider: " + error);
    },
    providerId,
    customParameters,
    scopes
);

signInWithCredential

Signs the user into Firebase with credentials obtained via an authentication method such as verifyPhoneNumber() or authenticateUserWithGoogle(). See the Android- and iOS-specific Firebase documentation for more info.

Parameters:

Example usage:

function signInWithCredential(credential) {
    FirebasePlugin.signInWithCredential(
        credential,
        function () {
            console.log("Successfully signed in");
        },
        function (error, secondFactors) {
            if (
                error === "Second factor required" &&
                typeof secondFactors !== "undefined"
            ) {
                handleSecondFactorAuthentation(secondFactors); // you need to implement this
            } else {
                console.error("Failed to sign in", error);
            }
        }
    );
}

linkUserWithCredential

Links an existing Firebase user account with credentials obtained via an authentication method such as verifyPhoneNumber() or authenticateUserWithGoogle(). See the Android- and iOS-specific Firebase documentation for more info.

Parameters:

Example usage:

function linkUserWithCredential(credential) {
    FirebasePlugin.linkUserWithCredential(
        credential,
        function () {
            console.log("Successfully linked");
        },
        function (error, secondFactors) {
            if (
                error === "Second factor required" &&
                typeof secondFactors !== "undefined"
            ) {
                handleSecondFactorAuthentation(secondFactors); // you need to implement this
            } else {
                console.error("Failed to link", error);
            }
        }
    );
}

reauthenticateWithCredential

Reauthenticates the currently signed in user with credentials obtained via an authentication method such as verifyPhoneNumber() or authenticateUserWithGoogle().

Parameters:

Example usage:

FirebasePlugin.reauthenticateWithCredential(
    credential,
    function () {
        console.log("Successfully reauthenticated");
    },
    function (error, secondFactors) {
        if (
            error === "Second factor required" &&
            typeof secondFactors !== "undefined"
        ) {
            handleSecondFactorAuthentation(secondFactors); // you need to implement this
        } else {
            console.error("Failed to reauthenticate", error);
        }
    }
);

unlinkUserWithProvider

Unlinks an existing Firebase user account with the specified provider ID. See the Android- and iOS-specific Firebase documentation for more info.

Parameters:

Example usage:

var providerId = "microsoft.com";
FirebasePlugin.unlinkUserWithProvider(
    providerId,
    function () {
        console.log("Successfully unlinked");
    },
    function (error) {
        console.error("Failed to unlink", error);
    }
);

registerAuthStateChangeListener

Registers a Javascript function to invoke when Firebase Authentication state changes between user signed in/signed out.

Parameters:

Example usage:

FirebasePlugin.registerAuthStateChangeListener(function (userSignedIn) {
    console.log(
        "Auth state changed: User signed " + (userSignedIn ? "in" : "out")
    );
});

registerAuthIdTokenChangeListener

Registers a Javascript function to invoke when Firebase Authentication ID token changes.

This can be invoked in the following circumstances:

Parameters:

Example usage:

FirebasePlugin.registerAuthIdTokenChangeListener(function (result) {
    if (result) {
        console.log(
            "Auth ID token changed to: " +
                result.idToken +
                "; providerId: " +
                result.providerId
        );
    } else {
        console.log("Auth ID token not present");
    }
});

useAuthEmulator

Instruments your app to talk to the Firebase Authentication emulator.

Parameters:

Example usage:

FirebasePlugin.useAuthEmulator(
    "localhost",
    9099,
    function () {
        console.log("Using Firebase Authentication emulator");
    },
    function (error) {
        console.error(
            "Failed to enable the Firebase Authentication emulator",
            error
        );
    }
);

getClaims

Returns the entire payload claims of the ID token including the standard reserved claims as well as the custom claims (set by developer via Admin SDK).

Parameters:

Example usage:

FirebasePlugin.getClaims(
    function (claims) {
        // reserved claims
        console.log("email", claims.email);
        console.log("email_verified", claims.email_verified);
        console.log("name", claims.name);
        console.log("user_id", claims.user_id);

        //custom claims
        console.log("exampleClaimA", claims.exampleClaimA);
        console.log("exampleClaimB", claims.exampleClaimB);
    },
    function (error) {
        console.error("Failed to fetch claims", error);
    }
);

Remote Config

fetch

Fetch Remote Config parameter values for your app:

Parameters:

FirebasePlugin.fetch(
    function () {
        // success callback
    },
    function () {
        // error callback
    }
);
// or, specify the cacheExpirationSeconds
FirebasePlugin.fetch(
    600,
    function () {
        // success callback
    },
    function () {
        // error callback
    }
);

activateFetched

Activate the Remote Config fetched config:

Parameters:

FirebasePlugin.activateFetched(
    function (activated) {
        // activated will be true if there was a fetched config activated,
        // or false if no fetched config was found, or the fetched config was already activated.
        console.log(activated);
    },
    function (error) {
        console.error(error);
    }
);

fetchAndActivate

Fetches and activates the Remote Config in a single operation.

Parameters:

FirebasePlugin.fetchAndActivate(
    function (activated) {
        // activated will be true if there was a fetched config activated,
        // or false if no fetched config was found, or the fetched config was already activated.
        console.log(activated);
    },
    function (error) {
        console.error(error);
    }
);

resetRemoteConfig

Deletes all activated, fetched and defaults configs and resets all Firebase Remote Config settings.

Android only.

Parameters:

FirebasePlugin.resetRemoteConfig(
    function () {
        console.log("Successfully reset remote config");
    },
    function (error) {
        console.error("Error resetting remote config: " + error);
    }
);

getValue

Retrieve a Remote Config value:

Parameters:

FirebasePlugin.getValue(
    "key",
    function (value) {
        console.log(value);
    },
    function (error) {
        console.error(error);
    }
);

getInfo

Get the current state of the FirebaseRemoteConfig singleton object:

Parameters:

FirebasePlugin.getInfo(
    function (info) {
        // how many (secs) fetch cache is valid and data will not be refetched
        console.log(info.configSettings.minimumFetchInterval);
        // value in seconds to abandon a pending fetch request made to the backend
        console.log(info.configSettings.fetchTimeout);
        // the timestamp (milliseconds since epoch) of the last successful fetch
        console.log(info.fetchTimeMillis);
        // the status of the most recent fetch attempt (int)
        // 0 = Config has never been fetched.
        // 1 = Config fetch succeeded.
        // 2 = Config fetch failed.
        // 3 = Config fetch was throttled.
        console.log(info.lastFetchStatus);
    },
    function (error) {
        console.error(error);
    }
);

getAll

Returns all Remote Config as key/value pairs

Parameters:

FirebasePlugin.getAll(
    function (values) {
        for (var key in values) {
            console.log(key + "=" + values[key]);
        }
    },
    function (error) {
        console.error(error);
    }
);

setConfigSettings

Changes the default Remote Config settings:

Parameters:

var fetchTimeout = 60;
var minimumFetchInterval = 3600;
FirebasePlugin.setConfigSettings(
    fetchTimeout,
    minimumFetchInterval,
    function () {
        console.log("Successfully set Remote Config settings");
    },
    function (error) {
        console.error("Error setting Remote Config settings: " + error);
    }
);

setDefaults

Sets in-app default values for your Remote Config parameters until such time as values are populated from the remote service via a fetch/activate operation.

Parameters:

// define defaults
var defaults = {
    my_int: 1,
    my_double: 3.14,
    my_boolean: true,
    my_string: "hello world",
    my_json: { foo: "bar" },
};
// set defaults
FirebasePlugin.setDefaults(defaults);

Performance

setPerformanceCollectionEnabled

Manually enable/disable performance data collection, e.g. if disabled on app startup.

Parameters:

FirebasePlugin.setPerformanceCollectionEnabled(true); // Enables performance data collection

FirebasePlugin.setPerformanceCollectionEnabled(false); // Disables performance data collection

isPerformanceCollectionEnabled

Indicates whether performance data collection is enabled.

Notes:

Parameters:

FirebasePlugin.isPerformanceCollectionEnabled(
    function (enabled) {
        console.log(
            "Performance data collection is " +
                (enabled ? "enabled" : "disabled")
        );
    },
    function (error) {
        console.error(
            "Error getting Performance data collection setting: " + error
        );
    }
);

startTrace

Start a trace.

Parameters:

FirebasePlugin.startTrace("test trace", success, error);

incrementCounter

To count the performance-related events that occur in your app (such as cache hits or retries), add a line of code similar to the following whenever the event occurs, using a string other than retry to name that event if you are counting a different type of event:

Parameters:

FirebasePlugin.incrementCounter("test trace", "retry", success, error);

stopTrace

Stop the trace

Parameters:

FirebasePlugin.stopTrace("test trace");

Firestore

These plugin API functions provide CRUD operations for working with documents in Firestore collections.

Notes:

addDocumentToFirestoreCollection

Adds a new document to a Firestore collection, which will be allocated an auto-generated document ID.

Parameters:

var document = {
    a_string: "foo",
    a_list: [1, 2, 3],
    an_object: {
        an_integer: 1,
    },
};
var collection = "my_collection";

// with timestamp
FirebasePlugin.addDocumentToFirestoreCollection(
    document,
    collection,
    true,
    function (documentId) {
        console.log("Successfully added document with id=" + documentId);
    },
    function (error) {
        console.error("Error adding document: " + error);
    }
);

// without timestamp
FirebasePlugin.addDocumentToFirestoreCollection(
    document,
    collection,
    function (documentId) {
        console.log("Successfully added document with id=" + documentId);
    },
    function (error) {
        console.error("Error adding document: " + error);
    }
);

setDocumentInFirestoreCollection

Sets (adds/replaces) a document with the given ID in a Firestore collection.

Parameters:

var documentId = "my_doc";
var document = {
    a_string: "foo",
    a_list: [1, 2, 3],
    an_object: {
        an_integer: 1,
    },
};
var collection = "my_collection";

// with timestamp
FirebasePlugin.setDocumentInFirestoreCollection(
    documentId,
    document,
    collection,
    true,
    function () {
        console.log("Successfully set document with id=" + documentId);
    },
    function (error) {
        console.error("Error setting document: " + error);
    }
);

// without timestamp
FirebasePlugin.setDocumentInFirestoreCollection(
    documentId,
    document,
    collection,
    function () {
        console.log("Successfully set document with id=" + documentId);
    },
    function (error) {
        console.error("Error setting document: " + error);
    }
);

updateDocumentInFirestoreCollection

Updates an existing document with the given ID in a Firestore collection. This is a non-destructive update that will only overwrite existing keys in the existing document or add new ones if they don't already exist. If the no document with the specified ID exists in the collection, an error will be raised.

Parameters:

var documentId = "my_doc";
var documentFragment = {
    a_string: "new value",
    a_new_string: "bar",
};
var collection = "my_collection";

// with timestamp
FirebasePlugin.updateDocumentInFirestoreCollection(
    documentId,
    documentFragment,
    collection,
    true,
    function () {
        console.log("Successfully updated document with id=" + documentId);
    },
    function (error) {
        console.error("Error updating document: " + error);
    }
);

// without timestamp
FirebasePlugin.updateDocumentInFirestoreCollection(
    documentId,
    documentFragment,
    collection,
    function () {
        console.log("Successfully updated document with id=" + documentId);
    },
    function (error) {
        console.error("Error updating document: " + error);
    }
);

deleteDocumentFromFirestoreCollection

Deletes an existing document with the given ID in a Firestore collection.

Note: If the no document with the specified ID exists in the collection, the Firebase SDK will still return a successful outcome.

Parameters:

var documentId = "my_doc";
var collection = "my_collection";
FirebasePlugin.deleteDocumentFromFirestoreCollection(
    documentId,
    collection,
    function () {
        console.log("Successfully deleted document with id=" + documentId);
    },
    function (error) {
        console.error("Error deleting document: " + error);
    }
);

documentExistsInFirestoreCollection

Indicates if a document with the given ID exists in a Firestore collection.

Parameters:

var documentId = "my_doc";
var collection = "my_collection";
FirebasePlugin.documentExistsInFirestoreCollection(
    documentId,
    collection,
    function (exists) {
        console.log("Document " + (exists ? "exists" : "doesn't exist"));
    },
    function (error) {
        console.error("Error fetching document: " + error);
    }
);

fetchDocumentInFirestoreCollection

Fetches an existing document with the given ID from a Firestore collection.

Notes:

Parameters:

var documentId = "my_doc";
var collection = "my_collection";
FirebasePlugin.fetchDocumentInFirestoreCollection(
    documentId,
    collection,
    function (document) {
        console.log(
            "Successfully fetched document: " + JSON.stringify(document)
        );
    },
    function (error) {
        console.error("Error fetching document: " + error);
    }
);

fetchFirestoreCollection

Fetches all the documents in the specific collection.

Notes:

Parameters:

var collection = "my_collection";
var filters = [
    ["where", "my_string", "==", "foo"],
    ["where", "my_integer", ">=", 0, "integer"],
    ["where", "my_boolean", "==", true, "boolean"],
    ["orderBy", "an_integer", "desc"],
    ["startAt", "an_integer", 10, "integer"],
    ["endAt", "an_integer", 100, "integer"],
    ["limit", 100000],
];

FirebasePlugin.fetchFirestoreCollection(
    collection,
    filters,
    function (documents) {
        console.log(
            "Successfully fetched collection: " + JSON.stringify(documents)
        );
    },
    function (error) {
        console.error("Error fetching collection: " + error);
    }
);

listenToDocumentInFirestoreCollection

Adds a listener to detect real-time changes to the specified document.

Note: If the document contains references to another document, they will be converted to the document path string to avoid circular reference issues.

Upon adding a listener using this function, the success callback function will be invoked with an id event which specifies the native ID of the added listener. This can be used to subsequently remove the listener using removeFirestoreListener(). For example:

{
    "eventType": "id",
    "id": 12345
}

The callback will also be immediately invoked again with a change event which contains a snapshot of the document at the time of adding the listener. Then each time the document is changed, either locally or remotely, the callback will be invoked with another change event detailing the change.

Event fields:

For example:

{
    "eventType": "change",
    "source": "remote",
    "fromCache": true,
    "snapshot": {
        "a_field": "a_value"
    }
}

See the Firestore documentation for more info on real-time listeners.

Parameters:

var documentId = "my_doc";
var collection = "my_collection";
var includeMetadata = true;
var listenerId;

FirebasePlugin.listenToDocumentInFirestoreCollection(
    function (event) {
        switch (event.eventType) {
            case "id":
                listenerId = event.id;
                console.log(
                    "Successfully added document listener with id=" + listenerId
                );
                break;
            case "change":
                console.log("Detected document change");
                console.log("Source of change: " + event.source);
                console.log("Read from local cache: " + event.fromCache);
                if (event.snapshot) {
                    console.log(
                        "Document snapshot: " + JSON.stringify(event.snapshot)
                    );
                }
                break;
        }
    },
    function (error) {
        console.error("Error adding listener: " + error);
    },
    documentId,
    collection,
    includeMetadata
);

listenToFirestoreCollection

Adds a listener to detect real-time changes to documents in a Firestore collection.

Note: If the documents in the collection contain references to another document, they will be converted to the document path string to avoid circular reference issues.

Upon adding a listener using this function, the success callback function will be invoked with an id event which specifies the native ID of the added listener. This can be used to subsequently remove the listener using removeFirestoreListener(). For example:

{
    "eventType": "id",
    "id": 12345
}

The callback will also be immediately invoked again with a change event which contains a snapshot of all documents in the collection at the time of adding the listener. Then each time document(s) in the collection change, either locally or remotely, the callback will be invoked with another change event detailing the change.

Event fields:

For example:

{
    "eventType": "change",
    "documents": {
        "a_doc": {
            "source": "remote",
            "fromCache": false,
            "type": "added",
            "snapshot": {
                "a_field": "a_value"
            }
        },
        "another_doc": {
            "source": "remote",
            "fromCache": false,
            "type": "removed",
            "snapshot": {
                "foo": "bar"
            }
        }
    }
}

See the Firestore documentation for more info on real-time listeners.

Parameters:

var collection = "my_collection";
var filters = [
    ["where", "field", "==", "value"],
    ["orderBy", "field", "desc"],
];
var includeMetadata = true;
var listenerId;

FirebasePlugin.listenToFirestoreCollection(
    function (event) {
        switch (event.eventType) {
            case "id":
                listenerId = event.id;
                console.log(
                    "Successfully added collection listener with id=" +
                        listenerId
                );
                break;
            case "change":
                console.log("Detected collection change");
                if (event.documents) {
                    for (var documentId in event.documents) {
                        console.log("Document ID: " + documentId);

                        var docChange = event.documents[documentId];
                        console.log("Source of change: " + docChange.source);
                        console.log("Change type: " + docChange.type);
                        console.log(
                            "Read from local cache: " + docChange.fromCache
                        );
                        if (docChange.snapshot) {
                            console.log(
                                "Document snapshot: " +
                                    JSON.stringify(docChange.snapshot)
                            );
                        }
                    }
                }
                break;
        }
    },
    function (error) {
        console.error("Error adding listener: " + error);
    },
    collection,
    filters,
    includeMetadata
);

removeFirestoreListener

Removes an existing native Firestore listener (see detaching listeners) added with listenToDocumentInFirestoreCollection() or listenToFirestoreCollection().

Upon adding a listener using either of the above functions, the success callback function will be invoked with an id event which specifies the native ID of the added listener. For example:

{
    "eventType": "id",
    "id": 12345
}

This can be used to subsequently remove the listener using this function. You should remove listeners when you're not using them as while active they maintain a continual HTTP connection to the Firebase servers costing memory, bandwith and money: see best practices for realtime updates and billing for realtime updates.

Parameters:

FirebasePlugin.removeFirestoreListener(
    function () {
        console.log("Successfully removed listener");
    },
    function (error) {
        console.error("Error removing listener: " + error);
    },
    listenerId
);

Functions

Exposes API methods of the Firebase Functions SDK.

functionsHttpsCallable

Call a firebase Https Callable function

Parameters:

var functionName = "myBackendFunction";
var args = {
    arg1: "First argument",
    arg2: "second argument",
};
FirebasePlugin.functionsHttpsCallable(
    functionName,
    args,
    function (result) {
        console.log("Successfully called function: " + JSON.stringify(result));
    },
    function (error) {
        console.error("Error calling function: " + JSON.stringify(error));
    }
);

Installations

Exposes API methods of the Firebase Installations SDK.

getInstallationId

Returns the current Firebase installation ID (FID).

Parameters:

FirebasePlugin.getInstallationId(
    function (id) {
        console.log("Got installation ID: " + id);
    },
    function (error) {
        console.error("Failed to get installation ID", error);
    }
);

getInstallationToken

Returns the JWT auth token for the current Firebase installation ID (FID).

Parameters:

FirebasePlugin.getInstallationToken(
    function (token) {
        console.log("Got installation token: " + token);
    },
    function (error) {
        console.error("Failed to get installation token", error);
    }
);

getInstallationId

Deletes the current Firebase installation ID (FID).

Parameters:

FirebasePlugin.deleteInstallationId(
    function () {
        console.log("Deleted installation ID");
    },
    function (error) {
        console.error("Failed to delete installation ID", error);
    }
);

registerInstallationIdChangeListener

Registers a Javascript function to invoke when Firebase Installation ID changes.

iOS only.

Parameters:

Example usage:

FirebasePlugin.registerInstallationIdChangeListener(function (installationId) {
    console.log("New installation ID: " + installationId);
});

Miscellaneous

Functions unrelated to any specific Firebase SDK component.

registerApplicationDidBecomeActiveListener

Registers a Javascript function to invoke when the iOS application becomes active after being in the background.

Parameters:

Example usage:

FirebasePlugin.registerApplicationDidBecomeActiveListener(function () {
    console.log("Application became active");
});

registerApplicationDidEnterBackgroundListener

Registers a Javascript function to invoke when the iOS application is sent to the background.

Parameters:

Example usage:

FirebasePlugin.registerApplicationDidEnterBackgroundListener(function () {
    console.log("Application send to background");
});

Debug mode

Enable debug mode to use DebugView. You can find detailed information here

Android

  1. Connect your developer Android device via USB.
  2. Allow the connection on the device.
  3. Open your terminal and run adb devices -l
  4. If your device appears run adb shell setprop debug.firebase.analytics.app PACKAGE.NAME

Now your device is in debug Mode.

Disable it using adb shell setprop debug.firebase.analytics.app .none.

IOS

Find information here

Credits