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MineCase

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MineCase is a Minecraft server implement in dotnet core. The project is designed to create a high-performance, distributed Minecraft server with virtual actor provided by Orleans distributed framework. Different chunks are managed on different servers so that more players can join in and play in the same world. This makes minecraft servers more scalable. Servers like Anarchy servers can allow more players to join in without waiting in queue by using distributed server. It written in C# with .NET Core 3.1 env and based on orleans framework to work with released 1.15.2 protocol. The website describes the Minecraft protocol clearly.

MineCase is under refactoring, so branch refactor may not work.

MineCase is not stable and lack of many features now. Please don't use MineCase in production unless you know what you're doing.

Screenshots

Run Requirements

Install (Build From Source)

How it works

None

Contributors

sunnycasejstzwjakemimadokaAlinshansray-castMelonpizaoqi

Credits

Patreon backers

Wooden Pickaxe backers:

Get Involved

We need help to make MineCase better. You can help us by fixing bugs, developing new features, improving documents.
Some new contributors wonder what to work. The project began with the love for Minecraft, so our answer is always "do what you love".

Contact

This project is still under development. You can submit code by using Pull Requests or Feel free to contact me via e-mail or issues, I'll add your profile to team members and if you have any questions we can discuss together in the Issues. and also any questions you may have while using this server, or any good suggestions, can be addressed to us in Issues. we welcome and thank your contribution for this project.

License (MIT)

MIT License

Copyright (c) 2017-2020 MineCase

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

Contributors

Code Contributors

This project exists thanks to all the people who contribute. [Contribute]. <a href="https://github.com/dotnetGame/MineCase/graphs/contributors"><img src="https://opencollective.com/MineCase/contributors.svg?width=890&button=false" /></a>

Financial Contributors

Become a financial contributor and help us sustain our community. [Contribute]

Individuals

<a href="https://opencollective.com/MineCase"><img src="https://opencollective.com/MineCase/individuals.svg?width=890"></a>

Organizations

Support this project with your organization. Your logo will show up here with a link to your website. [Contribute]

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