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LifxNet

A .NET Standard 1.3 library for LIFX. Supports .NET, UWP, Xamarin iOS, Xamarin Android, and any other .NET Platform that has implemented .NET Standard 1.3+.

For Cloud Protocol based implementation, check out isaacrlevin's repo

Sponsoring

If you like this library and use it a lot, consider sponsoring me. Anything helps and encourages me to keep going.

See here for details: https://github.com/sponsors/dotMorten

NuGet

Get the Nuget package here:

PM> Install-Package LifxNet 

Tested with LIFX 2.0 Firmware.

Based on the official LIFX protocol docs

####Usage

	client = await LifxNet.LifxClient.CreateAsync();
	client.DeviceDiscovered += Client_DeviceDiscovered;
	client.DeviceLost += Client_DeviceLost;
	client.StartDeviceDiscovery();

...

	private async void Client_DeviceDiscovered(object sender, LifxNet.LifxClient.DeviceDiscoveryEventArgs e)
	{
		var bulb = e.Device as LifxNet.LightBulb;
		await client.SetDevicePowerStateAsync(bulb, true); //Turn bulb on
		await client.SetColorAsync(bulb, Colors.Red, 2700); //Set color to Red and 2700K Temperature			
	}

See the sample apps for more examples.

Note: Be careful with sending too many messages to your bulbs - LIFX recommends a max of 20 messages pr second pr bulb. This is especially important when using sliders to change properties of the bulb - make sure you use a throttling mechanism to avoid issues with your bulbs. See the sample app for one way to handle this.