Awesome
purescript-dispatcher-react
A simple action dispatcher for purescript-react
.
bower install purescript-dispatcher-react --save
The motivation behind this library are given in a comparison with some existing libraries. In summary:
- Facilitate writing React components which are black boxes.
- Make it easy to use purescript wrapper libraries which model React properties as purescript
records which directly correspond to what the library expects. In particular many React libraries have event callbacks
which are best modeled as
EffFnX
purescript functions. - Always try and keep the code you write "type inferable". Being forced to enter a long type signature is never fun.
Documentation
Module documentation is published on Pursuit.
Examples
Simple toggle button example:
data Action = ToggleState
toggler :: ReactElement
toggler = createFactory (createComponent { on: false } render (effEval eval)) unit
where
render state (DispatchEff d) =
div'
[ h1'
[ text "Toggle Button" ]
, button
[ onClick $ d \_ -> ToggleState ]
[ text (if state.on then "On" else "Off") ]
]
eval ToggleState = modifyState (\state -> { on: not state.on })
data Action = FetchMovie
newtype Movie = Movie { title :: String, poster :: String}
instance decodeMovie :: Decode Movie where
decode f = do
title <- readProp "Title" f >>= decode
poster <- readProp "Poster" f >>= decode
pure $ Movie { title, poster }
type State = {movie::Maybe Movie}
ajax :: {title::String} -> ReactElement
ajax = createFactory $ createLifecycleComponent (didMount FetchMovie) {movie:Nothing} render eval
where
render {movie} = div' $ maybe nomovie showMovie movie
where
showMovie (Movie {title, poster}) = [ h1' [ text title ], img [src poster] [] ]
nomovie = [ h1' [ text "Waiting for movie response" ] ]
eval FetchMovie = do
{title} <- getProps
s <- lift $ get $ "http://www.omdbapi.com/?t=" <> encodeURIComponent title <> "&y=&plot=short&r=json"
let movie = either (const $ Nothing) Just $ runExcept $ decodeJSON s.response
modifyState _ {movie=movie}
data Action = Init | Destroy
lifecycleComponent :: forall eff. {onClick :: Unit -> Eff eff Unit} -> ReactElement
lifecycleComponent = createFactory (createLifecycleComponent (didMount Init *> willUnmount Destroy) {} render eval) where
render s (ReactProps p) (DispatchEff d) = div' [
h1' [ text "I am alive" ]
, button [onClick $ d \_ -> p.onClick unit] [ text "Click to kill me"]
]
eval Init = log "I am alive"
eval Destroy = log "I am dead"
lifecycleParent :: ReactElement
lifecycleParent = createFactory (createComponent {show:true} render unit) unit where
render {show} (DispatchEff d) =
if show
then lifecycleComponent {onClick: d $ effEval \_ -> modifyState _ {show=false}}
else div' [ text "You killed it. Check the console" ]