Awesome
donut.system
<img srcset="docs/img/donut-graph.jpg, docs/img/donut-graph@2x.jpg 2x" src="docs/img/donut-graph@2x.jpg" alt="donut graph" align="right" style="width: 40%;"/>
As a developer, one of your tasks is decomposing an application into coherent, reusable, loosely-coupled components that can be understood and tested in isolation. Another task is coordinating these components -- composing them in such a way that system as a whole remains comprehensible and it's possible to grow, debug, and maintain the application with minimal confusion.
donut.system is a data-driven architecture toolkit for Clojure applications that helps you manage this source of complexity. With it, you can:
- Organize your application as a system of components: We make sense of applications by breaking them down into collections of processes and state that produce behavior to achieve some task -- aka components. Clojure has no built-in constructs for defining components. This library fills that gap.
- Understand your system: As your application grows, it can be difficult to keep track of what components do and how they interact. donut.system provides tools for documenting and visualizing your system so that it remains understandable as it grows.
- Easily mock components for tests: Having a clear and consistent way to mock out components to test interactions with e.g. payment processors or email servers will make your life easier.
- Enable more complex reuse: Reusing pure functions in Clojure is easy. Reusing components that combine processes and state, not so much. donut.system lays a foundation that makes it possible to reuse not just individual components, but groups of components that can produce complex behavior.
- Manage system start and shutdown: Components often have to be started and stopped in dependency order: your job scheduler might use your database as its data store, and therefore can't be started until after your db threadpool is created. donut.system makes sure that these behaviors happen in the correct order.
The tutorial will help you systematically build your mental model of this tool. The rest of this doc is organized as a mostly depth-first series of guides that explore every aspect of working with donut.system.
Example usage: Define and interact with a system
To use donut.system, you first define a system that contains component groups. Component groups contain component definitions. Component definitions include signal handlers that implement component behaviors.
Systems, component groups, and component definitions are just maps that follow donut.system's organization scheme. Here's an example of a system definition:
(ns donut.examples.single-component
(:require
[donut.system :as ds]))
(def system
{::ds/defs ;; <-- components defined under this key
{:app ;; <-- component group name
{:printer ;; <-- component name
;; ::ds/start and ::ds/stop are signal handlers
#::ds{:start (fn [_]
(future
(loop []
(println "hello!")
(Thread/sleep 1000)
(recur))))
:stop (fn [{:keys [::ds/instance]}]
(future-cancel instance))}}}})
NOTE: donut.system makes heavy use of namespaced keywords. If the
#::ds{:start ...}
syntax above is unfamiliar to you, please read this doc.
This example defines a var named system
(the name system
is arbitrary). Its
value is a map that has one key, ::ds/defs
. This is where your component
definitions live.
The value of ::ds/defs
is a map, where the keys are names for component
groups. In this case, there's only one component group, :app
. :app
is an
arbitrary name with no special significance; you can use whatever keywords you
want for component group names.
Under the :app
component group we have a map where each key is the name of
the component and each value is the component's definition. A component
definition specifies the component's behavior. In this example, the :printer
component definition is a map that has two keys, ::ds/start
and ::ds/stop
.
These keys are names of signal handlers, which you'll learn about momentarily.
::ds/start
and ::ds/stop
are both associated with a function. These
functions are where you specify a component's behavior.
Let's interact with the printer system and see its behavior:
(let [running-system (ds/signal system ::ds/start)]
(Thread/sleep 5000)
(ds/signal running-system ::ds/stop))
If you run the above in a REPL, it will print "hello!"
once a second for five
seconds and then stop. The function ds/signal
takes a system as its argument
and "sends" the signal ::ds/start
to the components in the system, calling the
corresponding signal handler function. This signal and send terminology is
metaphorical; there's no network or sockets or anything like that involved.
The return value of a signal handler becomes the component's instance. A
component instance can be some object that you can use to stop the component; In
our printer example the ::ds/start
signal handler returns a future whose
execution we can stop with future-cancel
.
(ds/signal system ::ds/start)
returns an updated system map that includes
component instances. If you send another signal to the updated system map, it
can use those instances. In the example above, we call (ds/signal running-system ::ds/stop)
to send the ::ds/stop
signal, and its signal
handler cancels the future returned by the ::ds/start
signal handler.
Let's look at a slightly more complicated example. This system has two
components, a :printer
component and a :stack
component. When the system
receives the :donut.system/start
signal, the :printer
pops an item off the
:stack
and prints it once a second:
(ns donut.examples.printer
(:require [donut.system :as ds]))
(def system
{::ds/defs
{:services
{:stack #::ds{:start (fn [{:keys [::ds/config]}]
(atom (vec (range (:items config)))))
:config {:items 10}}}
:app
{:printer #::ds{:start (fn [opts]
(let [stack (get-in opts [::ds/config :stack])]
(future
(loop []
(prn "peek:" (peek @stack))
(swap! stack pop)
(Thread/sleep 1000)
(recur)))))
:stop (fn [{:keys [::ds/instance]}]
(prn "stopping")
(future-cancel instance))
:config {:stack (ds/ref [:services :stack])}}}}})
;; start the system, let it run for 5 seconds, then stop it
(comment
(let [running-system (ds/signal system ::ds/start)]
(Thread/sleep 5000)
(ds/signal running-system ::ds/stop)))
As before, system
is a map that contains just one key, ::ds/defs
.
::ds/defs
is a map of component groups, of which there are two: :services
and :app
. The :services
group has one component definition, :stack
, and
the :app
group has one component definition, :printer
.
Component definitions can contain ::ds/start
and ::ds/stop
signal handlers,
as well as a value for ::ds/config
. The :printer
component's :ds/config
is
a map that contains a ref to the :stack
component. Refs allow one component
to refer to and use another component; you'll learn more about them below.
You start the system by calling (ds/signal system ::ds/start)
. When you send a
signal using ds/signal
, it calls the corresponding signal handler for all
components in dependency order. In the printer system, [:app :printer]
depends
on [:services :stack]
, so [:services :stack]
is started first.
ds/signal
returns an updated system map (bound to running-system
) which you
then use when stopping the system with (ds/signal running-system :stop)
.
Foundations
The next couple sections help you fill out your mental model for using
donut.system, both from the concrete, step-by-step behavioral perspective of
what happens when you call the donut.system/signal
function, and from the
high-level perspective of how the library's designed to help implement your
system's architecture.
What happens when you call donut.system/signal
The main function you'll use is donut.system/signal
(aliased to ds/signal
),
and it's possible to understand its behavior in terms of everyday Clojure
functions and data structures, without any reference to the "system" and
"component" concepts the library layers on top.
ds/signal
calls functions that correspond to a keyword
ds/signal
takes two arguments, a map and a keyword. The map is expected to
have the key ::ds/defs
with a nested map for a value. The keyword is expected
to be ::ds/start
, ::ds/stop
, or a few others.
When you call ds/signal
, it traverses the values in the second level of the
::ds/defs
map for any keys that match the keyword passed to ds/signal
. For
example, if you evaluate this:
(ds/signal
#::ds{:defs
{:group-a
{:component-a
#::ds{:start (fn [_] (println "this gets called!"))
:stop (fn [_] (println "this doesn't get called"))}
:component-b
#::ds{:start (fn [_] (println "this also gets called!"))
:stop (fn [_] (println "this also doesn't get called"))}}}}
::ds/start)
then these two lines will get printed:
this gets called!
this also gets called!
The first level of the ::ds/defs
map contains the key :group-a
. The
second level of the map includes the value for :group-a
, which is a map that
has the keys :component-a
and :component-b
. ds/signal
looks at the values
at this level for any maps that contain the key ::ds/start
, and if the value
of ::ds/start
is a function then ds/signal
calls that function.
How ds/signal
handles references
As ds/signal
traverses ::ds/defs
and calls functions, it keeps track of the
return values of those functions under the system map's ::ds/instances
key.
You can see this by looking at ds/signal
's return value:
(-> (ds/signal
#::ds{:defs
{:group-a
{:component-a
#::ds{:start (fn [_] "world")}}}}
::ds/start)
(select-keys #{::ds/defs ::ds/instances}))
#::ds{:instances {:group-a {:component-a "world"}}
:defs {:group-a {:component-a #::ds{:start (fn [_] "world")}}}}
In this case, there's only one instance of a map that includes a ::ds/start
function. The function returns the string "world"
, and that gets stored under
::ds/instances
in a "location" that corresponds with the location of the
function that produced the value: [:group-a :component-a]
.
ds/signal
keeps track of these values so you can pass them into other
functions by adding references to them. References are vectors of the form
[::ds/ref location]
, where location
is a vector used by get-in
to get a
value from ::ds/instances
. For example:
(ds/signal
#::ds{:defs
{:group-a
{:component-a
#::ds{:start (fn [_] "world")}
:component-b
#::ds{:start (fn [{:keys [::ds/config]}]
(println (str "hello, " (:who config) "!")))
:config {:who [::ds/ref [:group-a :component-a]]}}}}}
::ds/start)
The second-to-last line has the reference [::ds/ref [:group-a :component-a]]
.
Here's what now happens when you call ds/signal
:
ds/signal
"sees"[::ds/ref [:group-a :component-a]]
. It structures the order of::ds/start
function calls so that the function defined at[::ds/defs :group-a :component-a ::ds/start]
gets called before the one at[::ds/defs :group-a :component-b ::ds/start]
.- The function at
[:group-a :component-a ::ds/start]
gets called. It returns the value"world"
- This value gets stored under
[::ds/instances :group-a :component-a]
- The value at
[::ds/defs :group-a :component-b ::ds/config :who]
gets replaced. It was initially[::ds/ref [:group-a :component-a]]
, but it gets replaced with the referenced value,"world"
- The function at
[::ds/defs :group-a :component-b ::ds/start]
gets called, and it gets passed one argument. This argument includes the map found at[::ds/defs :group-a :component-b]
, which now includes{::ds/config {:who "world"}}
. The function being called pulls this value out and uses it to printhello, world
.
ds/signal
continues this process until ::ds/defs
has been fully processed.
This is the core workflow that ds/signal
executes when you evaluate it.
Component instances get passed in to signal handlers
Component instances are included in the map that gets passed to signal handlers
under the ::ds/instance
key. This lets you do things like stop a web server
that you started or perform other stateful operations. Here's a toy example:
(let [started-system (ds/signal
#::ds{:defs
{:group-a
{:component-a
#::ds{:start (fn [_] "world")
:stop (fn [{:keys [::ds/instance]}] (println "Goodbye," instance))}}}}
::ds/start)]
(ds/signal started-system ::ds/stop))
The first call to ds/signal
returns an updated system map that contains the
string "world"
at the location [::ds/instances :group-a :component-a]
. This
value gets passed to the ::ds/stop
function when you call ds/signal
a second
time, and the result is a message gets printed. (I am now realizing that the
message is somewhat depressing.)
(BTW I know I said I wouldn't use the terms "compoonent" and "signal" in this section but I couldn't figure out how to explain this otherwise.)
System data
The ::ds/defs
map can contain arbitrary data for components to reference:
(ds/signal
#::ds{:defs
{:env {:who "world"}
:group-a
{:component-b
#::ds{:start (fn [{:keys [::ds/config]}]
(println (str "hello, " (:who config) "!")))
:config {:who [::ds/ref [:env :who]]}}}}}
::ds/start)
This is very similar to the previous example. The difference is that there's now
a path [:env :who]
under ::ds/defs
, with the value of "world"
, and the
reference has been updated to point to this new location.
When you call ds/signal
, it traverses the map under ::ds/defs
. It treats
maps that have the ::ds/start
key in a special manner, calling the function
that the ::ds/start
is paired with. Everything else it finds gets placed in
the corresponding location under ::ds/instances
. So, it finds "world"
under
[::ds/defs :env :who]
and places that under [::ds/instances :env who]
.
ds/signal
sees the reference [::ds/ref [:env :who]]
and replaces it with the
instance value, just like in the last section.
It's just maps
One cool thing to note is that defining your system and component definitions as
just a nested map means that it's trivial to swap out parts of your system: all
you have to do is use assoc-in
or some other standard function to transform
the system map.
Mapping architecture to code
The previous section covered what ds/signal
does and the data structures it
expects. This section will help you understand why you would want to use it in
the first place.
When we're doing software development at the architecture level, we think and speak in terms of black-box abstractions like systems, services, modules, and components. We describe the responsibilities these pieces have and the relationships among them, e.g. the system has three worker components which pull from a message queue component.
graph TD;
w1(worker 1)-->|pulls from|q(queue);
w2(worker 2)-->|pulls from|q;
w3(worker 3)-->|pulls from|q;
How would you write code to capture "my application has three worker components that pull from a queue"? If you application is small enough, you would likely just do it directly, possibly with something like this:
(def worker-1 (make-worker worker-config))
(def worker-2 (make-worker worker-config))
(def worker-3 (make-worker worker-config))
And that's fine! If it works, it works. But over time, as your applications get larger and you write more of them, you'll find that you'll want to introduce some structure to handle common concerns when defining components, like validating their configurations, varying configuration across environment, and handling startup/shutdown behavior. You'll want to be able to jump into a colleague's project and reason about it at the component level, exploring what components are present, how they're related, and how they behave.
In Clojure, there's no standard way to map architecture abstractions to code in a way that's immediately legible to other developers. "Component" isn't part of the language in the same way that constructs like vars, protocols, maps, and vectors are, and there's no recommended way to combine Clojure's built-in constructs to model architecture.
donut.system provides that model, giving you a clearly-defined way to implement components and their relationships. The library handles all the concerns you run into when defining components, including documenting them, configuring them, validating them, and starting and stopping them. It also provides a slowly-growing suite of developer tools to explore and interact them, so that for example you can generate an interactive visual graph of a system to better understand how everything fits together.
Example usage: Define and interact with a system shows example component definitions. This example shows how you might define a system that includes our queue and workers:
(def WorkerComponent
#::ds{:start (fn [{:keys [::ds/config]}]
(start-worker config))
:config {:queue (ds/local-ref [:queue])}})
(def system
#::ds{:defs
{:services
{:queue #::ds{:start (fn [{:keys [::ds/config]}]
(create-queue config))
:config {:uri "aws.sqs.etc"}}
:worker-1 WorkerComponent
:worker-2 WorkerComponent
:worker-3 WorkerComponent}}})
These docs will explain all this thoroughly, but for now the point is that the library provides constructs for defining and interacting with systems and components.
Terminology
In mapping architecture to code, donut.system adopts the terms system and component. Both these words are hard to define precisely, but I think most developers have a rough shared sense of their meaning: systems are the black-box tools that users use to solve their problems, and components are the internal bundles of process and state that implement the desired functionality within the desired quality specifications. If you're building a web app, the system is the web app and worker and queue components help the web app operate with acceptable performance.
Within the context of donut.system, the terms system and component can refer to a few related-but-slightly-different things that span a spectrum from abstract to concrete. For example, there are at least three different ways to complete the sentence "A component is a ___" depending on what part of the abstraction spectrum you're referring to:
- A component is a collection of process and state organized around a behavior
- A component is an organizational unit in the donut.system library
- A component is a map of signal handlers where they keys are signal names and the values are the functions to call in response to signals
Context should make it clear which sense of these terms is being used. However, the last usage -- "a component is a map of signal handlers" -- is potentially confusing.
It's more precise to say "a component definition is a map of signal handlers".
donut.system does not provide any types or protocols for defining components.
Rather, every time the donut.system/signal
function encounters a map with a
specific structure (the keys are signal names and the map is found nested under
[::ds/defs component-group-name component-name]
), it treats that map as a
component definition.
By following this line of reasoning, the WorkerComponent
var above could more
accurately have been named WorkerComponentDefinition
. But that feels feels
unwieldy, and WorkerComponent
is clear enough.
Summary
donut.system is designed to let you map your architecture to code in a
consistent and reusable way. It does this by providing the ds/signal
function,
along with a standard structure for defining components (maps with signal names
as keys) and organizing them into a system.
Basics
Basics cover enough to get you comfortable using donut.system in real-world projects.
Components
The term component has many senses across the abstract-to-concrete spectrum. You can use the word to refer to:
- The abstract notion of a sub-system or module, a separate functioning part of a whole, e.g. "components help you organize a system"
- A particular sub-system with its abstract descriptions of processes, state, and responsibilities, e.g. "the data fetching component handles caching, concurrency, and batching for retrieving business data"
- The definition of that component in code
- A run-time instance of the component produced by its definition
donut.system allows you to translate your system's architectural abstractions into concrete component definitions and instances. The organizing unit of the component helps you delineate what collections of processes and state share the same functional purpose, and to clearly express the dependencies among components.
Component definitions describe a component's behavior and dependencies. Behavior is modeled as signal handling: to define a component is to define the function it should call in response to a signal it's sent.
Component instances are whatever objects or values you need to interact with.
Component Definitions
Component definitions (or just defs for short) are maps that associate signal
names with signal handlers. Signal names are keywords, and built-in signals
include :donut.system/start
, :donut.system/stop
, and more.
Component defs are composed into systems by including them in component groups:
(def Stack
#::ds{:start (fn [{{:keys [items]} ::ds/config}] (atom (vec (range items))))
:config {:items 10}})
(def system {::ds/defs {:services {:stack Stack}}})
In this example, we've created a var named Stack
to define a component. We've
incorporated it into a system under component group name :services
and the
component name :stack
.
A few notes about naming and organization:
- The names
:services
,:stack
, andStack
are completely arbitrary. In particular, there doesn't have to be any correspondence between the names:stack
andStack
. - You do not have to place component definitions in a separate var. Do whatever works best for you to make your code understandable, maintainable, and reusable.
- If you do place component definitions in a var, it's recommend to use CamelCase for the var's name.
- These docs cover some interesting things you can do with component groups, but for now you can just consider them an organizational aid.
Signal handlers
A def map contains signal handlers. These are used to create component instances and implement component behavior. A def can also contain additional configuration values that will get passed to the signal handlers.
In the Stack
example above, we've defined a ::ds/start
signal handler.
Signal handlers are just functions with one argument, a map. This map includes
the key ::ds/config
, and its value is taken from the ::ds/config
key in your
component definition. With the Stack
component, that means that the map will
contain {:items 10}
. You can see that the ::ds/start
signal handler
destructures ::ds/config
out of its first argument, and then looks up
:items
.
(Other key/value pairs get added to the signal handler's map, and the docs cover those as needed.)
This approach to defining components lets us easily modify them. If you want to
mock out a component, you just have to use assoc-in
to assign a new
::ds/start
signal handler:
(assoc-in system [::ds/defs :services :stack SomeMock])
Signal handler argument
Signal handlers take a single argument, which will be referred to as... the signal handler argument. It contains the following keys:
key | value |
---|---|
::ds/instance | The component instance, if it exists |
::ds/system | The entire system map as it exists at that moment |
::ds/config | The value of the component's ::ds/config with all refs resolved |
::ds/component-meta | Explained below |
::ds/component-id | e.g. [:group-a :component-a] |
Additionally, the entire resolved component definition gets merged into the signal handler argument.
Component Instances
Signal handlers return a component instance, which is stored in the system map
under ::ds/instances
. Example:
(def Stack
#::ds{:start (fn [{{:keys [items]} ::ds/config}] (atom (vec (range items))))
:config {:items 10}})
(def system {::ds/defs {:services {:stack Stack}}})
(::ds/instances (ds/signal system ::ds/start))
;; =>
{:services {:stack #<Atom@5d67ff63: [0 1 2 3 4 5 6 7 8 9]>}}
The updated system map stores the atom returned by [:services :stack]
component's ::ds/start
signal handler under [::ds/instances :services :stack]
.
When donut.system calls a component's signal handler, it passes in that
component's instance under the ::ds/instance
key. So when you apply the
::ds/startsignal to a
Stackcomponent, it creates a new atom, and when you apply the
::ds/stophandler the atom is passed in under
::ds/instancekey. In the example above, the
::ds/stop` signal handler destructures this:
(fn [{::ds/keys [::ds/instance]}] (reset! instance []))
This is how you can allocate and deallocate the resources needed for your
system: the ::ds/start
handler will create a new object or connection or
thread pool or whatever, and place that in the system map under
::ds/instances
. The ::ds/stop
handler can retrieve this instance, and it can
then call whatever functions or methods are needed to to deallocate the
resource.
It's also how you can retrieve system values for tests or when working at the REPL.
You don't have to define a handler for every signal. Components that don't have a handler for a signal are essentially skipped when you send a signal to a system.
Warning: Component Organization
Component definitions must be defined as direct children of groups. The general form of component definitions is this:
(def system
{::ds/defs
{:group-1
{:component-a #::ds{:start (fn [_])
:stop (fn [])}
:component-b #::ds{:start (fn [_])
:stop (fn [])}}
:group-2
{:component-c #::ds{:start (fn [_])
:stop (fn [])}}}})
This does not work:
(def bad-system
{::ds/defs
{:group-1
{:sub-group-1
;; component definition is not directly under :group-1
{:component-a ...}}
;; component definition is not in a group
:component-b ...
}})
:component-a
and :component-b
will not be recognized as components.
Component definitions are organized as direct children under component groups,
so that your ::ds/defs
map must follow this structure:
{:component-group-name-1
{:component-name-1 {...}
:component-name-2 {...}}
:component-group-name-2
{:component-name-1 {...}
:component-name-2 {...}}}
Refs
Component defs can contains refs, references to other components that resolve to that component's instance when signal handlers are called. Let's look at our stack printer again:
(def system
{::ds/defs
{:services
{:stack #::ds{:start (fn [{:keys [::ds/config]}]
(atom (vec (range (:items config)))))
:config {:items 10}}}
:app
{:printer #::ds{:start (fn [opts]
(let [stack (get-in opts [::ds/config :stack])]
(future
(loop []
(prn "peek:" (peek @stack))
(swap! stack pop)
(Thread/sleep 1000)
(recur)))))
:stop (fn [{:keys [::ds/instance]}]
(prn "stopping")
(future-cancel instance))
:config {:stack (ds/ref [:services :stack])}}}}})
The last line includes {:stack (ds/ref [:services :stack])}
. ds/ref
is a
function that returns a vector of the form [:donut.system/ref component-key]
,
where component-key
is a vector of the form [group-name component-name]
.
These refs are used to determine the order in which signals are applied to
components. Since the :printer
refers to the :stack
, we know that it depends
on a :stack
instance to function correctly. Therefore, when we send a
:start
signal, it's handled by :stack
before :printer
.
Within :printer
's :start
signal handler, stack
refers to the atom created
by the :stack
component.
When you call (ds/signal system ::ds/start)
, the following happens:
- The
::ds/start
signal handler for[:services :stack]
gets called. It returns an atom, which becomes the component instance for[:services :stack]
. - Internally, that atom is added to the system map under
[::ds/instances :services :stack]
. - The
::ds/start
signal handler for[:app :printer]
gets called with a single argument, a map. That map includes the key path[::ds/config :stack]
, and its value is the component instance for[:services :stack]
-- the atom created at step 1.
Deep refs
If you have a component [:group-a :component-a]
whose instance is a map like
{:level-1 {:level-2 {:level-3 ...}}}
then you can refer to values within the
map with a ref like (ds/ref [:group-a :component-a :level-1 :level-2 :level-3])
.
Refs must be reachable
Note that a ref must be reachable for it to be resolved, meaning that it must
be possible to use (get-in system [::ds/defs :path :to :ref])
to retrieve the
ref. Something like this wont' work:
{::ds/defs {:app {:printer #::ds{:start (fn [_] (ds/ref [:services :stack]))}}}}
It won't work because ds/ref
resides inside a function definition that
isn't reachable by (get-in system [:app :printer ::ds/start])
.
System data
If a component is defined using any value other than a map that contains the
:donut.system/start
key, that value is considered system data which can be
referenced using refs. This can be useful for configuration. Consider this
system:
(ns donut.examples.ring
(:require [donut.system :as ds]
[ring.adapter.jetty :as rj]))
(def system
{::ds/defs
{:env {:http-port 8080}
:http {:server #::ds{:start (fn [{{:keys [handler options]} ::ds/config}]
(rj/run-jetty handler options))
:stop (fn [{::ds/keys [instance]}]
(.stop instance))
:config {:handler (ds/local-ref [:handler])
:options {:port (ds/ref [:env :http-port])
:join? false}}}
:handler (fn [_req]
{:status 200
:headers {"ContentType" "text/html"}
:body "It's donut.system, baby!"})}}})
The component [:env :http-port]
is defined as the value 8080
. It's referred
to by the [:http :server]
component. When the [:http :server]
's :start
handler is applied, it destructures options
from its first argument. options
will be the map {:port 8080, join? false}
.
This is just a little bit of sugar to make it easier to work with donut.system. It would be annoying and possibly confusing to have to write something like
(def system
{::ds/defs
{:env {:http-port #::ds{:start (constantly 8080)}}}})
Signals
We've seen how you can specify signal handlers for components, but what is a
signal? The best way to understand them is behaviorally: when you call the
ds/signal
function on a system, then each component's signal handler gets
called in the correct order. I needed to convey the idea of "make all the
components do a thing", and signal handling seemed like a good metaphor.
Using the term "signal" could be misleading, though, in that it implies the use of a communication primitive like a socket or a semaphor. That's not the case. Internally, it's all just plain ol' function calls. If I talk about "sending" a signal, nothing's actually being sent. And anyway, even if something were getting sent, that shouldn't matter to you in using the library; it would be an implementation detail that should be transparent to you.
donut.system provides some sugar for built-in signals: instead of calling
(ds/signal system ::ds/start)
you can call (ds/start system)
.
Custom signals
There's a more interesting reason for using the term signal, though: I want signal handling to be extensible. Other component libraries use the term lifecycle, which I think doesn't convey the sense of extensibility that's possible with donut.system.
Out of the box, donut.system recognizes ::ds/start
, ::ds/stop
,
::ds/suspend
, and ::ds/resume
signals, but it's possible to handle arbitrary
signals -- say, :your.app/validate
or :your.app/status
. To do that, you just
need to add a little configuration to your system:
(def system
{::ds/defs {;; components go here
}
::ds/signals {:your.app/status {:order :topsort}
:your.app/validate {:order :reverse-topsort}}})
::ds/signals
is a map where keys are signal names and values are
configuration maps. The configuration keys are:
:order
values can be :topsort
or :reverse-topsort
. This specifies the
order that components' signal handlers should be called. :topsort
means that
if Component A refers to Component B, then Component A's handler will be called
first; reverse is, well, the reverse.
:returns-instance?
this determines whether the return value of the signal
handler should be used to update the system's instances, under ::ds/instances
.
The map you specify under ::ds/signals
will get merged with the default signal
map, which is:
(def default-signals
"which graph sort order to follow to apply signal, and where to put result"
{::start {:order :reverse-topsort
:returns-instance? true}
::stop {:order :topsort
:returns-instance? true}
::suspend {:order :topsort
:returns-instance? true}
::resume {:order :reverse-topsort
:returns-instance? true}
::status {:order :reverse-topsort}})
Systems
Systems organize components and provide a consistent way to initiate component behavior. You send a signal to a system, and the system ensures its components handle the signal in the correct order.
As you've seen, systems are implemented as maps. I sometimes refer to these maps
as system maps or system states. It can be useful, for example, to think of
ds/signal
as taking a system state as an argument and returning a new state.
donut.system follows a pattern that you might be used to if you've used interceptors: it places as much information as possible in the system map and uses that to drive execution. This lets us do cool and useful stuff like define custom signals.
One day I'd like to write more about the advantages of taking the "world in a map" approach. In the mean time, this Lambda Island blog post on Coffee Grinders does a good job of explaining it.
Per-environment system configuration
donut.system/named-system
is a multimethod you can use to register system
maps. This can be useful for defining dev, test, and prod systems:
(defmethod ds/named-system :test
[_]
{::ds/defs ...})
Often you'll want to customize a config; you'll want to replace a component with
a mock, for example. You can pass an additional argument to ds/system
to
specify overrides:
(ds/system :test {[:services :queue] mock-queue})
You don't have to override an entire component. You can also override just a signal handler:
(ds/system :test {[:services :queue ::ds/start] (fn mock-start-queue [_])})
Overrides are a map where keys are def paths, and values are whatever value
you want to be assoc'd in to that path under ::ds/defs
. The above code is
equivalent to this:
(update (ds/named-system :test)
::ds/defs
(fn [defs]
(reduce-kv (fn [new-defs path val]
(assoc-in new-defs path val))
defs
{[:services :queue :start] (fn mock-start-queue [_])})))
The signal helpers ds/start
, ds/stop
, ds/suspend
, and ds/resume
can take
either a system name or a system map, and can take optional overrides:
(ds/start :test) ;; <- system name
(ds/start {::ds/defs ...}) ;; <- system map
;; use named system, with overrides
(ds/start :test {[:services :queue] mock-queue})
The start
helper also takes an optional third argument to select a subset of components start:
(ds/start :test
{[:services :queue] mock-queue}
#{[:app :http-server]}) ;; <- component selection
Component selection is explained below.
Reloaded REPL workflow
The donut.system.repl
namespace has conveniences for REPL workflows. By
default, it will start and stop a named-system named :donut.system/repl
, but
you can also specify a system:
(require '[donut.system :as ds])
(require '[donut.system.repl :as dsr])
;;---
;; By default, the named-system :donut.system.repl is used
(defmethod ds/named-system :donut.system/repl
[_]
{::ds/defs {:group {:component {::ds/start (fn [_] (println "starting :donut.system/repl"))
::ds/stop (fn [_] (println "stopping :donut.system/repl"))}}}})
(dsr/start)
;; => starting :donut.system/repl
(dsr/stop)
;; => stopping :donut.system/repl
;; you can still override components
(dsr/start {[:group :component ::ds/start] (fn [_] (println "override"))})
;; => override
;;---
;; You can also use a different named-system
(defmethod ds/named-system :dev
[_]
{::ds/defs {:group {:component {::ds/start (fn [_] (println "starting :dev"))
::ds/stop (fn [_] (println "stopping :dev"))}}}})
(dsr/start :dev)
;; => starting :dev
(dsr/stop)
;; => stopping :dev
;; you can still override components
(dsr/start :dev {[:group :component ::ds/start] (fn [_] (println "override dev"))})
;; => override dev
donut.system.repl/restart
will:
- Stop the running system
- Call
(clojure.tools.namespace.repl/refresh :after 'donut.system.repl/start)
This will reload any changed files and then start your system again.
Reloaded REPL with beholder
You can use the library beholder to watch your file system for changes and automatically reload changes and restart your system while you're developing it. Here's how I do it:
First, create the file dev/src/user.clj
and put this in it:
(ns user)
(defn dev
"Load and switch to the 'dev' namespace."
[]
(require 'dev)
(in-ns 'dev)
:loaded)
Then create dev/src/dev.clj
and put this in it:
(ns dev
{:clj-kondo/config {:linters {:unused-namespace {:level :off}}}}
(:require
[clojure.tools.namespace.repl :as nsrepl]
[dev.repl :as dev-repl]
[donut.system :as ds]
[donut.system.repl :as dsr]
[donut.system.repl.state :as dsrs]
[fluree.http-api.system :as sys])
(:refer-clojure :exclude [test]))
(nsrepl/set-refresh-dirs "dev/src" "src" "test")
(def start dsr/start)
(def stop dsr/stop)
(def restart dsr/restart)
(defmethod ds/named-system :donut.system/repl
[_]
(ds/system :dev))
;; start the system when the dev namespace gets loaded
(when-not dsrs/system
(dsr/start))
Next create dev/src/dev/repl.clj
and put this in it:
(ns dev.repl
(:require [clojure.tools.namespace.repl :as repl]
[donut.system.repl :as dsr]
[nextjournal.beholder :as beholder]))
(repl/disable-reload!)
(defonce persistent-state (atom {}))
(defn- source-file? [path]
(re-find #"(\.cljc?|\.edn)$" (str path)))
(defn- restart*
[path]
(when (source-file? path)
(try
(dsr/restart)
(catch Exception e
(println "Exception reloading:")
(println e)))))
(defn- restart [ns]
(fn [{:keys [path]}]
(binding [*ns* ns]
(restart* path))))
(def watcher
(beholder/watch (restart *ns*) "src" "resources" "dev/src" "test"))
(comment
(beholder/stop watcher))
and merge this configuration into your deps.edn
file:
{:aliases
{:dev
{:extra-paths ["dev/src" "test"]
:extra-deps {com.nextjournal/beholder {:mvn/version "1.0.0"}
org.clojure/tools.namespace {:mvn/version "1.1.0"}}}}}
By "merge" I mean that if you already have a :dev
alias, add the values to it
in a way works for your project.
Once you've done this, you start a REPL with the :dev
alias. If you use emacs,
you can add the following to your .emacs.d to have CIDER always include the dev
alias for REPLs:
(setq cider-clojure-cli-aliases ":dev")
After the REPL has started, call the (dev)
function from the user
namespace,
which is the default namespace. Calling (dev)
will load the dev
namespace
and switch to it, then start your system. It will also get beholder to do its
thing, watching the filesystem and reloading your namespaces and restarting your
system.
Handling Failures
As you develop your project, it's likely an exception will get thrown when you're trying to start your system. This can cause some resources to be claimed without an obvious way to recover them. For example, your system might start an HTTP server on port 8080, then throw an exception, leaving you without a clear way to stop the HTTP server.
You can try to stop a failed system with the function
donut.system/stop-failed-system
. Here's its source:
(defn stop-failed-system
"Will attempt to stop a system that threw an exception when starting"
[]
(when-let [system (and *e (::system (ex-data *e)))]
(stop system)))
If you're trying to start a system using donut.system.repl/start
, it will
automatically try to stop a failed system if an exception gets thrown.
Organization and configuration
Where do you actually put your donut.system-related code? And how do you handle configuration?
I recommend creating a your-project.system
namespace to define your base system. It
might look something like this:
(ns you-project.system
(:require
[aero.core :as aero]
[clojure.java.io :as io]
[donut.system :as ds]
[ring.adapter.jetty :as rj]))
;; Use aero for all configuration
(defn env-config [& [profile]]
(aero/read-config (io/resource "config/env.edn")
(when profile {:profile profile})))
;; define all behavior in base-system
(def base-system
{::ds/defs
{:env {}
:http
{:server
#::ds{:start (fn [{{:keys [handler options]} ::ds/config}]
(rj/run-jetty handler options))
:stop (fn [{::ds/keys [instance]}]
(.stop instance))
:config {:handler (ds/ref [:http :handler])
:options {:port (ds/ref [:env :http-port])
:join? false}}}
:handler
#::ds{:start (fn [_]
;; handler goes here
)}}}})
(defmethod ds/named-system :base
[_]
base-system)
(defmethod ds/named-system :dev
[_]
(ds/system :base {[:env] (env-config :dev)}))
(defmethod ds/named-system :donut.system/repl
[_]
(ds/system :dev))
(defmethod ds/named-system :test
[_]
(ds/system :dev
{[:http :server] ::disabled}))
Note that this system contains an :env
group. Other components can reference
values in the :env
group for their configuration. The [:http :server]
component does this for its port.
Additionally, refs can "reach" farther into the referenced component. For example, this would work:
(def base-system
{::ds/defs
{:env
{:http {:port 8080}}
:http
{:server
#::ds{:start (fn [{{:keys [handler options]} ::ds/config}]
(rj/run-jetty handler options))
:config {:handler (ds/ref :handler)
:options {:port (ds/ref [:env :http :port])
:join? false}}}}}})
Note the second-to-last-line includes (ds/ref [:env :http :port])
- this will
correctly reference the HTTP port.
As your system grows, you'll probably want to move components into separate namespaces. Your system map might then look something like this:
(def base-system
{::ds/defs
{:env {}
:http
{:server http/server
:handler http/handler}}})
Testing
How do you test an application that uses donut.system? There are three main concerns:
- Starting and stopping your system
- Accessing component instances
- Mocking components
Let's look at each, using this test system:
(defmethod ds/named-system ::test
[_]
{::ds/defs
{:group-a
{:component-a
{::ds/start (fn [_] (atom []))}}
:group-b
{:component-b
{::ds/start (fn [opts]
;; add an element to the `[:group-a :component-a]` atom on
;; start
(swap! (get-in opts [::ds/config :component-a])
conj
:foo))
::ds/config {:component-a (ds/ref [:group-a :component-a])}}}}})
Starting and stopping your system
There are three main options you can choose from to start and stop your system:
Method 1: use a let
binding
(deftest your-test
(let [system (ds/start ::test)]
(is (= [:foo]
@(get-in system [::ds/instances :group-a :component-a])))
(ds/stop system)))
Method 2: with-*system*
The donut.system
namespace has a dynamic var, *system*
, and a macro that
handles some of the machinery of working with it:
(deftest using-with-*system*
(ds/with-*system* ::test
(is (= [:foo]
@(get-in ds/*system* [::ds/instances :group-a :component-a])))))
The macro's first argument is either a system map or a system name. The macro
will start the system and bind the started system map to ds/*system*
. It will
also stop the system.
Method 3: system-fixture
The function ds/system-fixture
returns a function that can be used as a
clojure.test
fixture:
(use-fixtures :each (ds/system-fixture ::test))
(deftest using-fixture
(is (= [:foo]
@(get-in ds/*system* [::ds/instances :group-a :component-a]))))
Just be careful not to mix this method with method 2. If you do that you'll end up starting two different systems, and that could cause hard-to-debug problems.
Accessing component instances
Once you have a started system, you can access component instances under the
system's ::ds/instances
key. You can also use the function ds/instance
:
(deftest retrieving-instances
(ds/with-*system* ::test
;; one way to retrieve an instance
(is (= [:foo]
@(get-in ds/*system* [::ds/instances :group-a :component-a])))
;; another way to retrieve an instance
(is (= [:foo]
@(ds/instance ds/*system* [:group-a :component-a])))))
The advantage of using ds/instance
is that it will throw an exception if
you're trying to get an instance for an undefined component, which can help you
catch typos.
Mocking Components
When you're writing tests, you'll sometimes want to mock out components. For
example, if you have an Amazon SQS queue, you might want to mock out the client rather
than trying to connect to an actual SQS queue over the network. When you use the
ds/start
or ds/system
functions, you can provide a map of component
overrides, as covered above in the config helpers section.
Here's what that might look like:
(deftest with-override
;; method 1
(let [test-atom (atom [])]
(ds/start ::test {[:group-a :component-a] test-atom})
(is (= [:foo] @test-atom)))
;; method 2 - the first argument to `ds/with-*system*` can be either a system
;; name or a system map. In this example we're getting a system map.
(let [test-atom (atom [])]
(ds/with-*system* (ds/system ::test {[:group-a :component-a] test-atom})
(is (= [:foo] @test-atom)))))
Advanced usage
The topics covered so far should let you get started defining components and systems in your own projects. donut.system can also handle more complex use cases.
Groups and local refs
All component definitions are organized into groups. As someone who compulsively lines up pens and straightens stacks of brochures, I think this extra level of tidiness is inherently good and needs no further explanation.
The inclusion of component groups unlocks some useful capabilities that are less obvious, though, so let's talk about those. Component groups make it easier to:
- Create multiple instances of a component
- Send signals to selections of components
- Designate system stages
I'll describe what I mean by "multiple instances" here, and I'll explain the rest in later sections.
Let's say for some reason you want to run multiple HTTP servers. Here's how you could do that:
(ns donut.examples.multiple-http-servers
(:require
[donut.system :as ds]
[ring.adapter.jetty :as rj]))
(def HTTPServer
#::ds{:start (fn [{{:keys [handler options]} ::ds/config}]
(rj/run-jetty handler options))
:stop (fn [{::ds/keys [instance]}]
(.stop instance))
:config {:handler (ds/local-ref [:handler])
:options {:port (ds/local-ref [:port])
:join? false}}})
(def system
{::ds/defs
{:http-1 {:server HTTPServer
:handler (fn [_req]
{:status 200
:headers {"ContentType" "text/html"}
:body "http server 1"})
:port 8080}
:http-2 {:server HTTPServer
:handler (fn [_req]
{:status 200
:headers {"ContentType" "text/html"}
:body "http server 2"})
:port 9090}}})
First, we define the component HTTPServer
. Notice that it has two refs,
(ds/local-ref [:handler])
and (ds/local-ref [:port])
. These differ from the
refs you've seen so far, which have been created with ds/ref
. Refs created
with ds/local-ref
are, well, local refs, and will resolve to the component
of the given name within the same group.
This little sprinkling of abstraction creates more possibilities for component modularity and reuse. You could create multiple instances of an HTTP server without groups, sure, but it would be more tedious and typo-prone. The fact is, some components actually are part of a group, so it makes sense to have first-class support for groups.
Selecting components
The system
function takes an optional third argument that lets you specify
what components you want to use:
(ds/system :named-system {} #{[:group-1 :component-1]})
(ds/system
{;; first argument can also be a system map
}
{}
#{[:group-1 :component-1]})
The purpose of specifying components like this is to limit what components receive signals. This might come in handy in testing, where you might want to work with only a subset of all system components.
When you select components, the entire subgraph of component dependencies get selected too; you don't have to include all those dependencies in your selection. For example with this:
(ds/signal (ds/system :test {} #{[:group-1 :component-1]}) ::ds/start)
The ::ds/start
signal gets sent to the component [:group-1 :component-1]
as
well as all the components it depends on.
You can also select component groups by using just the group's name for your selection, like so:
(ds/system system {} #{:group-1})
Stages
It might be useful to signal parts of your system in stages. For example, you might want to instantiate a logger and error reporter and use those if an exception is thrown when starting other components:
;; This is mostly pseudocode
(def system
{::ds/defs
{:boot {:logger #::ds{:start ...
:stop ...}
:error-reporter #::ds{:start ...
:stop ...}}
:app {:server #::ds{:start ...}}}})
(let [booted-system (ds/start system {} #{:boot})
logger (get-in booted-system [::ds/instances :boot :logger])
error-reporter (get-in booted-system [::ds/instances :boot :error-reporter])]
(try (ds/signal booted-system :start)
(catch Exception e
(log logger e)
(report-error error-report e))))
Note that you would need to make the ::ds/start
handlers for :logger
and
:error-reporter
idempotent, meaning that calling ::ds/start
on an
already-started component should not create a new instance but use an existing
one. The code would look something like this:
(fn [{::ds/keys [config instance]}]
(or instance
(create-logger config)))
Selecting components
The select-components
function takes two arguments, a system and a set of
component-ids. It returns a new system with component selection noted, so that
when you send signals to the new system the signals are only sent to the selected
components and the components they depend on (recursively):
(ds/select-components system #{[:group-a :component-a] [:group-b :component-b]})
If you call ds/start
on this, then only [:group-a :component-a]
and
[:group-b :component-b]
will receive the start signal, as well as all the
components they depend on.
If you include a keyword in the selected components set, like
(ds/select-components system #{:boot})
, then all components in that group will
be selected.
The ds/start
function can optionally take a set of selected components as a
third argument.
Selecting all components
If you want to remove the component selection, you can either dissoc
the key
::ds/selected-components
from your system map or call select-components
with
nil: (ds/select-components system nil)
pre-
and post-
lifecycle handlers
You can define pre-
and post-
handlers for signals:
(def system
{::ds/defs
{:app {:server #::ds{:pre-start (fn [_] (prn "pre-start"))
:start (fn [_] (prn "start"))
:post-start (fn [_] (prn "post-start"))}}}})
These handlers are applied in order for a given signal. If you sent ::ds/start
to the system above, it would print the following:
(ds/start system)
pre-start
start
post-start
This is mildly useful in and of itself: you can make use of these lifecycle handlers to log component activity for debugging, for example. Here's how you might print signal progress:
(defn print-progress
[{::ds/keys [system]}]
(prn (::ds/component-id system)))
(def system
{::ds/defs
{:group {:component-a #::ds{:start "component a"
:post-start print-progress}
:component-b #::ds{:start "component b"
:post-start print-progress}}}})
(ds/signal system ::ds/start)
;; =>
[:group :component-a]
[:group :component-b]
The function print-progress
is used as the :post-start
handler for both
:component-a
and :component-b
. It destructures ::ds/system
, then prints
(::ds/component-id system)
.
That's right: signal handlers are passed the entire system under the
::ds/system
key of their argument. The current component's id gets assoc'd
into the system map under ::ds/component-id
prior to calling a signal handler.
Lifecycle handlers make it possible to do more interesting things like time signal application and validate component configs and instances. These are covered in more detail in other sections.
Lifecycle handlers differ from signal handlers in one key way: they can take a map of keywords to handlers, like this:
(defn print-progress
[{::ds/keys [system]}]
(prn (::ds/component-id system)))
(def system
{::ds/defs
{:group {:component-a #::ds{:start "component a"
:post-start {:print-progress print-progress}}
:component-b #::ds{:start "component b"
:post-start {:print-progress print-progress}}}}})
Note that the value for ::ds/post-start
is now a map, {:print-progress print-progress}
. They keys in the map are not in any way special, and they
don't have to follow any convention; use whatever names make sense for you to
keep your code organized.
The reason why we ::ds/pre-start
and ::ds/post-start
to be maps of multiple
handlers is so we can combine multiple handlers if we need to.
::ds/base
You can add ::ds/base
key to a system map to define a "base" component
definition that will get merged with the rest of your component defs. The last
example could be rewritten like this:
(defn print-progress
[{::ds/keys [system]}]
(prn (::ds/component-id system)))
(def system
{::ds/base #::ds{:post-start print-progress}
::ds/defs {:group {:component-a #::ds{:start "component a"}
:component-b #::ds{:start "component b"}}}})
::ds/component-meta
Signal handler arguments include the key ::ds/component-meta
. It is an atom,
and its value gets merged into the system similar to instances. One use
for it is to time signal handling:
(ns donut.examples.time-signals
(:require
[donut.system :as ds]))
(defn record-start-time-millis
[{:keys [::ds/component-meta]}]
(reset! component-meta (System/currentTimeMillis)))
(defn record-elapsed-time-millis
[{:keys [::ds/component-meta]}]
(swap! component-meta (fn [start-time-millis]
(- (System/currentTimeMillis) start-time-millis))))
(def record-elapsed-time-lifecycle
#::ds{:pre-start {:record-start-time-millis record-start-time-millis}
:post-start {:record-elapsed-time-millis record-elapsed-time-millis}})
(def system
#::ds{:base record-elapsed-time-lifecycle
:defs {:group-a
{:component-a
#::ds{:start (fn [_] (println "Sleeping for 1 seconds") (Thread/sleep 1000))}}}})
(select-keys (ds/start system) [::ds/component-meta])
#::ds{:component-meta {:group-a {:component-a 1007}}}
Caching Component Instances
Sometimes you don't want a component to stop and start every time a system restarts. For example, if you have a threadpool component, you don't want to tear it down and recreate it constantly. A couple scenarios where this isn't desirable:
- You've set up a reloaded REPL workflow and don't want to restart your threadpool every time you save a file
- You're starting and stopping a system for every test, and don't want to restart that threadpool between tests
To cache a component, pass its def to the ds/cache-component
function. This
test demonstrates:
(deftest caching
(reset! ds/component-instance-cache {})
(let [counter (atom 0)
system {::ds/defs
{:group
{:component (ds/cache-component
{::ds/start (fn [_] (swap! counter inc))
::ds/stop (fn [_] (swap! counter + 10))})}}}]
(ds/start system)
(is (= 1 @counter))
(ds/stop system)
(is (= 1 @counter))
(ds/start system)
(is (= 1 @counter))
;; if you clear the cache then the stop signal will go through
(reset! ds/component-instance-cache {})
(ds/stop system)
(is (= 11 @counter))))
The component instance cache is just an atom, ds/component-instance-cache
. If
you need to "clear" the cache -- e.g. you want to make meaningful changes to
your threadpool component -- you can just use reset!
. The cached component
will then keep responding to signals until it gets cached.
Be aware that weird stuff might happen with cached values! If you cache a record and then reload the protocols that the record implements, things will break!
Plugins
One of donut.system's overarching goals is to provide a foundation for a richer ecosystem of composable libraries so that an application developer can easily integrate some vertical slice of functionality with minimal fiddling. The plugin system is meant to provide a clear interface for this kind of extension.
Using a plugin
To use a plugin, add it to a vector under ::ds/plugins
in your system map:
{::ds/defs {}
::ds/plugins [some-plugin]}
Inspecting plugins
I want it to be easy to understand what a plugin has done to your system. Right
now, the function donut.system.plugin/describe-plugins
can take a system as an
argument and produce descriptions of how each plugin has modified the system.
Example return value for
donut.endpoint.test.harness/test-harness-plugin:
[{:donut.system.plugin/name
:donut.endpoint.test.harness/test-harness-plugin
:donut.system/doc
"Configures system so that donut.endpoint.test.harness can find the
components needed to construct and dispatch requests."
:donut.system.plugin/system-defaults
#:donut.system{:registry #:donut{:endpoint-router [:routing :router]
:http-handler [:http :handler]}
:defs #:donut.endpoint.test.harness{:config
{:default-request-content-type
:transit-json}}}
:donut.system.plugin/system-update
nil
:donut.system.plugin/system-diff
(nil
#:donut.system{:defs {:donut.endpoint.test.harness/config
{:default-request-content-type
:transit-json}}
:registry #:donut{:endpoint-router [:routing :router]
:http-handler [:http :handler]}})}]
Defining a plugin
Plugins modify a system map, adding or modifying values. They're defined as maps with the following keys:
:donut.system.plugin/name
A keyword
:donut.system.plugin/doc
Not currently used, but this is where a docstring goes
:donut.system.plugin/system-defaults
This gets merged with a system via (recursive-merge system-defaults system)
,
meaning that any values in your system map take precedence over those in the
plugin. One use case for this is if your plugin relies on some configuration,
and you want to provide defaults that can be overridden.
:donut.system.plugin/system-merge
This gets merge with a system via (recursive-merge system system-merge)
,
meaning that plugin values will take precedence over those already in the
system.
:donut.system.plugin/system-update
This is a function that takes a system as an argument and returns a new system. For cases where you need some extra logic in updating a system definition.
Example plugin definition:
(def test-harness-plugin
{:donut.system.plugin/name
::test-harness-plugin
:donut.system.plugin/doc
"Configures system so that donut.endpoint.test.harness can find the
components needed to construct and dispatch requests."
:donut.system.plugin/system-defaults
{::ds/registry {:donut/endpoint-router [:routing :router]
:donut/http-handler [:http :handler]}
::ds/defs {::config {:default-request-content-type :transit-json}}}})
This example uses :donut.system.plugin/system-defaults
- the purpos in this
case is to provide some default configuration values that you can override in
your system definition.
TODO explain merging vectors
The validation plugin
donut.system ships with donut.system.validation/validation-plugin
, which lets
you use [malli] to spec component configs and instances. Here's an example:
(ns donut.examples.validate
(:require
[donut.system :as ds]
[donut.system.validation :as dsv]))
(def system
{::ds/defs
{:group {:component-a #::ds{:start (fn [_] "this doesn't get called because config is invalid")
:config {:max "100"}
:config-schema [:map [:max pos-int?]]
:instance-schema pos-int?}}}
::ds/plugins [dsv/validation-plugin]})
(ds/start system)
Whenn you include the validation-plugin
plugin, it adds ::ds/pre-start
and
::ds/post-start
handlers. The ::ds/pre-start
handler will look for a
::ds/config-schema
value for the component, and if it's there will use it to
validate the config. Here, the config is invalid so it throws an exception that
includes an explanation of how the config is invalid.
The plugin's ::ds/post-start
handler uses ::ds/instance-schema
to validate
the instance that ::ds/start
returns.
Subsystems
Woe be unto you if you ever have to compose a system from subsystems. But if you do, I've tried to make it straightforward. Check it out:
(ns donut.examples.subsystem
(:require [donut.system :as ds]))
(defn mk-print-thread
[prefix stack]
(doto (Thread.
(fn []
(prn prefix (peek @stack))
(swap! stack pop)
(Thread/sleep 1000)
(recur)))
(.start)))
(defn print-worker-system
[print-prefix]
{::ds/defs
{:workers
{:print-worker #::ds{:start (fn [{{:keys [stack]} ::ds/config}]
(mk-print-thread print-prefix stack))
:stop (fn [{::ds/keys [instance]}]
(.stop instance))
:config {:stack (ds/ref [:services :stack])}}}}})
(def system
{::ds/defs
{:services {:stack #::ds{:start (fn [_] (atom (vec (range 20))))
:stop (fn [{::ds/keys [instance]}] (reset! instance []))}}
:printers {:printer-1 (ds/subsystem-component
(print-worker-system ":printer-1")
#{(ds/ref [:services])})
:printer-2 (ds/subsystem-component
(print-worker-system ":printer-2")
#{(ds/ref [:services :stack])})}}})
In this example, we're creating two subsystems ([:printers printer-1]
and
[:printers :printer-2]
) that pop items from a shared stack component defined
in the parent system, [:services :stack]
.
We generate definitions for the subsystems with the function
print-worker-system
, which returns a system definition with one component,
[:workers :print-worker]
. The component def has a key, :stack
, which
references [:services :stack]
, but notice that there is no [:services :stack]
component in the print-worker-system
definition.
Internally, the parent system wraps these subsystems with a call to
ds/subsystem-component
. ds/subsystem-component
returns a component def, a
map with a ::ds/start
signal handler that "forwards" the signal to the
subsystem. The component def also includes the key ::ds/mk-signal-handler
, a
privileged key that acts as default signal handler. ::ds/mk-signal-handler
is
responsible for forwarding all other signals to the subsystem.
ds/subsystem-component
takes an optional second argument, a set of refs that
should be imported into the subsystem. This is how the subsystems can reference
the parent system's component [:services :stack]
.
Async signaling
donut.system can send signals to components in parallel rather than one at a time.
To enable this, add ::ds/execute
to your system. The value should be a function
that executes a function asynchronously. For example:
(ds/start (assoc system ::ds/execute (fn [f] (future (f)))))
You might want to use an executor. Here's how you could do that:
(let [executor (java.util.concurrent.Executors/newFixedThreadPool 8)]
(try
(ds/start (assoc system ::ds/execute (fn [f] (.execute executor f)))
(finally
(.shutdown executor)))))
This is a Clojure-only feature. It's not implemented for ClojureScript.
Purpose
Now that we've covered how to use the library, let's talk about why you'd use it.
When building a non-trivial Clojure application you're faced with some questions that don't have obvious answers:
- How do I write code that's understandable and maintainable?
- How do I manage resources like database connections and thread pools?
- How do I manage test environments?
donut.system helps you address these problems by giving you tools for encapsulating behavior in components and composing components into systems.
Architecture aid
We can make application code more understandable and maintainable by identifying a system's responsibilities and organizing code around those responsibilities so that they can be considered and developed in isolation - in other words, defining a system architecture an implementing it with healthy doses of loose coupling and encapsulation.
It's not obvious how to do implement and convey your system's architecture in a functional programming language like Clojure, where it's pretty much one giant pool of functions, and boundaries (namespaces, marking functions private) are more like swim lanes you can easily duck under than walls enforcing isolation.
Using a component library like donut.system is one way for you to introduce such boundaries. When you program with components, you clarify your application's functional concerns, you codify (literally!) the relationships between different parts of your system, and you make the interfaces between them explicit. You avoid creating a codebase where any random function can access any random state - part of why you got into Clojure in the first place.
Components facilitate writing loosely-coupled code. The benefits of that are well documented, but I'll briefly mention a couple here:
- Loosely-coupled code is easier to understand because it reduces the scope of the system you have to have in your head to understand what something is doing.
- Loosely-coupled code is easier to maintain because it reduces the scope of impact from changes.
Components also aid discoverability. A system definition serves as a map that outlines the major "territories" of functionality, as well the entry point to each.
Resource management
donut.system helps allocate and deallocate resources like database connections and thread pools in the correct order. It also provides a systematic approach to accessing resources. When building an application, you have to manage these tasks somehow; a component library like donut.system gives you the tools to manage them in a consistent way.
I have a half-baked thought about component libraries serving a purpose similar to tools like systemd, though in a much more limited scope. I'm not sure exactly where you want to go with it, but: component libraries are useful in building an application for reasons similar to why systemd is useful in managing a machine. In both cases, you want some consistent method for starting and stopping the actors in a computing environment. This work is not central to whatever business problem you're trying to solve, but it still has to get done, so it's nice to be able to use a tool that does that work for you that you can learn once and use across different projects.
Virtual environment
donut.system (and other component libraries) provide a kind of light-weight virtual environment for your application. Usually there's one-to-one relationship between a running process and a running application; component systems make it possible to run many instances of an application within a single process.
The biggest benefit this brings is the ability to run dev and test systems at the same time. I can start a dev system with an HTTP server and a dev db connection from the REPL, and from the same REPL run integration tests with a separate HTTP server and db connection. It's a huge workflow improvement.
Framework foundation
donut.system's component definitions are just data, which means that it's possible for libraries to provide components that work with donut.system without actually including a donut.system dependency. A library like cronut, for example, could include the following map for easy consumption in a donut.system project:
(def CronutComponent
:donut.system{:start (fn [{:donut.system/keys [config]}] (initialize config))
:stop (fn [{:donut.system/keys [instance]}] (shutdown instance))})
What if you want to define a component group without depending on donut.system? You might want to do this if you have a collection of related components that have local refs to each other. Here's how you could do that:
(def CoolLibComponentGroup
{:component-a #:donut.system{:start (fn [_] ...)}
:component-b #:donut.system{:start (fn [{{:keys [component-a]} :donut.system/config}])
:config {:component-a [:donut.system/local-ref [:component-a]]}}})
The key is that local refs are represented with the vector
[:donut.system/local-ref ref-key]
.
Whether or not this is actually a good idea remains to be seen, but my hope is that it will provide a better foundation for writing higher-level, composable libraries.
Objections
Over the years, I've encountered two main objections to this approach:
- It forces premature abstraction
- It's too complex
TODO address these concerns. (They're not necessarily wrong!)
Alternatives
Other Clojure libraries in the same space:
Why use this and not that?
I cover how donut.system compares to the alternatives in docs/rationale.org.
Composing systems
TODO
Creating multiple instances of groups of components
TODO
Acknowledgments
donut.system takes inspiration from Component, Integrant, and Clip.
Status: production-ready
This library is used in real-world projects
Community
PRs welcome! Also check out the #donut channel in Clojurians Slack if you wanna chat or if you have questions.