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observable

A function as representation of a trackable mutable value.

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Interactive Demo

It's basically just a function that can be called in 3 ways, If an observable is called with no arguments f(), it returns the current value. If it is called with an argument f(value), it set that as the value.

var o = require('observable')
var v = o()

//set the value
v(Math.random())

//get the value
v()

If an observable is called with another function, it calls that function with the new value, whenever the value changes.

v(function(v){
  console.log('Was changed to', v)
})

And to stop being notifed of these changes, call the function that was returned

var stop = v(function(v){
  console.log('Was changed to', v)
})
// then some time later
stop()

value

var o = require('observable')
var v = o()

v(0)

setInterval(function () {
  v(v() + 1)
}, 500)

v

How is this demo updating in real-time like that? It's because observable is integrated into hyperscript!

input, & transform

observe a input field, and transform it into different string. this transformation is a one way observable.

var o = require('observable')
var h = require('hyperscript')
var yourName
  
h('div', 
  h('h3', 'hello, what is your name?',
    yourName = h('input', {placeholder: 'enter name'})
  ),
  h('h2', o.transform(o.input(yourName), function (v) {
    return v ? 'Happy Birthday ' + v.toUpperCase() + ' !!!': ''
  }), {style: {'font-family': 'Comic Sans MS'}})
)

Oh, wow! wasn't that easy! and we did a lot of things there!

And there is many other cool things we can do to!

not

Invert a boolean observable

var o = require('observable')
var h = require('hyperscript')
var _i, i
h('div',
  _i = h('input', {type: 'checkbox'}),
  'checked:', i = o.input(_i, 'checked', 'change'),
  ' !checked:', o.not(i)
)

Hmm, I wonder if we could couple two things interms of each other?

var o = require('observable')
var h = require('hyperscript')
var _i = h('input', {type: 'checkbox'})
var _j = h('input', {type: 'checkbox'})
var i = o.input(_i, 'checked', 'change')
var j = o.input(_j, 'checked', 'change')

//just make i != j & j != i
i(Math.random() < 0.5)

o.bind2(o.not(i), j)

h('div', _i, _j)

compute

Compute a value from others, like a computed value in SQL.

var o = require('observable')
var h = require('hyperscript')
var i, j
h('div', 
  i = h('input', {placeholder: 'first name'}),
  j = h('input', {placeholder: 'last name'}),
  h('h1', 'Greetings, ',
    o.compute([o.input(i), o.input(j)], function (f, l) {
      return f + ' ' + l + (f && l ? ' !' : '')
    })
  )
)

hover & focus

var h = require('hyperscript')
var o = require('observable')

h('div', 
  strong = h('strong', {
      contentEditable: true,
      style:{display: 'inline-block'}
    }, 
    "editable thing"
  ),
  h('ul', 
    h('li', 'focus: ', o.focus(strong)), 
    h('li', 'hover: ', o.hover(strong))
  )
)

signal

Like observable except only update listeners when the value actually changes.

var s = require('observable').signal

License

MIT