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✨🤝✨ Trystero

Build instant multiplayer web apps, no server required

👉 TRY THE DEMO 👈

Trystero manages a clandestine courier network that lets your application's users talk directly with one another, encrypted and without a server middleman.

The net is full of open, decentralized communication channels: torrent trackers, IoT device brokers, boutique file protocols, and niche social networks.

Trystero piggybacks on these networks to automatically establish secure, private, p2p connections between your app's users with no effort on your part.

Peers can connect via 🌊 BitTorrent, 🐦 Nostr, 📡 MQTT, ⚡️ Supabase, 🔥 Firebase, or 🪐 IPFS – all using the same API.

Besides making peer matching automatic, Trystero offers some nice abstractions on top of WebRTC:

You can see what people are building with Trystero here.


Contents


How it works

👉 If you just want to try out Trystero, you can skip this explainer and jump into using it.

To establish a direct peer-to-peer connection with WebRTC, a signalling channel is needed to exchange peer information (SDP). Typically this involves running your own matchmaking server but Trystero abstracts this away for you and offers multiple "serverless" strategies for connecting peers (currently BitTorrent, Nostr, MQTT, Supabase, Firebase, and IPFS).

The important point to remember is this:

🔒

Beyond peer discovery, your app's data never touches the strategy medium and is sent directly peer-to-peer and end-to-end encrypted between users.

👆

You can compare strategies here.

Get started

You can install with npm (npm i trystero) and import like so:

import {joinRoom} from 'trystero'

Or maybe you prefer a simple script tag? Download a pre-built JS file from the latest release and import it locally:

<script type="module">
  import {joinRoom} from './trystero-torrent.min.js'
</script>

By default, the Nostr strategy is used. To use a different one just deep import like so (your bundler should handle including only relevant code):

import {joinRoom} from 'trystero/mqtt' // (trystero-mqtt.min.js with a local file)
// or
import {joinRoom} from 'trystero/torrent' // (trystero-torrent.min.js)
// or
import {joinRoom} from 'trystero/supabase' // (trystero-supabase.min.js)
// or
import {joinRoom} from 'trystero/firebase' // (trystero-firebase.min.js)
// or
import {joinRoom} from 'trystero/ipfs' // (trystero-ipfs.min.js)

Next, join the user to a room with an ID:

const config = {appId: 'san_narciso_3d'}
const room = joinRoom(config, 'yoyodyne')

The first argument is a configuration object that requires an appId. This should be a completely unique identifier for your app¹. The second argument is the room ID.

Why rooms? Browsers can only handle a limited amount of WebRTC connections at a time so it's recommended to design your app such that users are divided into groups (or rooms, or namespaces, or channels... whatever you'd like to call them).

¹ When using Firebase, appId should be your databaseURL and when using Supabase, it should be your project URL.

Listen for events

Listen for peers joining the room:

room.onPeerJoin(peerId => console.log(`${peerId} joined`))

Listen for peers leaving the room:

room.onPeerLeave(peerId => console.log(`${peerId} left`))

Listen for peers sending their audio/video streams:

room.onPeerStream(
  (stream, peerId) => (peerElements[peerId].video.srcObject = stream)
)

To unsubscribe from events, leave the room:

room.leave()

You can access the local user's peer ID by importing selfId like so:

import {selfId} from 'trystero'

console.log(`my peer ID is ${selfId}`)

Broadcast events

Send peers your video stream:

room.addStream(
  await navigator.mediaDevices.getUserMedia({audio: true, video: true})
)

Send and subscribe to custom P2P actions:

const [sendDrink, getDrink] = room.makeAction('drink')

// buy drink for a friend
sendDrink({drink: 'negroni', withIce: true}, friendId)

// buy round for the house (second argument omitted)
sendDrink({drink: 'mezcal', withIce: false})

// listen for drinks sent to you
getDrink((data, peerId) =>
  console.log(
    `got a ${data.drink} with${data.withIce ? '' : 'out'} ice from ${peerId}`
  )
)

You can also use actions to send binary data, like images:

const [sendPic, getPic] = room.makeAction('pic')

// blobs are automatically handled, as are any form of TypedArray
canvas.toBlob(blob => sendPic(blob))

// binary data is received as raw ArrayBuffers so your handling code should
// interpret it in a way that makes sense
getPic(
  (data, peerId) => (imgs[peerId].src = URL.createObjectURL(new Blob([data])))
)

Let's say we want users to be able to name themselves:

const idsToNames = {}
const [sendName, getName] = room.makeAction('name')

// tell other peers currently in the room our name
sendName('Oedipa')

// tell newcomers
room.onPeerJoin(peerId => sendName('Oedipa', peerId))

// listen for peers naming themselves
getName((name, peerId) => (idsToNames[peerId] = name))

room.onPeerLeave(peerId =>
  console.log(`${idsToNames[peerId] || 'a weird stranger'} left`)
)

Actions are smart and handle serialization and chunking for you behind the scenes. This means you can send very large files and whatever data you send will be received on the other side as the same type (a number as a number, a string as a string, an object as an object, binary as binary, etc.).

Audio and video

Here's a simple example of how you could create an audio chatroom:

// this object can store audio instances for later
const peerAudios = {}

// get a local audio stream from the microphone
const selfStream = await navigator.mediaDevices.getUserMedia({
  audio: true,
  video: false
})

// send stream to peers currently in the room
room.addStream(selfStream)

// send stream to peers who join later
room.onPeerJoin(peerId => room.addStream(selfStream, peerId))

// handle streams from other peers
room.onPeerStream((stream, peerId) => {
  // create an audio instance and set the incoming stream
  const audio = new Audio()
  audio.srcObject = stream
  audio.autoplay = true

  // add the audio to peerAudio object if you want to address it for something
  // later (volume, etc.)
  peerAudios[peerId] = audio
})

Doing the same with video is similar, just be sure to add incoming streams to video elements in the DOM:

const peerVideos = {}
const videoContainer = document.getElementById('videos')

room.onPeerStream((stream, peerId) => {
  let video = peerVideos[peerId]

  // if this peer hasn't sent a stream before, create a video element
  if (!video) {
    video = document.createElement('video')
    video.autoplay = true

    // add video element to the DOM
    videoContainer.appendChild(video)
  }

  video.srcObject = stream
  peerVideos[peerId] = video
})

Advanced

Binary metadata

Let's say your app supports sending various types of files and you want to annotate the raw bytes being sent with metadata about how they should be interpreted. Instead of manually adding metadata bytes to the buffer you can simply pass a metadata argument in the sender action for your binary payload:

const [sendFile, getFile] = makeAction('file')

getFile((data, peerId, metadata) =>
  console.log(
    `got a file (${metadata.name}) from ${peerId} with type ${metadata.type}`,
    data
  )
)

// to send metadata, pass a third argument
// to broadcast to the whole room, set the second peer ID argument to null
sendFile(buffer, null, {name: 'The Courierʼs Tragedy', type: 'application/pdf'})

Action promises

Action sender functions return a promise that resolves when they're done sending. You can optionally use this to indicate to the user when a large transfer is done.

await sendFile(amplePayload)
console.log('done sending to all peers')

Progress updates

Action sender functions also take an optional callback function that will be continuously called as the transmission progresses. This can be used for showing a progress bar to the sender for large tranfers. The callback is called with a percentage value between 0 and 1 and the receiving peer's ID:

sendFile(
  payload,
  // notice the peer target argument for any action sender can be a single peer
  // ID, an array of IDs, or null (meaning send to all peers in the room)
  [peerIdA, peerIdB, peerIdC],
  // metadata, which can also be null if you're only interested in the
  // progress handler
  {filename: 'paranoids.flac'},
  // assuming each peer has a loading bar added to the DOM, its value is
  // updated here
  (percent, peerId) => (loadingBars[peerId].value = percent)
)

Similarly you can listen for progress events as a receiver like this:

const [sendFile, getFile, onFileProgress] = room.makeAction('file')

onFileProgress((percent, peerId, metadata) =>
  console.log(
    `${percent * 100}% done receiving ${metadata.filename} from ${peerId}`
  )
)

Notice that any metadata is sent with progress events so you can show the receiving user that there is a transfer in progress with perhaps the name of the incoming file.

Since a peer can send multiple transmissions in parallel, you can also use metadata to differentiate between them, e.g. by sending a unique ID.

Encryption

Once peers are connected to each other all of their communications are end-to-end encrypted. During the initial connection / discovery process, peers' SDPs are sent via the chosen peering strategy medium. By default the SDP is encrypted using a key derived from your app ID and room ID to prevent plaintext session data from appearing in logs. This is fine for most use cases, however a relay strategy operator can reverse engineer the key using the room and app IDs. A more secure option is to pass a password parameter in the app configuration object which will be used to derive the encryption key:

joinRoom({appId: 'kinneret', password: 'MuchoMaa$'}, 'w_a_s_t_e__v_i_p')

This is a shared secret that must be known ahead of time and the password must match for all peers in the room for them to be able to connect. An example use case might be a private chat room where users learn the password via external means.

React hooks

Trystero functions are idempotent so they already work out of the box as React hooks.

Here's a simple example component where each peer syncs their favorite color to everyone else:

import {joinRoom} from 'trystero'
import {useState} from 'react'

const trysteroConfig = {appId: 'thurn-und-taxis'}

export default function App({roomId}) {
  const room = joinRoom(trysteroConfig, roomId)
  const [sendColor, getColor] = room.makeAction('color')
  const [myColor, setMyColor] = useState('#c0ffee')
  const [peerColors, setPeerColors] = useState({})

  // whenever new peers join the room, send my color to them:
  room.onPeerJoin(peer => sendColor(myColor, peer))

  // listen for peers sending their colors and update the state accordingly:
  getColor((color, peer) =>
    setPeerColors(peerColors => ({...peerColors, [peer]: color}))
  )

  const updateColor = e => {
    const {value} = e.target

    // when updating my own color, broadcast it to all peers:
    sendColor(value)
    setMyColor(value)
  }

  return (
    <>
      <h1>Trystero + React</h1>

      <h2>My color:</h2>
      <input type="color" value={myColor} onChange={updateColor} />

      <h2>Peer colors:</h2>
      <ul>
        {Object.entries(peerColors).map(([peerId, color]) => (
          <li key={peerId} style={{backgroundColor: color}}>
            {peerId}: {color}
          </li>
        ))}
      </ul>
    </>
  )
}

Astute readers may notice the above example is simple and doesn't consider if we want to change the component's room ID or unmount it. For those scenarios you can use this simple useRoom() hook that unsubscribes from room events accordingly:

import {joinRoom} from 'trystero'
import {useEffect, useRef} from 'react'

export const useRoom = (roomConfig, roomId) => {
  const roomRef = useRef(joinRoom(roomConfig, roomId))
  const lastRoomIdRef = useRef(roomId)

  useEffect(() => {
    if (roomId !== lastRoomIdRef.current) {
      roomRef.current.leave()
      roomRef.current = joinRoom(roomConfig, roomId)
      lastRoomIdRef.current = roomId
    }

    return () => roomRef.current.leave()
  }, [roomConfig, roomId])

  return roomRef.current
}

Supabase setup

To use the Supabase strategy:

  1. Create a Supabase project or use an existing one
  2. On the dashboard, go to Project Settings -> API
  3. Copy the Project URL and set that as the appId in the Trystero config, copy the anon public API key and set it as supabaseKey in the Trystero config

Firebase setup

If you want to use the Firebase strategy and don't have an existing project:

  1. Create a Firebase project
  2. Create a new Realtime Database
  3. Copy the databaseURL and use it as the appId in your Trystero config
<details> <summary> [*Optional*] Configure the database with security rules to limit activity: </summary>
{
  "rules": {
    ".read": false,
    ".write": false,
    "__trystero__": {
      ".read": false,
      ".write": false,
      "$room_id": {
        ".read": true,
        ".write": true
      }
    }
  }
}

These rules ensure room peer presence is only readable if the room namespace is known ahead of time.

</details>

API

joinRoom(config, roomId, [onError])

Adds local user to room whereby other peers in the same namespace will open communication channels and send events. Calling joinRoom() multiple times with the same namespace will return the same room instance.

Returns an object with the following methods:

selfId

A unique ID string other peers will know the local user as globally across rooms.

getRelaySockets()

(🌊 BitTorrent, 🐦 Nostr, 📡 MQTT only) Returns an object of relay URL keys mapped to their WebSocket connections. This can be useful for determining the state of the user's connection to the relays and handling any connection failures.

Example:

console.log(trystero.getRelaySockets())
// => Object {
//  "wss://tracker.webtorrent.dev": WebSocket,
//  "wss://tracker.openwebtorrent.com": WebSocket
//  }

getOccupants(config, roomId)

(🔥 Firebase only) Returns a promise that resolves to a list of user IDs present in the given namespace. This is useful for checking how many users are in a room without joining it.

Example:

console.log((await trystero.getOccupants(config, 'the_scope')).length)
// => 3

Strategy comparison

one-time setup¹bundle size²time to connect³
🐦 Nostrnone 🏆54K⏱️⏱️
📡 MQTTnone 🏆332K⏱️⏱️
🌊 BitTorrentnone 🏆25K 🏆⏱️⏱️
⚡️ Supabase~5 mins150K⏱️ 🏆
🔥 Firebase~5 mins177K⏱️ 🏆
🪐 IPFSnone 🏆945K⏱️⏱️

¹ All strategies except Firebase require zero setup. Firebase is a managed strategy which requires setting up an account.

² Calculated via Rollup bundling + Terser compression.

³ Relative speed of peers connecting to each other when joining a room. Firebase is near-instantaneous while the other strategies are a bit slower to exchange peering info.

How to choose

Trysteroʼs unique advantage is that it requires zero backend setup and uses decentralized infrastructure in most cases. This allows for frictionless experimentation and no single point of failure. One potential drawback is that itʼs difficult to guarantee that the public infrastructure it uses will always be highly available, even with the redundancy techniques Trystero uses. While the other strategies are decentralized, the Supabase and Firebase strategies are a more managed approach with greater control and an SLA, which might be more appropriate for “production” apps.

Trystero makes it trivial to switch between strategies — just change a single import line and quickly experiment:

import {joinRoom} from 'trystero/[torrent|nostr|mqtt|supabase|firebase|ipfs]'

Trystero by Dan Motzenbecker