Awesome
Oculus Quest Hand Tracking Physic Examples
This repository contain a variety of examples showing how to use Physic components in Unity such as joints, rigidbodies, and capsule colliders with Oculus Integration Hand Tracking capsules.
Unity Demo Scenes
Scenes | |
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Buttons.unity | Buttons.unity |
<img src="https://github.com/dilmerv/OculusQuestHandTrackingPhysics/blob/master/docs/images/Demo_5.gif" width="300"> | <img src="https://github.com/dilmerv/OculusQuestHandTrackingPhysics/blob/master/docs/images/Demo_6.gif" width="300"> |
CubesAndBalls.unity | CubesAndBalls.unity |
<img src="https://github.com/dilmerv/OculusQuestHandTrackingPhysics/blob/master/docs/images/Demo_1.gif" width="300"> | <img src="https://github.com/dilmerv/OculusQuestHandTrackingPhysics/blob/master/docs/images/Demo_2.gif" width="300"> |
HandTrackingWithHingeJoints.unity | HandTrackingWithHingeJoints.unity |
<img src="https://github.com/dilmerv/OculusQuestHandTrackingPhysics/blob/master/docs/images/Demo_3.gif" width="300"> | <img src="https://github.com/dilmerv/OculusQuestHandTrackingPhysics/blob/master/docs/images/Demo_4.gif" width="300"> |