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Oculus Quest Hand Tracking Physic Examples

This repository contain a variety of examples showing how to use Physic components in Unity such as joints, rigidbodies, and capsule colliders with Oculus Integration Hand Tracking capsules.

Unity Demo Scenes

Scenes
Buttons.unityButtons.unity
<img src="https://github.com/dilmerv/OculusQuestHandTrackingPhysics/blob/master/docs/images/Demo_5.gif" width="300"><img src="https://github.com/dilmerv/OculusQuestHandTrackingPhysics/blob/master/docs/images/Demo_6.gif" width="300">
CubesAndBalls.unityCubesAndBalls.unity
<img src="https://github.com/dilmerv/OculusQuestHandTrackingPhysics/blob/master/docs/images/Demo_1.gif" width="300"><img src="https://github.com/dilmerv/OculusQuestHandTrackingPhysics/blob/master/docs/images/Demo_2.gif" width="300">
HandTrackingWithHingeJoints.unityHandTrackingWithHingeJoints.unity
<img src="https://github.com/dilmerv/OculusQuestHandTrackingPhysics/blob/master/docs/images/Demo_3.gif" width="300"><img src="https://github.com/dilmerv/OculusQuestHandTrackingPhysics/blob/master/docs/images/Demo_4.gif" width="300">