Awesome
HalfEdges
The HalfEdges
Julia package defines the HalfEdges
type and
methods/types to implement operations on the
halfedge data structure.
At this time HalfEdges only supports immutable operations (read-only). i.e. you can't currently modify a Topology once created.
Creation
To represent the topology of a discrete polygon mesh, instance the Topology
type.
julia> topo = Topology([[1,2,3],[1,3,4],[1,4,5,2]],5)
or
julia> topo = Topology([1,2,3,1,3,4,1,4,2])
a flat list of indices is assumed to be a manifold set of connected triangles.
Handles
There are unique handle types for each simplex element. These are essentially uniquely typed integer handles for the different simplex parts you might want to reference.
EdgeHandle
, VertexHandle
, and FaceHandle
.
HalfEdgeHandle
is the most common return type for methods in the HalfEdges
package.
EdgeHandle
represents a unique edge, whereas there are two distinct HalfEdgeHandle
per edge.
julia> using HalfEdges: vertices, edges, face, halfedge, head, tail
julia> vertices(topo) |> first |> typeof
HalfEdgeHandle
julia> vertices(topo) |> first |> heᵢ->tail(topo, heᵢ) |> typeof
VertexHandle
HalfEdge conventions
A given HalfEdge
points from tail
to head
vertex
and is associated with the face
on it's left.
A Polygon
is considered to be "wound" in the counterclockwise direction.
FaceHandle
and VertexHandle
integer values will correspond to the polygon and vertex indices you created the Topology
with, so long as you haven't called any methods that do any reindexing.
julia> using HalfEdges: halfedges, vertices, vertex, edges, edge, halfedge, face, head, tail, opposite, next
2
/|\
/ | \
/ | \
3---1---4
julia> topo = Topology([[1,2,3],[1,4,2]])
# find the only halfedge pointing from vertex 1 to 2
julia> h = Iterators.filter(h->head(topo, h)==VertexHandle(2), OneRing(topo, VertexHandle(1))) |> first
3
julia> tail(topo, h)
1
julia> head(topo, h)
2
julia> vertex(topo, h) == ans
true
julia> map( hᵢ->vertex(topo, hᵢ), Polygon(topo, face(topo, h)))
3-element Array{VertexHandle,1}:
3
1
2
julia> h = opposite(topo, h)
4
julia> map( hᵢ->vertex(topo, hᵢ), Polygon(topo, face(topo, h)))
3-element Array{VertexHandle,1}:
1
4
2
Iterating over components
A number of iterators are provided. Unless stated, the iterates are HalfEdgeHandles
OneRing
iterates around the edge "spokes" radiating out from a vertex. This iteration is done clockwise for performance reasons.Rim
iterates around the "tire" edges of the polygons attached to a vertex. This iteration is performned in a clockwise manner.Polygon
iterates around a polgon in a counterclockwise manner.BoundaryLoop
iterates around the boundary connected to the given halfedge.
Examples:
2====6
/+\ ||
/ + \ ||
/ + \||
3+++1+++4
\ /
\ /
\ /
5
OneRing₁ => '+'
Rim₁ => '-'
julia> topo = Topology([[1,2,3],[1,4,2],[1,3,5,4],[2,4,6]]) # note we have a quad mixed in
julia> edges(topo, OneRing(topo, VertexHandle(1)))
3-element Array{Tuple{VertexHandle,VertexHandle},1}:
(1, 3)
(1, 2)
(1, 4)
julia> edges(topo, Rim(topo, VertexHandle(1)))
4-element Array{Tuple{VertexHandle,VertexHandle},1}:
(2, 3)
(4, 2)
(3, 5)
(5, 4)
julia> BoundaryLoop(topo, first(OneRing(topo, VertexHandle(1))))
julia> edges(topo, BoundaryLoop(topo, first(OneRing(topo, VertexHandle(2)))))
5-element Array{Tuple{VertexHandle,VertexHandle},1}:
(2, 6)
(6, 4)
(4, 5)
(5, 3)
(3, 2)
julia> edges(topo, Polygon(topo, FaceHandle(1)))
3-element Array{Tuple{VertexHandle,VertexHandle},1}:
(3, 1)
(1, 2)
(2, 3)
Navigating a mesh
Methods to move around by following HalfEdgeHandle
are the most flexible ways to navigate.
Lets move from an edge on vertex 1 to vertex 6.
2---6
/^+ ^
/ + + +
/ + >+
3++>1---4
We start on the halfedge 3->1, which is on the interior of the face (1,2,3).
Use next
to move ccw onto 1->2
opposite
will jump across the edge to the halfedge 2->1 on face (1,4,2)
Now we pivot around vertex 2 over edge (2,4) using next
and land on the halfedge 2->4 on face (4,6,2)
We finally move ccw one more time with next
Finally check we are pointing at vertex 6
# do it the long way
julia> head(topo, next(topo, opposite(topo, next(topo, next(topo, opposite(topo, next(topo, HalfEdgeHandle(1))))))))
6
# use 1-arity methods to avoid repeating topo parameter excessively
# make a function to pivot around a vertex over an edge
julia> pivot = opposite(next(next))
#62 (generic function with 1 method)
# execute our plan to get from 3->1 to vertex 6
julia> head(next)(topo, pivot(topo, opposite(next)(topo, HalfEdgeHandle(1))))
6
# use julia's function chaining macro to order operations in a more natural way.
julia> (halfedge |> next |> opposite |> next |> next |> opposite |> next |> head)(topo, (3,1)) == ans
true
Collision Detection
There is support for accelerating collision queries using a Bounding Volume Hierarchy.
# create a Collider first to cache the BVH
julia> col = Collider(topo, P)
# can query all the faces that overlap a bounding box
julia> query_aabb(col, HalfEdges.BVH.AABB(SVector{3}(0.,0.,0.5), SVector{3}(1.0,1.0,1.0)))
# we need to provide our own method to actually collide the candidate faces
julia> traingle_vs_triangle(a1,b1,c1, a2,b2,c2) = (true, "some collision data") # provide your own
# now we can do a self-intersection test on the entire mesh
julia> hits = collide_self(col, triangle_vs_triangle)
Project Information
Contributing
Please read CONTRIBUTING.md for details.
Authors
- Michael Alexander Ewert - Developer - Digital Domain
License
This project is licensed under a modified Apache 2.0 license - see the LICENSE file for details