Awesome
SFMLight
SFMLight is a simple to use library that can be used to add lighting to your 2D game.
Screenshots
Getting started
These steps will show you how to build SFMLight on your machine.
Dependencies
This project uses:
Building
First, get the SFMLight source code
git clone https://github.com/dfranx/SFMLight.git SFMLight
cd SFMLight
Then build it
cmake .
make
If you get error message which says that SFML was not found on your computer you need to specify SFML_ROOT variable in your cmake command:
cmake -DSFML_ROOT=path/to/your/sfml .
Usage
Include the library
#include <SFMLight.h>
Declare a LightScene
sfl::LightScene scene;
scene.SetDebugDraw(true); // just for debugging
Declare an object/obstacle and define it's boundaries
sfl::Object obj;
obj.Add(50, 50);
obj.Add(100, 50);
obj.Add(100, 100);
obj.Add(50, 100);
Add the object to the scene
scene.Add(obj);
Create a light and define some of its properties (radius and position)
sfl::Light light;
light.SetRadius(300);
light.SetPosition(sf::Vector2f(150, 150));
Update light's vertices
scene.Update(light);
Render everything
light.Render(window);
scene.Render(window);
Result:
License
This project is licensed under the MIT License - see the LICENSE.md file for details