Awesome
wut
Let's try to make a Wii U Toolchain / SDK for creating rpx/rpl.
Licensed under the terms of the zlib License (see LICENSE.txt).
Install
It is recommended to follow devkitPro's Getting Started guide, which will guide you through setting up a suitable homebrew development environment. devkitPro Pacman is exclusively used to manage installed homebrew development components.
The following command installs all necessary packages for Wii U homebrew development, including wut:
(sudo) (dkp-)pacman -Syu --needed wiiu-dev
Usage
See samples for examples of how to use wut.
devkitPro CMake provides some helpers for your build:
wut_create_rpx(target)
- Will create an .rpx file from your CMake target generated byadd_executable
wut_create_rpl(target)
- Will create an .rpl file from your CMake target generated byadd_executable
wut_add_exports(target exports.def)
- Will add exports specified in exports.def for the given target
Building wut projects
Building wut projects with make
You can easily build any devkitPro Makefile based wut project with the following commands:
cd samples/make/helloworld
make
Building wut projects with CMake
You can easily build any devkitPro CMake based wut project with the following commands:
cd samples/cmake/helloworld
mkdir build && cd build
/opt/devkitpro/portlibs/wiiu/bin/powerpc-eabi-cmake ../
make
A minimal CMakeLists.txt file for a C++ project might look like:
cmake_minimum_required(VERSION 3.7)
project(helloworld_cpp CXX)
add_executable(helloworld_cpp main.cpp)
wut_create_rpx(helloworld_cpp)
Building from source
It is strongly recommended to stick to stable released packages installed with devkitPro Pacman.
Building wut is simple as running the following commands:
make
(sudo -E) make install