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Protocol Buffers are a language-neutral, platform-neutral, extensible way of serializing structured data for use in communications protocols, data storage, and more, originally designed at Google (see).

protobuf.js is a pure JavaScript implementation with TypeScript support for Node.js and the browser. It's easy to use, does not sacrifice on performance, has good conformance and works out of the box with .proto files!

Contents

Installation

Node.js

npm install protobufjs --save
// Static code + Reflection + .proto parser
var protobuf = require("protobufjs");

// Static code + Reflection
var protobuf = require("protobufjs/light");

// Static code only
var protobuf = require("protobufjs/minimal");

The optional command line utility to generate static code and reflection bundles lives in the protobufjs-cli package and can be installed separately:

npm install protobufjs-cli --save-dev

Browsers

Pick the variant matching your needs and replace the version tag with the exact release your project depends upon. For example, to use the minified full variant:

<script src="//cdn.jsdelivr.net/npm/protobufjs@7.X.X/dist/protobuf.min.js"></script>
DistributionLocation
Fullhttps://cdn.jsdelivr.net/npm/protobufjs/dist/
Lighthttps://cdn.jsdelivr.net/npm/protobufjs/dist/light/
Minimalhttps://cdn.jsdelivr.net/npm/protobufjs/dist/minimal/

All variants support CommonJS and AMD loaders and export globally as window.protobuf.

Usage

Because JavaScript is a dynamically typed language, protobuf.js utilizes the concept of a valid message in order to provide the best possible performance (and, as a side product, proper typings):

Valid message

A valid message is an object (1) not missing any required fields and (2) exclusively composed of JS types understood by the wire format writer.

There are two possible types of valid messages and the encoder is able to work with both of these for convenience:

In a nutshell, the wire format writer understands the following types:

Field typeExpected JS type (create, encode)Conversion (fromObject)
s-/u-/int32<br />s-/fixed32number (32 bit integer)<code>value | 0</code> if signed<br />value >>> 0 if unsigned
s-/u-/int64<br />s-/fixed64Long-like (optimal)<br />number (53 bit integer)Long.fromValue(value) with long.js<br />parseInt(value, 10) otherwise
float<br />doublenumberNumber(value)
boolbooleanBoolean(value)
stringstringString(value)
bytesUint8Array (optimal)<br />Buffer (optimal under node)<br />Array.<number> (8 bit integers)base64.decode(value) if a string<br />Object with non-zero .length is assumed to be buffer-like
enumnumber (32 bit integer)Looks up the numeric id if a string
messageValid messageMessage.fromObject(value)
repeated TArray<T>Copy
map<K, V>Object<K,V>Copy

Toolset

With that in mind and again for performance reasons, each message class provides a distinct set of methods with each method doing just one thing. This avoids unnecessary assertions / redundant operations where performance is a concern but also forces a user to perform verification (of plain JavaScript objects that might just so happen to be a valid message) explicitly where necessary - for example when dealing with user input.

Note that Message below refers to any message class.

For reference, the following diagram aims to display relationships between the different methods and the concept of a valid message:

<p align="center"><img alt="Toolset Diagram" src="https://protobufjs.github.io/protobuf.js/toolset.svg" /></p>

In other words: verify indicates that calling create or encode directly on the plain object will [result in a valid message respectively] succeed. fromObject, on the other hand, does conversion from a broader range of plain objects to create valid messages. (ref)

Examples

Using .proto files

It is possible to load existing .proto files using the full library, which parses and compiles the definitions to ready to use (reflection-based) message classes:

// awesome.proto
package awesomepackage;
syntax = "proto3";

message AwesomeMessage {
    string awesome_field = 1; // becomes awesomeField
}
protobuf.load("awesome.proto", function(err, root) {
    if (err)
        throw err;

    // Obtain a message type
    var AwesomeMessage = root.lookupType("awesomepackage.AwesomeMessage");

    // Exemplary payload
    var payload = { awesomeField: "AwesomeString" };

    // Verify the payload if necessary (i.e. when possibly incomplete or invalid)
    var errMsg = AwesomeMessage.verify(payload);
    if (errMsg)
        throw Error(errMsg);

    // Create a new message
    var message = AwesomeMessage.create(payload); // or use .fromObject if conversion is necessary

    // Encode a message to an Uint8Array (browser) or Buffer (node)
    var buffer = AwesomeMessage.encode(message).finish();
    // ... do something with buffer

    // Decode an Uint8Array (browser) or Buffer (node) to a message
    var message = AwesomeMessage.decode(buffer);
    // ... do something with message

    // If the application uses length-delimited buffers, there is also encodeDelimited and decodeDelimited.

    // Maybe convert the message back to a plain object
    var object = AwesomeMessage.toObject(message, {
        longs: String,
        enums: String,
        bytes: String,
        // see ConversionOptions
    });
});

Additionally, promise syntax can be used by omitting the callback, if preferred:

protobuf.load("awesome.proto")
    .then(function(root) {
       ...
    });

Using JSON descriptors

The library utilizes JSON descriptors that are equivalent to a .proto definition. For example, the following is identical to the .proto definition seen above:

// awesome.json
{
  "nested": {
    "awesomepackage": {
      "nested": {
        "AwesomeMessage": {
          "fields": {
            "awesomeField": {
              "type": "string",
              "id": 1
            }
          }
        }
      }
    }
  }
}

JSON descriptors closely resemble the internal reflection structure:

Type (T)ExtendsType-specific properties
ReflectionObjectoptions
NamespaceReflectionObjectnested
RootNamespacenested
TypeNamespacefields
EnumReflectionObjectvalues
FieldReflectionObjectrule, type, id
MapFieldFieldkeyType
OneOfReflectionObjectoneof (array of field names)
ServiceNamespacemethods
MethodReflectionObjecttype, requestType, responseType, requestStream, responseStream

Exclusively using JSON descriptors instead of .proto files enables the use of just the light library (the parser isn't required in this case).

A JSON descriptor can either be loaded the usual way:

protobuf.load("awesome.json", function(err, root) {
    if (err) throw err;

    // Continue at "Obtain a message type" above
});

Or it can be loaded inline:

var jsonDescriptor = require("./awesome.json"); // exemplary for node

var root = protobuf.Root.fromJSON(jsonDescriptor);

// Continue at "Obtain a message type" above

Using reflection only

Both the full and the light library include full reflection support. One could, for example, define the .proto definitions seen in the examples above using just reflection:

...
var Root  = protobuf.Root,
    Type  = protobuf.Type,
    Field = protobuf.Field;

var AwesomeMessage = new Type("AwesomeMessage").add(new Field("awesomeField", 1, "string"));

var root = new Root().define("awesomepackage").add(AwesomeMessage);

// Continue at "Create a new message" above
...

Detailed information on the reflection structure is available within the API documentation.

Using custom classes

Message classes can also be extended with custom functionality and it is also possible to register a custom constructor with a reflected message type:

...

// Define a custom constructor
function AwesomeMessage(properties) {
    // custom initialization code
    ...
}

// Register the custom constructor with its reflected type (*)
root.lookupType("awesomepackage.AwesomeMessage").ctor = AwesomeMessage;

// Define custom functionality
AwesomeMessage.customStaticMethod = function() { ... };
AwesomeMessage.prototype.customInstanceMethod = function() { ... };

// Continue at "Create a new message" above

(*) Besides referencing its reflected type through AwesomeMessage.$type and AwesomeMesage#$type, the respective custom class is automatically populated with:

Afterwards, decoded messages of this type are instanceof AwesomeMessage.

Alternatively, it is also possible to reuse and extend the internal constructor if custom initialization code is not required:

...

// Reuse the internal constructor
var AwesomeMessage = root.lookupType("awesomepackage.AwesomeMessage").ctor;

// Define custom functionality
AwesomeMessage.customStaticMethod = function() { ... };
AwesomeMessage.prototype.customInstanceMethod = function() { ... };

// Continue at "Create a new message" above

Using services

The library also supports consuming services but it doesn't make any assumptions about the actual transport channel. Instead, a user must provide a suitable RPC implementation, which is an asynchronous function that takes the reflected service method, the binary request and a node-style callback as its parameters:

function rpcImpl(method, requestData, callback) {
    // perform the request using an HTTP request or a WebSocket for example
    var responseData = ...;
    // and call the callback with the binary response afterwards:
    callback(null, responseData);
}

Below is a working example with a typescript implementation using grpc npm package.

const grpc = require('grpc')

const Client = grpc.makeGenericClientConstructor({})
const client = new Client(
  grpcServerUrl,
  grpc.credentials.createInsecure()
)

const rpcImpl = function(method, requestData, callback) {
  client.makeUnaryRequest(
    method.name,
    arg => arg,
    arg => arg,
    requestData,
    callback
  )
}

Example:

// greeter.proto
syntax = "proto3";

service Greeter {
    rpc SayHello (HelloRequest) returns (HelloReply) {}
}

message HelloRequest {
    string name = 1;
}

message HelloReply {
    string message = 1;
}
...
var Greeter = root.lookup("Greeter");
var greeter = Greeter.create(/* see above */ rpcImpl, /* request delimited? */ false, /* response delimited? */ false);

greeter.sayHello({ name: 'you' }, function(err, response) {
    console.log('Greeting:', response.message);
});

Services also support promises:

greeter.sayHello({ name: 'you' })
    .then(function(response) {
        console.log('Greeting:', response.message);
    });

There is also an example for streaming RPC.

Note that the service API is meant for clients. Implementing a server-side endpoint pretty much always requires transport channel (i.e. http, websocket, etc.) specific code with the only common denominator being that it decodes and encodes messages.

Usage with TypeScript

The library ships with its own type definitions and modern editors like Visual Studio Code will automatically detect and use them for code completion.

The npm package depends on @types/node because of Buffer and @types/long because of Long. If you are not building for node and/or not using long.js, it should be safe to exclude them manually.

Using the JS API

The API shown above works pretty much the same with TypeScript. However, because everything is typed, accessing fields on instances of dynamically generated message classes requires either using bracket-notation (i.e. message["awesomeField"]) or explicit casts. Alternatively, it is possible to use a typings file generated for its static counterpart.

import { load } from "protobufjs"; // respectively "./node_modules/protobufjs"

load("awesome.proto", function(err, root) {
  if (err)
    throw err;

  // example code
  const AwesomeMessage = root.lookupType("awesomepackage.AwesomeMessage");

  let message = AwesomeMessage.create({ awesomeField: "hello" });
  console.log(`message = ${JSON.stringify(message)}`);

  let buffer = AwesomeMessage.encode(message).finish();
  console.log(`buffer = ${Array.prototype.toString.call(buffer)}`);

  let decoded = AwesomeMessage.decode(buffer);
  console.log(`decoded = ${JSON.stringify(decoded)}`);
});

Using generated static code

If you generated static code to bundle.js using the CLI and its type definitions to bundle.d.ts, then you can just do:

import { AwesomeMessage } from "./bundle.js";

// example code
let message = AwesomeMessage.create({ awesomeField: "hello" });
let buffer  = AwesomeMessage.encode(message).finish();
let decoded = AwesomeMessage.decode(buffer);

Using decorators

The library also includes an early implementation of decorators.

Note that decorators are an experimental feature in TypeScript and that declaration order is important depending on the JS target. For example, @Field.d(2, AwesomeArrayMessage) requires that AwesomeArrayMessage has been defined earlier when targeting ES5.

import { Message, Type, Field, OneOf } from "protobufjs/light"; // respectively "./node_modules/protobufjs/light.js"

export class AwesomeSubMessage extends Message<AwesomeSubMessage> {

  @Field.d(1, "string")
  public awesomeString: string;

}

export enum AwesomeEnum {
  ONE = 1,
  TWO = 2
}

@Type.d("SuperAwesomeMessage")
export class AwesomeMessage extends Message<AwesomeMessage> {

  @Field.d(1, "string", "optional", "awesome default string")
  public awesomeField: string;

  @Field.d(2, AwesomeSubMessage)
  public awesomeSubMessage: AwesomeSubMessage;

  @Field.d(3, AwesomeEnum, "optional", AwesomeEnum.ONE)
  public awesomeEnum: AwesomeEnum;

  @OneOf.d("awesomeSubMessage", "awesomeEnum")
  public which: string;

}

// example code
let message = new AwesomeMessage({ awesomeField: "hello" });
let buffer  = AwesomeMessage.encode(message).finish();
let decoded = AwesomeMessage.decode(buffer);

Supported decorators are:

Other notes:

ProTip! Not as pretty, but you can use decorators in plain JavaScript as well.

Additional documentation

Protocol Buffers

protobuf.js

Community

Performance

The package includes a benchmark that compares protobuf.js performance to native JSON (as far as this is possible) and Google's JS implementation. On an i7-2600K running node 6.9.1 it yields:

benchmarking encoding performance ...

protobuf.js (reflect) x 541,707 ops/sec ±1.13% (87 runs sampled)
protobuf.js (static) x 548,134 ops/sec ±1.38% (89 runs sampled)
JSON (string) x 318,076 ops/sec ±0.63% (93 runs sampled)
JSON (buffer) x 179,165 ops/sec ±2.26% (91 runs sampled)
google-protobuf x 74,406 ops/sec ±0.85% (86 runs sampled)

   protobuf.js (static) was fastest
  protobuf.js (reflect) was 0.9% ops/sec slower (factor 1.0)
          JSON (string) was 41.5% ops/sec slower (factor 1.7)
          JSON (buffer) was 67.6% ops/sec slower (factor 3.1)
        google-protobuf was 86.4% ops/sec slower (factor 7.3)

benchmarking decoding performance ...

protobuf.js (reflect) x 1,383,981 ops/sec ±0.88% (93 runs sampled)
protobuf.js (static) x 1,378,925 ops/sec ±0.81% (93 runs sampled)
JSON (string) x 302,444 ops/sec ±0.81% (93 runs sampled)
JSON (buffer) x 264,882 ops/sec ±0.81% (93 runs sampled)
google-protobuf x 179,180 ops/sec ±0.64% (94 runs sampled)

  protobuf.js (reflect) was fastest
   protobuf.js (static) was 0.3% ops/sec slower (factor 1.0)
          JSON (string) was 78.1% ops/sec slower (factor 4.6)
          JSON (buffer) was 80.8% ops/sec slower (factor 5.2)
        google-protobuf was 87.0% ops/sec slower (factor 7.7)

benchmarking combined performance ...

protobuf.js (reflect) x 275,900 ops/sec ±0.78% (90 runs sampled)
protobuf.js (static) x 290,096 ops/sec ±0.96% (90 runs sampled)
JSON (string) x 129,381 ops/sec ±0.77% (90 runs sampled)
JSON (buffer) x 91,051 ops/sec ±0.94% (90 runs sampled)
google-protobuf x 42,050 ops/sec ±0.85% (91 runs sampled)

   protobuf.js (static) was fastest
  protobuf.js (reflect) was 4.7% ops/sec slower (factor 1.0)
          JSON (string) was 55.3% ops/sec slower (factor 2.2)
          JSON (buffer) was 68.6% ops/sec slower (factor 3.2)
        google-protobuf was 85.5% ops/sec slower (factor 6.9)

These results are achieved by

You can also run the benchmark ...

$> npm run bench

and the profiler yourself (the latter requires a recent version of node):

$> npm run prof <encode|decode|encode-browser|decode-browser> [iterations=10000000]

Note that as of this writing, the benchmark suite performs significantly slower on node 7.2.0 compared to 6.9.1 because moths.

Compatibility

Building

To build the library or its components yourself, clone it from GitHub and install the development dependencies:

$> git clone https://github.com/protobufjs/protobuf.js.git
$> cd protobuf.js
$> npm install

Building the respective development and production versions with their respective source maps to dist/:

$> npm run build

Building the documentation to docs/:

$> npm run docs

Building the TypeScript definition to index.d.ts:

$> npm run build:types

Browserify integration

By default, protobuf.js integrates into any browserify build-process without requiring any optional modules. Hence:

License: BSD 3-Clause License