Awesome
state_pattern
A Ruby state pattern implementation.
This library intentionally follows the classic state pattern implementation (no mixins, classical delegation to simple state classes, etc.) believing that it increases flexibility (internal DSL constraints vs plain object oriented Ruby power), simplicity and clarity.
The gem is ready for Rails active record integration (see below and the examples folder).
Usage and functionality summary
- Define the set of states you want your stateful object to have by creating a class for each state and inheriting from
StatePattern:State
. - All public methods defined in this state classes, except
enter
andexit
(see below), are then available to the stateful object and their behaviour will depend on the current state . - If this automatic delegation to the current state public methods is not enough for your stateful object then you can just reopen the method and use super whenever you want to call the state implementation.
- Inside each state instance you can access the stateful object through the +stateful+ method.
- Inside each state instance you can access the previous state through the +previous_state+ method.
- Define
enter
orexit
methods to hook any behaviour you want to execute whenever the stateful object enters or exits the state. - An event is just a method that calls
transition_to
at some point. - If you want guards for some event just use plain old ifs before your
transition_to
. - In the stateful object you must
set_initial_state
.
Examples
So here's a simple example that mimics a traffic semaphore
require 'state_pattern'
class Stop < StatePattern::State
def next
sleep 3
transition_to(Go)
end
def color
"Red"
end
end
class Go < StatePattern::State
def next
sleep 2
transition_to(Caution)
end
def color
"Green"
end
end
class Caution < StatePattern::State
def next
sleep 1
transition_to(Stop)
end
def color
"Amber"
end
end
class TrafficSemaphore
include StatePattern
set_initial_state Stop
end
semaphore = TrafficSemaphore.new
loop do
puts semaphore.color
semaphore.next
end
Let's now use one nice example from the AASM documentation and translate it to state_pattern.
require 'state_pattern'
class Dating < StatePattern::State
def get_intimate
transition_to(Intimate) if stateful.drunk?
end
def get_married
transition_to(Married) if stateful.willing_to_give_up_manhood?
end
def enter
stateful.make_happy
end
def exit
stateful.make_depressed
end
end
class Intimate < StatePattern::State
def get_married
transition_to(Married) if stateful.willing_to_give_up_manhood?
end
def enter
stateful.make_very_happy
end
def exit
stateful.never_speak_again
end
end
class Married < StatePattern::State
def enter
stateful.give_up_intimacy
end
def exit
stateful.buy_exotic_car_and_wear_a_combover
end
end
class Relationship
include StatePattern
set_initial_state Dating
def drunk?; @drunk; end
def willing_to_give_up_manhood?; @give_up_manhood; end
def make_happy; end
def make_depressed; end
def make_very_happy; end
def never_speak_again; end
def give_up_intimacy; end
def buy_exotic_car_and_wear_a_combover; end
end
Enter and exit hooks
Inside your state classes, any code that you put inside the enter method will be executed when the state is instantiated. You can also use the exit hook which is triggered when a successful transition to another state takes place.
Overriding automatic delegation
If the automatic delegation to the current state public methods is not enough for your stateful object then you can just reopen the method and use super whenever you want to call the state implementation.
class TrafficSemaphore
include StatePattern
set_initial_state Stop
def color
# some great code here
# now we call the current state implementation
super
# more cool hacking here
end
end
Rails
To use the state pattern in your Rails models you need to:
- Add a state column for your model table of type string
- Include
StatePattern::ActiveRecord
in your model file - Use the state pattern as you would do in a plain Ruby class as shown above
Please see the examples folder for a Rails 3 example.
Example
Remember to put each class in its correct file following Rails naming conventions.
module BlogStates
#we can put common state behaviour into a base state class or we could have implemented it inside the model with methods that call super, your choice
class StateBase < StatePattern::State
def submit!
end
def publish!
end
def reject!
transition_to(Rejected)
stateful.save!
end
def verify!
end
end
class Published < StateBase
end
class Pending < StateBase
def publish!
transition_to(Published) if stateful.valid?
stateful.save!
end
end
class Unverified < StateBase
def submit!
if stateful.submitter.manager?
if stateful.profile_complete?
transition_to(Published)
else
transition_to(Pending)
end
stateful.save!
end
end
def verify!
transition_to(Pending)
stateful.save!
end
end
class Rejected < StateBase
def publish!
transition_to(Published) if stateful.valid?
stateful.save!
end
def enter
Notifier.notify_blog_owner(stateful)
end
end
end
class Blog < ActiveRecord::Base
include StatePattern::ActiveRecord
set_initial_state Unverified
.
.
.
end
The state attribute
By default StatePattern::ActiveRecord
expects a column named state
in the model. If you prefer to use another attribute do:
set_state_attribute :state_column
How do I decide? state_pattern or AASM?
- Lot of state dependent behavior? Lot of conditional logic depending on the state? => state_pattern
- Not much state dependent behavior? => AASM
Thanks
- Alvaro Gil for being the first using this gem in a real Rails project.
- Nicolás Sanguinetti for his great feedback.
Installation
gem install state_pattern
To run the tests bundle
and then bundle exec rake
Collaborate
http://github.com/dcadenas/state_pattern
Copyright
Copyright (c) 2009 Daniel Cadenas. See LICENSE for details.