Awesome
zig-pcx
One-file library (pcx.zig) for loading and saving 8-bit PCX images in Zig; works both at compile-time and at run-time.
Tested to work with Zig 0.11.0, 0.12.1 and 0.13.0.
Loading
The loading API has two stages: "preload" and "load".
First, you call preload
. This reads the PCX header and returns some basic
information including its width and height (and some other things which are
used internally).
Preload function:
preload(reader: anytype) !PreloadedInfo
Note: In all these functions, reader
is anything that fulfills the
std.io.Reader
interface. You don't need to pass a pointer to a reader
because readers usually box their own pointers.
Now, if you want to proceed with decoding the image, you call one of the
load*
functions. You pass it the value returned by preload
, as well as a
byte slice with enough space to fit the decompressed image. (The caller is
responsible for allocating this.)
Load functions:
// loads the color index values into `out_buffer` without doing palette lookup.
// if `out_palette` is supplied, loads the palette in RGB format.
// `out_buffer` size should be `width * height` bytes.
// `out_palette` size should be 768 bytes (256 colors of 3 bytes each).
loadIndexed(reader: anytype, preloaded: PreloadedInfo, out_buffer: []u8, out_palette: ?[]u8) !void
// uses palette internally to resolve pixel colors.
// `out_buffer` size should be `width * height * 3` bytes.
loadRGB(reader: anytype, preloaded: PreloadedInfo, out_buffer: []u8) !void
// reads into an RGBA buffer. if you pass a `transparent_index`, pixels with
// that value will given a 0 alpha value instead of 255.
// `out_buffer` size should be `width * height * 4` bytes.
loadRGBA(reader: anytype, preloaded: PreloadedInfo, transparent_index: ?u8, out_buffer: []u8) !void
Note: the PCX format stores width and height as 16-bit integers. So be sure
to upcast them to usize
before multiplying them together, otherwise you'll
get an overflow with images bigger than ~256x256.
Example usage:
var file = try std.fs.cwd().openFile("image.pcx", .{});
defer file.close();
const reader = file.reader();
const preloaded = try pcx.preload(reader);
const width: usize = preloaded.width;
const height: usize = preloaded.height;
// load indexed:
const pixels = try allocator.alloc(u8, width * height);
defer allocator.free(pixels);
var palette: [768]u8 = undefined;
try pcx.loadIndexed(reader, preloaded, pixels, &palette);
// or, load rgb:
const pixels = try allocator.alloc(u8, width * height * 3);
defer allocator.free(pixels);
try pcx.loadRGB(reader, preloaded, pixels);
// or, load rgba:
const pixels = try allocator.alloc(u8, width * height * 4);
defer allocator.free(pixels);
const transparent: ?u8 = 255;
try pcx.loadRGBA(reader, preloaded, transparent, pixels);
Compile-time example:
comptime {
@setEvalBranchQuota(100000);
const input = @embedFile("image.pcx");
var fbs = std.io.fixedBufferStream(input);
const reader = fbs.reader();
const preloaded = try pcx.preload(reader);
const width: usize = preloaded.width;
const height: usize = preloaded.height;
// no need to use allocators at compile-time
var rgb: [width * height * 3]u8 = undefined;
try pcx.loadRGB(reader, preloaded, &rgb);
}
Saving
Only saving to indexed color is supported.
Example:
const w = 32;
const h = 32;
const pixels: [32 * 32]u8 = ...;
const palette: [768]u8 = ...;
var file = try std.fs.cwd().createFile("image.pcx", .{});
defer file.close();
try pcx.saveIndexed(file.writer(), w, h, &pixels, &palette);
Tests and demos
The basic test suite can be run with zig test pcx_test.zig
.
There are two additional "demo" programs which render an ASCII translation of a stock image. The comptime version renders it in the form of a compile error, the runtime version prints it to stderr.
zig run demo_comptime.zig
zig run demo_runtime.zig
Credit
Space merc image (used in demos) from https://opengameart.org/content/space-merc