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CuePlayer <a href="http://fasmatwist.com/opensource"><img src="https://user-images.githubusercontent.com/481589/216767388-d94cdd88-dc8f-4f95-9d87-1275583fb73b.jpg" alt="CuePlayer" width="130px" height="38px" align="right"></a>

<p align="center"> <a href="https://user-images.githubusercontent.com/481589/218513689-02cf6b64-934d-4306-af3a-9ba574e6c5a4.png"><img src="https://user-images.githubusercontent.com/481589/218513689-02cf6b64-934d-4306-af3a-9ba574e6c5a4.png" alt="cactus" width="45%" height="45%"></a> </p>

A tool for composing and performing real-time and mixed electronic works using the SuperCollider language. It helps a composer to organise processes and musical material in bundles (cues) and execute them when needed during the course of a piece. It is particularly applicable to musical works incorporating real-time electronics and acoustic instruments; it may also be handy in any scenario where the composer wishes to organise, schedule and trigger bundles of processes.

Here’s a link to a preview of the tutorial & a quick look video </a>demonstrating its most basic functionality. You can also download a conference paper discussing the use of <code>CuePlayer</code> for composition of mixed electronic works.

Install it as a quark from within SuperCollider, via:

Quarks.install("CuePlayer");

or download it from GitHub, unzip & and place the folder in:

~/Library/Application Support/SuperCollider/Extensions/

<i>Copyright © 2016, Orestis Karamanlis | Dionysis Athinaios</br>This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License.</i>