Awesome
Osiris
Cross-platform (Windows, Linux) game hack for Counter-Strike 2 with GUI and rendering based on game's Panorama UI. Compatible with the latest game update on Steam.
What's new
-
18 November 2024
- Player model glow can now use color based on player health
-
16 November 2024
- Player model glow can now use player color
-
15 November 2024
- Added player model glow feature
-
2 November 2024
- Moved player bomb carrying/planting icon next to the active weapon icon
-
30 October 2024
- Added bomb planting icon to "Player Info in World" feature
Technical features
- C++ runtime library (CRT) is not used in release builds
- No heap memory allocations
- No static imports in release build on Windows
- No threads are created
- Exceptions are not used
- No external dependencies
Compiling
Prerequisites
Windows
- Microsoft Visual Studio 2022 with Desktop development with C++ workload
Linux
- CMake 3.24 or newer
- g++ 11 or newer or clang++ 17 or newer
Compiling from source
Windows
Open Osiris.sln in Visual Studio 2022, set build configuration to Release | x64. Press Build solution and you should receive Osiris.dll file.
Linux
Configure with CMake:
cmake -DCMAKE_BUILD_TYPE=Release -B build
Build:
cmake --build build -j $(nproc --all)
After following these steps you should receive libOsiris.so file in build/Source/ directory.
Loading / Injecting into game process
Windows
You need a DLL injector to inject (load) Osiris.dll into game process.
Counter-Strike 2 blocks LoadLibrary injection method, so you have to use a manual mapping (aka reflective DLL injection) injector.
Xenos and Extreme Injector are known to be detected by VAC.
Linux
You can simply run the following script in the directory containing libOsiris.so:
sudo gdb -batch-silent -p $(pidof cs2) -ex "call (void*)dlopen(\"$PWD/libOsiris.so\", 2)"
However, this injection method might be detected by VAC as gdb is visible under TracerPid in /proc/$(pidof cs2)/status
for the duration of the injection.
License
Copyright (c) 2018-2024 Daniel Krupiński
This project is licensed under the MIT License - see the LICENSE file for details.