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Breath of the Wild Stylised Grass in Unity URP

A recreation of Zelda: Breath of the Wild's stylised grass effect using a shader in Unity URP.

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Overview

Grass can help tie together a scene, especially large open areas like those you'll find in open world games. This effect uses geometry and tessellation shaders to look like the grass in Zelda: Breath of the Wild.

Software

This project was created using Unity 2020.2.1f1 and Universal Render Pipeline 10.2.2.

Authors

This project and the corresponding tutorial was created by Daniel Ilett.

Other Creators

This effect is based on tutorials by many people. Check them out!

Release

This project was released publicly on June 30th 2021 alongside a YouTube tutorial outlining the steps taken to make the effect