Awesome
Campfire
Summary
Campfire is an in-progress game engine built using OpenGL and Vulkan. Most of the engine's features are currently disabled, as we work through switching to Vulkan, but are available on the OpenGL branch.
Sample Images
Realtime RT
Dependencies
Vulkan SDK: 1.2.148.1
Build Instructions
git clone --recursive https://github.com/danhuynh0803/Campfire
cd Campfire
cd Build
Now generate a project file or makefile for your platform. If you want to use a particular IDE, make sure it is installed; don't forget to set the Start-Up Project in Visual Studio or the Target in Xcode.
# UNIX Makefile
cmake ..
make -j4
# Microsoft Windows
cmake -G "Visual Studio 16 2019" ..
Library
Functionality | Library |
---|---|
Mesh Loading | assimp |
Physics | bullet |
OpenGL Function Loader | glad |
Windowing and Input | glfw |
OpenGL Mathematics | glm |
Texture Loading | stb |
Logging | spdlog |
Scene Loading/Saving | json |
GUI | imgui |
Audio | FMOD |
Scripting | Lua 5.4.0 |
Entity Component System | entt |