Awesome
SDL_JoystickButtonNames
A small library to get joystick button names and colors, to be used with SDL2
SDL2's game controller API works by assuming an "ideal gamepad" - the Xbox 360 controller - and all button names will be translated to the same layout as that gamepad. That is, the bottom face button will always be called "A", and the right face button "B", even if you're not using the Xbox 360 controller.
What if you want to display button names that match the real controller's? What about the button colors too?
This library intends to provide this missing functionality, by providing a database of controller button names and colors, given an SDL_Joystick
and an SDL_GameControllerButton
.
The library looks up the controller's buttons using a combination of its GUID and its joystick name.
How it works
Given the following code:
SDL_Joystick *joy;
char name[256];
Uint8 r, g, b;
SDLJBN_GetButtonNameAndColor(joy, SDL_CONTROLLER_BUTTON_A, name, &r, &g, &b);
printf("Button A is %s with color rgb(%d,%d,%d)\n", name, r, g, b);
If you have an Xbox 360 controller connected, this will print:
Button A is A with color rgb(96,160,0)
But if you have a Logitech Dual Action, which looks like this:
Then the code will print:
Button A is 2 with color rgb(244,244,244)
Running the examples
-
Clone this repo
-
Use CMake to configure and compile the examples:
cd SDL_JoystickButtonNames/examples cmake . make
-
Make sure you have joysticks plugged in, and run the example
./find_all_joy_buttons
-
You should now have a file called
out.html
, which when you open up you'll see diagrams like this:
Getting started
- Include the library in your SDL2 + CMake project, or if you are using a different build system, include
SDL_joystickbuttonnames.c
andSDL_joystickbuttonnames.h
in your project- This includes
db.h
, which is generated fromdb.h.cmake
- This includes
- In your code:
- Call
SDLJBN_Init()
during startup - (Recommended) take a copy of
gamecontrollerbuttondb.txt
and include it in your game's data directory, and load it during runtime usingSDLJBN_AddMappingsFromFile()
- Once you have detected and opened
SDL_Joystick
devices, get button names and colors usingSDLJBN_GetButtonNameAndColor()
- You can also get axis names and colors using
SDLJBN_GetAxisNameAndColor()
- Call
- Check out
examples/minimal.c
for a minimal code example
This project needs your help
If you have a joystick that is not included in this project's database (gamecontrollerbuttondb.txt
), please let us know! Include your OS, the joystick's SDL2 GUID, and a picture of the joystick, so it can be added to the database.