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Falling Time

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Like the fall down games, you are a ball and you must fall into the holes to avoid being crushed by the top of the screen!

Gameplay video

gameplay

This game requires SDL 2, CMake and a C compiler. It is optimised for low-resolution screens.

Code is under the GPL version 2; for asset licenses see the COPYRIGHT file.

Building

Use CMake, and the libraries SDL 2, SDL2_image, SDL2_mixer and SDL2_ttf.

To compile this for PC, use cmake . && make. You'll then get a windowed SDL game.

To compile this for GCW-Zero, run pkg/make_opk.sh after installing the toolchain as specified in the developer docs.

Notes

The game uses a custom version of Chipmunk 2D physics; it cannot be replaced with standard libraries.