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Rust String Slicer

A Binary Ninja plugin to help find the addresses and lengths of strings in Rust binaries.

A screenshot of Binary Ninja with several structs of type "RustStringSlice" defined, each of which contains the address and length of a string.

Usage

This plugin provides two new commands:

A screenshot of two entries in the Binary Ninja menu, both under Plugins > Rust String Slicer: Recover String Slices from Readonly Data, and Recover String Slices from Code

You can view the list of recovered strings and their addresses in the Log window.

The Binary Ninja log window, showing the following text logged under the "rust_string_slicer.binja_plugin.actions" category: Candidate string slice b'\xc3\xcc\xcc\xcc\xcc\xcc\xcc\xcc' does not decode to a valid UTF-8 string; excluding from final results: 'utf-8' codec can't decode byte 0xc3 in position 0: invalid continuation byte
Recovered string at addr 0x18003d174, len 0x28: "library\core\src\unicode\unicode_data.rs"
Defined new RustStringSlice at 0x18003d2c8
Recovered string at addr 0x18003d174, len 0x28: "library\core\src\unicode\unicode_data.rs"
Defined new RustStringSlice at 0x18003d2e0
Recovered string at addr 0x180037ff4, len 0x2c: "Ll0W8FiHZKeuZFO65DVloBXrq3wo05J9TDdw10yl78k="
Defined new RustStringSlice at 0x180045010
Recovered string at addr 0x180038020, len 0x2c: "GONj/LrybW0VQXVpyZRIvZLFPOqUKx5aBVCmW0o4AoY="

The plugin will also create a new RustStringSlice type, for any strings defined in read-only data sections that are made up of a pointer to string data + the length of that string data. You can view all created strings of this type by examining cross-references to the RustStringSlice type.

The Binary Ninja Types and Cross References window, showing references to the RustStringSlice type, which has fields char* address and int64_t length. Cross references include variables with names like "str_"src\lib.rs"", "str_"C:\Users\Administrator.cargo\registry"", and "str_"Impossible: must only have 0 to 8 input bytes in last chunk, with no invalid lengths"

How does this work?

The original motivation for this plugin was to recreate the string slicing functionality in the tech preview of the official IDA Rust Analysis Plugin from Hex-Rays. That plugin is able to find the lengths of Rust strings, which are not null terminated, via some heuristics for finding the string length data.

The heuristics we use are the following:

The Recover String Slices from Readonly Data command uses cross references which point to a data section. For each of these cross references, try to interpret the cross referenced address as a structure like the following, with some heuristics to determine whether the found length_of_string_literal is reasonable:

QWORD address_of_candidate_string_literal
QWORD length_of_string_literal

The Recover String Slices from Code command uses cross references which point to a code section. For each of these cross references, check to see if the subsequent instructions contain a move of an immediate value to a memory location; the immediate value is then taken as the string length. For example, for x64 binaries, look for instructions like this:

lea rax, <address_of_candidate_string_literal>
mov [rsp+<string_var>.<string_pointer_field>], rax
mov [rsp+<string_var>.<string_length_field>], 15

Development

Setting up a development environment

To set up a development environment, including setting up a Python virtual environment:

python -m venv .venv && . .venv/bin/activate
python -m pip install -r requirements.txt
python -m pip install -r dev-requirements.txt
python $PATH_TO_BINARY_NINJA_INSTALLATION/scripts/install_api.py

For formatting, linting, and running unit tests locally, install Nox, then:

nox

You can also invoke each task separately; see noxfile.py for more details on available tasks:

nox -s format
nox -s lint
nox -s test

Linting and unit testing (both against multiple Python versions) are also set up in CI on GitHub Actions.

Testing local versions of the plugin

To test the plugin locally in your own Binary Ninja installation during development, create a symbolic link between your development folder, and the Binary Ninja user plugins folder, so that your development folder is loaded by Binary Ninja on startup as a plugin.

You should then change the values of the following Python settings in Binary Ninja to point to inside your development folder's virtual environment: