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set-asap

npm version

async variable call control

A replacement for your setImmediate / setTimeout calls.

Installation

npm install --save set-asap

API

setAsap( fn: function [, maxTime: number[, minTime: number ]]) => id: number

clearAsap( id ) => bool

Usage example

es6

import { setAsap, clearAsap } from 'set-asap'

function doSomethingHeavy () {
  for ( var i = 0; i < 3000000; i++ ) {}
}

for ( var i = 0; i < 300; i++ ) {
  setAsap( doSomethingHeavy )
}

es5

var setAsap = require( 'set-asap' )
var clearAsap = setAsap.clearAsap

function doSomethingHeavy () {
  for ( var i = 0; i < 3000000; i++ ) {}
}

for ( var i = 0; i < 300; i++ ) {
  setAsap( doSomethingHeavy )
}

FAQ

What is this?

This module provides a timer method for running variable async calls.

What is a timer method?

Timer async methods are the API methods which interact with the next ticking stack. Examples:

Why did you brought this up?

Javascript doesn't always have great performance on all engines, thats a fact. (V8 Rockkkssss, hell yeah) Specially on browsers, since they have to share the same JS process with the DOM rendering/draw.

Besides, Javascript is meant to be non-blocking IO driven but if you fill up the next tick stack it will act as IO blocking.

Wait, why does that happen?

Under the hood, timer async methods just place up the function provided by the developer at the end of an array.

When the engine has nothing to do, it just picks up the first one that is eligible to run and starts its execution, thats also why setTimeout and setInterval calls doesn't have 100% time accuracy.

If the current execution or the others holding on stack are meant to call up more, you will ending up filling the next tick stack, resulting in a blocking IO scenario.

And whats bad on filling up the next tick stack?

On Node.JS

If you fill up your next tick stack and it is serving an HTTP service, the server will take longer to start handling new requests, because it uses the the same timer methods.

Browser

Browsers use Javascript to handle UI redrawing, which means that if you block the engine, the UI will crash while handling all the ticking calls you got on.

Can you give me an example on how to block the engine?

sync

while ( 1 ) {}

async

(function runMySelf () {
  setInterval( runMySelf, 4 )
})()
<img src="http://g.recordit.co/P88YayHz01.gif" />

How does this fixes this issue?

You won't block the IO, you don't want to, but it could happen whenever your code has lot of things to handle, this method is a mixture between the setImmediate and setTimeout, but instead of a fixed timing, it places your call in a dynamic window without respecting priority.

This method allows the engine to handle other resources on the spare time.

Could you please represent it on a graphical way?

If you meant terminal way, yes. =D

Legend:

Imagine a case where I want to fill 9 executions on the next second:

Case with setImmediate

for ( var i = 1; i <= 9; i++ ) {
  setImmediate( () => null )
}
123456789---------------------

Case with setTimeout

for ( var i = 1; i <= 9; i++ ) {
  setTimeout( () => null, 500 )
}
--------------123456789------

Case with setAsap

for ( var i = 1; i <= 9; i++ ) {
  setAsap( () => null, 1000, 50 )
}
---71--4--5-----9-6---2--3--8-

License

Available throught the GPL-3.0 LICENSE. Copyright (C) 2016 - José Moreira