Awesome
SdkGenny
SdkGenny is a library for generating C++ compatible SDKs for third party applications.
Installation
This project uses CMake. Just get the include/
and src/
dirs integrated into your project in some way. The only dependency is on PEGTL
which is only necessary if you're using the included parser.
Usage
Here is a short example of how to use SdkGenny. This does not showcase every feature. For more examples check the examples/
directory.
#include <sdkgenny.hpp>
int main(int argc, char* argv[]) {
// Make an SDK generator.
sdkgenny::Sdk sdk{};
// Get the global namespace for the SDK.
auto g = sdk.global_ns();
// Add some basic types to the global namespace.
g->type("int")->size(4);
g->type("float")->size(4);
// Make an actual namespace.
auto ns = g->namespace_("foobar");
// Make a class in the namespace.
auto foo = ns->class_("Foo");
// Add some members.
foo->variable("a")->type("int")->offset(0);
foo->variable("b")->type("float")->append();
// Make a subclass.
auto bar = ns->class_("Bar")->parent(foo);
// Add a member after 'b'.
bar->variable("c")->type("int")->append();
// Generate the SDK to the "usage_sdk" folder.
sdk.generate(std::filesystem::current_path() / "usage_sdk");
return 0;
}
Will produce the following 2 files
foobar/Foo.hpp
#pragma once
namespace foobar {
#pragma pack(push, 1)
class Foo {
public:
int a; // 0x0
float b; // 0x4
}; // Size: 0x8
#pragma pack(pop)
}
foobar/Bar.hpp
#pragma once
#include ".\Foo.hpp"
namespace foobar {
#pragma pack(push, 1)
class Bar : public Foo {
public:
int c; // 0x8
}; // Size: 0xc
#pragma pack(pop)
}
Projects
- REFramework by @praydog - A mod framework for Resident-Evil 2
- GlacierGenny by @praydog - An SDK generator for HITMAN3
- UE4Genny - An SDK generator for Unreal Engine 4 games
- luagenny - Lua bindings & utilities for sdkgenny
- REGenny - A reverse engineering tool to interactively reconstruct structures