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GOAP for Unity

A robust, multi-threaded Goal Oriented Action Planning (GOAP) system designed for Unity, empowering developers to create complex AI behaviors with ease.

This library, a successor to the one used in Basher Beatdown, brings enhanced performance and flexibility to game AI development.

Screenshot of Demo

Key Features

Installation

Integrate GOAP into your Unity project using one of the following methods:

https://github.com/crashkonijn/GOAP.git?path=/Package#2.1.22

Node Viewer

Visualize your GOAP nodes and their interactions with our intuitive Node Viewer.

Screenshot of NodeViewer

Documentation and Examples

References