Home

Awesome

The STOP Language

The time has come. Stomp your elephant<sup>1</sup> feet on over, grab a cup of your favorite joe<sup>2</sup>, and come see<sup>3</sup> the final word in programming language design. You'll be ready to shower this ultimate language with your finest gems<sup>4</sup>.

STOP<sup>5</sup> is a truely modern language drawing all the benefits of old while excising their misinformed choices. STOP is founded on the principles of simplicity, clarity, and compactness. To meet these goals, STOP provides a small set of easily understood commands, only the essential set of types, and a unified state handler. STOP is a deque-based<sup>6</sup>, functional<sup>7</sup> programming language.

Machine Model

A STOP machine is simple: a program is made of a list of commands and an instruction pointer. The instruction pointer starts with the first command and progresses forward, one command at a time, until it advances beyond the end of the list of commands.

In order to provide maximal effectiveness for developers, some commands move the instruction pointer in unique ways thus allowing for iteration or code reuse. Because the nature of a problem is not always known ahead of time, some commands are able to modify the set of commands. While the previous statement may make some feel uneasy, rest assured that the deque-based model that STOP is built on guarantees that commands are added in well-defined and expected locations. Note that the instruction pointer always references the command that is currently being evaluated and which is not being evaluated as part of the evaluation of a reference.

Each command has four parts: an optional label, a name, a set of arguments, and an optional comment. These parts are delimited by whitespace and, in order to avoid debate on which type of whitespace<sup>8</sup> is best, the only valid whitespace character is the space character. Any amount of whitespace is possible before a command, after a command, or between the various parts of a command.

The canonical form of a command is

(LABEL) NAME [data1 data2 data3...] [; Comment]

Labels and command may contain the uppercase letters A-Z and the hyphen - but may not begin or end with a hyphen.

The data in each command is evaluated sequentially left to right at the time the command is executed.

Types

STOP has only a few types:

UNDEFINED

An undefined value.

Number

A numeric type. Numbers follow<sup>9</sup> the IEEE-754 standard. A common number format for all numbers greatly simplifies arithmetic logic. There is no need to worry about signed/unsigned mismatch<sup>10</sup> or integer to floating point conversion.

Numbers follow the patterns that a rational person would expect. Here are some example numbers:

STOP additionally supports the following special numbers:

String

Strings in STOP are far simpler<sup>11</sup> than in other languages. Strings are immutable sequences of UTF-16 code units and are delimited with ". All characters are supported within strings including the " character itself with proper encoding.

Here are some sample strings:

List

Lists are immutable ordered structures which contain zero or more values. Each item in a list can be any STOP type. Lists are so fundamental to writing interesting and useful programs that their existence is often times implied.

Some example lists:

Reference

The last data type is the one which makes STOP such a powerful language. References allow commands to accept the values returned by other commands and so enable functional<sup>12</sup> composition across commands. References come in several different flavors<sup>13</sup> in order to meet the needs of complex, modern requirements.

Direct vs. Indirect

A direct reference references the value returned by a command directly. When a command directly references another command the other command is executed first and the result is used as one of the arguments to the initial command. For example, consider the program

NOOP 1  ; (1)
NOOP $0 ; (2)

Line (1) evaluates to 1. The second command, when evaluated, must first evaluate the direct reference $0: this causes the command at index 0 to be evaluated again and the reference is replaced by the result of that evaluation.

An indirect reference evaluates to a direct reference. These are useful when adding new commands to the program which themselves must reference other commands. Consider the program

NOOP "Don't copy" ; (1)
PUSH "NOOP" $0    ; (2)

When (2) is evaluated the direct reference is evaluated first and is replaced with the value "Don't copy" before the rest of the command is executed. The command which is pushed is therefore

NOOP "Don't copy"

However, it may be desirable to push a command that itself includes a direct reference. The way to accomplish this is with an indirect reference. Consider the program

NOOP "Don't copy"     ; (1)
PUSH "NOOP" $$0       ; (2)
PUSH "NOOP" "Do copy" ; (3)

In this program, when (2) is evaluated the indirect reference decays into a direct reference so that the command that is pushed is

NOOP $0

If it were evaluated at the end of the program it would reference the value of the command at index 0 and so would evaluate to "Do copy".

Absolute vs. Relative

References may either be absolute and refer to a specific command index or may be relative and refer to a command with respect to the current position of the instruction pointer or with respect to a label.

Absolute references always take an integer. If the referenced index is greater than the number of commands in the list then the index is interpreted as if it were taken MOD the number of commands. Here are some examples:

Similarly, relative commands take an integer which defaults to zero if omitted and which is interpreted MOD the number of commands. Here are some examples:

Special Relativity

Because referencing the value of the current command or instruction pointer is never useful - it will lead to an infinite loop - there are six special relative references. They are:

Standard input

References pull data from one location to the current command but sometimes data from outside the program is needed. The $stdin reference reads STOP values from the standard input stream. It is always an absolute reference.

Truthiness

An explicit Boolean data type is unnecessary in STOP because of the existence of truthiness. A value is truthy if it is non-empty. If it is empty then it is falsey. The falsey values are

Equality

Two STOP values are equal if they have the same type and the same value. Two lists are equal if they have the same length and if each element of one is equal to the corresponding element of the other. NAN is unequal to everything, including itself.

Commands

ADD value1 value2 [...valueN]

The ADD command requires at least two values and will add them together with addition being defined depending on the types of the values. Values are added left to right.

If value1 and value2 are both lists then value2 is concatenated to value1. Otherwise, if value2 ia not a list then it is appended to value1.

If value2 is a list then value1 is added to each element of value2. Otherwise, if either value1 or value2 is UNDEFINED then the result is UNDEFINED.

If both values are numbers they are added numerically. Otherwise the values are coverted to strings and concatenated.

ADD 1 1 ; Returns 2

ALTER string number

The ALTER command moves the first label with the given name in the list of commands to the specified command index. The command takes a string or UNDEFINED for the label's name and an integer representing the index to which the label will be moved. If the label's name is UNDEFINED then the label is removed. If the label does not yet exist, it is added.

The index is interpreted MOD the number of commands.

This command returns UNDEFINED.

ALTER "TEST" 1 ; Moves the label "TEST" to be the second command

AND [value1 value2...]

The AND command requires will AND values together with AND being defined depending on the types of the values. Values are ANDed left to right.

Providing the command no arguments is equivalent to providing the command with a single undefined argument.

If the command is provided a single argument then the result is whether the argument is truthy.

If the left and right values are lists then the result is the intersection of the two lists.

If the left and right values are numbers then the result is the bitwise AND of the two numbers.

Otherwise the operation returns 1 if all values are truthy and 0 otherwise.

AND 5 3 ; Returns 1

ASNUMBER [value]

The ASNUMBER command casts its argument to a number if it is not already a number.

If the value is missing, UNDEFINED, or a list then the result is NAN.

If the value is a string and that string is parsable as a STOP number then the result is the parsed number.

ASNUMBER "123" ; Returns 123

ASSTRING [value]

The ASSTING command casts its argument to a string if it is not already a string.

ASSTRING 123 ; Returns "123"

DIV value1 value2 [...valueN]

The DIV command requires at least two values and will divide with division being defined depending on the types of the values. Values are divided left to right.

If any value is UNDEFINED then the result is undefined.

If any value is not a number then the result is NAN.

Otherwise the values are divided arithemtically.

The result of all other data type combinations is not a number.

DIV 18 6 ; Returns 3

EJECT

The EJECT command takes no arguments and removes the last command in the list of commands.

EJECT ; Removes the last command

EQUAL value1 value2 [...valueN]

The EQUAL command requires at least two values and returns 1 if all of its arguments are equal and 0 otherwise.

EQUAL 1 1 ; Returns 1

ERROR [value1 value2...]

The ERROR command converts its values into strings that can be interpreted by STOP and outputs them as a single line to standard error.

ERROR "Oh" "teh" "noes" ; Outputs '["Oh", "teh", "noes"]'

FLOOR value

The FLOOR command performs returns the nearest integer less than the given value. Non-numeric values are treated as NAN.

FLOOR 3.2 ; Returns 3

GOTO string [condition]

The GOTO command moves the instruction pointer to the first label with the given name in the list of commands if an optional condition is truthy. The command takes a string for the label's name or, alternatively, an integral index of the instruction to jump to. Indices are interpreted MOD the number of commands so that -1 represents the last command. If the condition is not provided then it is assumed to be truthy. If the condition is falsey then this command does not move the instruction pointer.

This command returns UNDEFINED.

GOTO "TEST" ; Jumps to the label "TEST"

INJECT string [value1 value2...]

The INJECT command takes a command name and a set of values to use as the arguments for the new command. The command is inserted as the last command in the set of commands.

Indirect references in the set of values decay into direct references.

INJECT "GOTO" "TEST" ; Inserts the command GOTO "TEST" as the last command

ITEM list|string number

The ITEM command takes a single list or string and an nonnegative number representing an index and returns the value at that index.

If the index is out of range then UNDEFINED is returned.

ITEM [1, 2, 3] 2 ; Returns 3

LENGTH list|string

The LENGTH command takes a single list or string and returns the number of elements in that list or string.

LENGTH [1, 2, 3] ; Returns 3

LESS value1 value2 [...valueN]

The LESS command requires at least two values and returns 1 if each argument is less than all arguments to its right and 0 otherwise.

If all values are numbers then they are compared numerically.

If all values are strings then they are compared alphabetically.

Otherwise the result is 0.

Strings are compared alphabetically.

LESS 3 2 1 ; Returns 1

MOD value1 value2 [...valueN]

The MOD command requires at least two values and will mod them with modulus being defined depending on the types of the values. Values are modded left to right.

If any value is UNDEFINED then the result is undefined.

If any value is not a number then the result is NAN.

Otherwise the values are modded arithemtically.

The result of all other data type combinations is not a number.

MOD 18 5 ; Returns 3

MUL value1 value2 [...valueN]

The MUL command requires at least two values and will multiple them together with multiplication being defined depending on the types of the values. Values are multiplied left to right.

If any value is UNDEFINED then the result is undefined.

If the right value is a nonnegative integer and the left value is a string or list then the left value is repeated according to the right value.

If the left value is a list or a string and the right value is a nonnegative integer then the list or string is concatenated with itself the specified number of times.

If all values are numbers then they are multiplied arithemtically.

Otherwise, if any value is not a number then the result is NAN.

MUL 4 5 ; Returns 20

NEQUAL value1 value2 [...valueN]

The NEQUAL command requires at least two values and returns 0 if any of its arguments are equal to any of its other arguments and 1 otherwise.

NEQUAL 1 1 ; Returns 0

NOOP [value1 value2...]

The NOOP command returns its arguments. If no arguments are provided then the command returns UNDEFINED. If a single argument is provided then it is returned unchanged. If more than one argument is provided then they are returned as a list.

NOOP 1 "one" [1] ; Returns [1, "one", [1]]

NOT [value1 value2...]

The NOT command requires will NOT values together with NOT being defined depending on the types of the values. Values are NOTed left to right.

Providing the command no arguments is equivalent to providing the command with a single undefined argument.

If the command is provided a single finite number then the result is the bitwise inverse of the number. The number is interpreted as a 32-bit number in two's complement format.

If the command is provided a single argument that is not a finite number then the result is whether the argument is falsey.

If the left and right values are lists then the result is the set of elements in the left list that do not also exist in the right list.

Otherwise the operation returns 0.

NOT 1 ; Returns 0

OR [value1 value2...]

The OR command requires will OR values together with OR being defined depending on the types of the values. Values are ORed left to right.

Providing the command no arguments is equivalent to providing the command with a single undefined argument.

If the command is provided a single argument then the result is whether the argument is truthy.

If the left and right values are lists then the result is the union of the two lists with only distinct elements returned.

If the left and right values are numbers then the result is the bitwise OR of the two numbers.

Otherwise the operation returns 1 if any of the values are truthy and 0 otherwise.

OR "one" "two" ; Returns 1

POP

The POP command takes no arguments and removes the first command in the list of commands.

POP ; Removes the first command

PUSH "command" [value1 value2...]

The PUSH command takes a command name and a set of values to use as the arguments for the new command. The command is inserted as the first command in the set of commands.

Indirect references in the set of values decay into direct references.

PUSH "GOTO" "test" ; Inserts the command GOTO "test" as the first command

SHIFT value [amount]

The SHIFT command takes a value and optionally an integer amount to shift by, defaulting to 1. Positive amounts shift the value to the left and negative shift the value to the right. Lists and strings are shifted by rotating the items or characters by the given amount. UNDEFINED and non-finite numbers always shift to themselves. Finite numbers are treated as 32-bit two's complement numbers and are shifted bitwise. Right shifts preserve sign.

SHIFT 1 2 ; Returns 4
SHIFT 2 -1 ; Returns 1
SHIFT "test" ; Returns "estt"

SUB value1 value2 [...valueN]

The SUB command requires at least two values and will subtract them from one another with subtraction being defined depending on the types of the values. Values are subtracted left to right.

If any value is UNDEFINED then the result is undefined.

If the right value is a list of nonnegative integers and the left value is a string or list then the right value is interpreted as a set of indices to remove from the left value.

If all values are numbers then they are multiplied arithemtically.

Otherwise, if any value is not a number then the result is NAN.

SUB 1 2 ; Returns -1

WRITE [value1 value2...]

The WRITE command converts its values into strings that can be interpreted by STOP and outputs them as a single line to standard out.

WRITE "Hello world" ; Outputs '"Hello world"'

License

The STOP language is open-sourced software licensed under the MIT license

Contributing

Submit a pull request. If you don't receive a response within a week, send a mail to colinjeanne@hotmail.com.