Awesome
<!-- [![Jai](https://github.com/colinbellino/sokol-jai/actions/workflows/main.yml/badge.svg)](https://github.com/colinbellino/sokol-jai/actions/workflows/main.yml) -->Auto-generated Jai bindings for the sokol headers.
To include sokol in your project you can copy the sokol directory.
BUILD
Supported platforms are: Windows, macOS, Linux (with X11)
On Linux install the following packages: libglu1-mesa-dev, mesa-common-dev, xorg-dev, libasound-dev (or generally: the dev packages required for X11, GL and ALSA development)
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First build the required static link libraries:
cd sokol # on macOS: ./build_clibs_macos.sh # on Linux: ./build_clibs_linux.sh # on Windows with MSVC (from a 'Visual Studio Developer Command Prompt') build_clibs_windows.cmd cd ..
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Create a build directory and cd into it:
mkdir build cd build
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Build and run the samples:
jai ../examples/first.jai - clear jai ../examples/first.jai - triangle jai ../examples/first.jai - offscreen jai ../examples/first.jai - blend jai ../examples/first.jai - debugtext-print jai ../examples/first.jai - saudio jai ../examples/first.jai - fontstash-sapp jai ../examples/first.jai - sgl-context-sapp
By default, the backend 3D API will be selected based on the target platform:
- macOS: Metal
- Windows: D3D11
- Linux: GL
To force the GL backend on macOS or Windows, build with
-GL
:jai ../examples/first.jai - clear -GL
The
clear
sample prints the selected backend to the terminal:jai ../examples/first.jai - clear -GL >> using GL backend