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Subsurface Lighting (PreIntegrated LUT and Spherical Gaussian)

Pre-Integrated Skin with curve approximate and LUT<br> http://simonstechblog.blogspot.com/2015/02/pre-integrated-skin-shading.html

DiffusionProfile by UE4 SeparableSSS<br> https://www.shadertoy.com/view/NdBGDz

Spherical Gaussian Subsurface<br> https://therealmjp.github.io/posts/sss-sg/

Comparison<br> Image