Awesome
Subsurface Lighting (PreIntegrated LUT and Spherical Gaussian)
Pre-Integrated Skin with curve approximate and LUT<br> http://simonstechblog.blogspot.com/2015/02/pre-integrated-skin-shading.html
DiffusionProfile by UE4 SeparableSSS<br> https://www.shadertoy.com/view/NdBGDz
Spherical Gaussian Subsurface<br> https://therealmjp.github.io/posts/sss-sg/
Comparison<br>