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MilkyTrackerX

NOTE: nearly all features of MilkyTrackerX have been incorporated upstream in Milkytracker. Please follow developments there (specifically releasecandidate 1.05)

<img src="res/milkytrackerX.png"/> <img src="res/milkytrackerX.gif" width="100%"/>

Q: What are the differences between MilkyTrackerX and MilkyTracker?

A: MilkyTrackerX is basically a build of mainline MilkyTracker, but with new gridsequencer-like features & UX-changes, new keyboard shortcuts, sample-editor scripting, ASCIISTEP16 liveperforming and different default settings on top of it (a 'better' (opiniated) milkytracker workflow).

Q: where's the issue tracker?

A: To keep things central, use the official issue-tracker and mention 'MilkyTracker X build'

Download MilkyTrackerX:

https://github.com/coderofsalvation/MilkyTrackerX/releases/tag/v1.04.00

Download scripts

<img src="https://user-content.gitlab-static.net/40da125e4044bbd68b90204ee2419c246377730a/68747470733a2f2f757365722d696d616765732e67697468756275736572636f6e74656e742e636f6d2f3138303036382f3138363935393730352d32366636393438622d616466392d343138622d383061612d3435643664343130643337652e706e67" width="100%"/>

NOTE #1: These are just examples, and might (not) work on your system. Sometimes scripts need external applications, so check your console for error messages.

NOTE #2: scripts for windows usually end with .ps1 or .bat

Video demo: easy chords/arps recording

MilkyTrackerX esily record chords and arps

Video demo: soundgrain integration

MilkyTrackerX soundgrain integration

Video demo: csound integration

MilkyTrackerX csound integration

Video demo: realtime / custom sampler howto

MilkyTrackerX realtime / custom sampler howto

Video demo: dev brainstorm session

MilkyTrackerX dev brainstorm session

Background

Q: Why a tracker? We have DAW's which supports 1001 things'n'plugins these days.

A: Well good luck with that: 1001 things'n'plugins easily become a burden for productivity. This is where sample-trackers shine since the late 80s. Samples & all-in-one-screen-UX are first-class-citizens, which introduces the up/downside of stronger separation between sounddesign and composition.