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Untree: Undoing tree for fun and profit

Untree inverts the action of tree by converting tree diagrams of directory structures back into directory structures. Given a directory structure, tree produces a tree diagram, and given a tree diagram, untree produces a directory structure.

Let's say you have the following directory structure, created by running tree in the root of this project:

<pre><font color="#75A1FF"><b>.</b></font> ├── Cargo.lock ├── Cargo.toml ├── <font color="#75A1FF"><b>inputs</b></font> │   └── test1.tree ├── <font color="#75A1FF"><b>lib</b></font> │   ├── either.rs │   ├── errors.rs │   ├── functions.rs │   ├── mod.rs │   ├── more_context.rs │   ├── path_action.rs │   └── types.rs ├── LICENSE.txt ├── <font color="#75A1FF"><b>media</b></font> │   ├── <font color="#F580FF"><b>image1.png</b></font> │   └── <font color="#F580FF"><b>image2.png</b></font> ├── README.md └── <font color="#75A1FF"><b>src</b></font> └── main.rs </pre>

untree can create a mirror that directory structure, just based on that input:

tree | untree --dir path/to/output/dir

Here, test is the destination directory where untree is supposed to create files. Now, if we tree the newly created directory, we can see that it has the same structure as the repository:

<pre><font color="#75A1FF"><b>path/to/output/dir</b></font> ├── Cargo.lock ├── Cargo.toml ├── <font color="#75A1FF"><b>inputs</b></font> │   └── test1.tree ├── <font color="#75A1FF"><b>lib</b></font> │   ├── either.rs │   ├── errors.rs │   ├── functions.rs │   ├── mod.rs │   ├── more_context.rs │   ├── path_action.rs │   └── types.rs ├── LICENSE.txt ├── <font color="#75A1FF"><b>media</b></font> │   ├── <font color="#F580FF"><b>image1.png</b></font> │   └── <font color="#F580FF"><b>image2.png</b></font> ├── README.md └── <font color="#75A1FF"><b>src</b></font> └── main.rs 4 directories, 15 files</pre>

untree can also read in the tree from an input file, or you can paste it in directly since it accepts input from standard input:

Screenshot of untree running on input from stdin. The generated file was placed in path/to/output/dir

Motivating untree

I've noticed that in the past I've had to recreate directory structures in order to answer questions or run tests on the directory. For example, this question asks about ignoring certain kinds of files, and it provides a directory structure as reference.

The files themselves aren't provided, nor do they need to be, but the directory structure itself is relevant to the question.

untree allows you to replicate the structure of a directory printed with tree, making it easy to answer questions about programs that traverse the directory tree. This means that untree is also good for quickly creating directory structures for the purpose of mocking input to other programs.

Using untree as a library

You can use untree as a library if you need that functionality included in your program. In order to create a tree, invoke [create_tree] with the given directory, Lines buffer, and options.

These options are very simple - there's [UntreeOptions::verbose], which will tell [create_tree] and [create_path] to print out any directories or files that were created when set, and [UntreeOptions::dry_run], which will print out any directories or files without actually creating them (dry_run implies verbose).

Below is an example usage:

use untree::*;
use std::io::{BufRead, BufReader, stdin, Lines};

let options = UntreeOptions::new()
    .dry_run(true)   // Set dry_run to true
    .verbose(true);  // Set verbose to true
let lines = BufReader::new(stdin()).lines();

create_tree("path/to/directory", lines, options)?;

# Ok::<(), Error>(())

Additional functions include

The primary error type used by untree is [Error], which holds information about a path and the action being done on it, in addition to the normal error information provided by io::Error.

User testimonials

When asked about untree, my friend said:

I retroactively want that for my time trying to get Conan to work. It woulda made certain things just a little less painful.

some guy (He asked to be referred to as "some guy")

Comments, feedback, or contributions are welcome!

I'm in the progress of learning rust, so any feedback you have is greatly appreciated! Also, if untree is useful to you, please let me know!