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EquilibriumEngine-CSharp

Equilibrium Engine is a data-oriented C# game engine that takes advantage of ECS pattern followed by Hot-Reloading of your libraries and shaders which allows you to quickly iterate on different aspects of your projects.

<p align="center"> <img src="docs/home.png"> </p>

Features

clang is the primarily supported compiler

Hot-Reloading of scripts

https://user-images.githubusercontent.com/105135724/235317402-0e627dac-ebef-4d71-be15-945d80b81c03.mp4

Hot-Reloading of shaders

https://github.com/clibequilibrium/EquilibriumEngine-CSharp/assets/105135724/a88acfb0-2bcf-4ce5-8088-3062fe7b1ac8

Entity inspector

https://user-images.githubusercontent.com/105135724/235317410-f22d20b0-b4b6-4341-bb0d-43e91609e112.mp4

<p align="center"> <img src="docs/inspector.png"> </p>

Usage

To get started on Windows

You might need to install NET 7.0 SDK

Screenshots

<p align="center"> <img src="docs/city.png"> </p> <p align="center"> <img src="docs/room.png"> </p>