Awesome
:cloud: Satellite Cloud Generator
:star: NEW: This tool has been featured in the 📺 first episode of the satellite-image-deep-learning podcast! :star:
A PyTorch-based tool for simulating clouds in satellite images.
This tool allows for generating artificial clouds in an image using structural noise, such as Perlin noise; intended for applications where pairs of clear-sky and cloudy images are required or useful. For example, it can be used to generate training data for tasks such as cloud detection or cloud removal, or simply as a method of augmentation of satellite image data for other tasks.
The images must be in shape (channel, height, width)
or (batch, channel, height, width)
and are also returned in that format.
Open Access Journal
This tool is accompanied by the open access publication at https://www.mdpi.com/2072-4292/15/17/4138.
If you found this tool useful, please cite accordingly:
@Article{rs15174138,
author = {Czerkawski, Mikolaj and Atkinson, Robert and Michie, Craig and Tachtatzis, Christos},
title = {SatelliteCloudGenerator: Controllable Cloud and Shadow Synthesis for Multi-Spectral Optical Satellite Images},
journal = {Remote Sensing},
volume = {15},
year = {2023},
number = {17},
article-number = {4138},
url = {https://www.mdpi.com/2072-4292/15/17/4138},
issn = {2072-4292},
doi = {10.3390/rs15174138}
}
Installation
pip install git+https://github.com/strath-ai/SatelliteCloudGenerator
and then import:
import satellite_cloud_generator as scg
cloudy_img = scg.add_cloud_and_shadow(clear_img)
:gear: Usage
Basic usage, takes a clear
image and returns a cloudy
version along with a corresponding channel-specific transparency mask
:
cloudy, mask = scg.add_cloud(clear,
min_lvl=0.0,
max_lvl=1.0
)
...resulting in the following:
The min_lvl
and max_lvl
control the range of values of the transparency mask
.
Generator Module
You can also use a CloudGenerator
object that binds a specific configuration (or a set of configurations) with the wrapped generation methods:
my_gen=scg.CloudGenerator(scg.WIDE_CONFIG,cloud_p=1.0,shadow_p=0.5)
my_gen(my_image) # will act just like add_cloud_and_shadow() but will preserve the same configuration!
Selected Features (There's more! Scroll down for full list)
Apart from synthesizing a random cloud, the tool provides several additional features (switched on by default) to make the appearance of the clouds more realistic, inspired by (Lee2019).
1. Cloud Color
The cloud_color
setting adjusts the color of the base added cloud based on the mean color of the clear ground image. (Disable by passing cloud_color=False
)
2. Channel Offset
Spatial offsets between individual cloud image channels can be achieved by setting channel_offset
to a positive integer value. (Disable by passing channel_offset=0
)
3. Blur-Under-the-Cloud
Blurring of the ground image based on the cloud thickness can be achieved by adjusting the blur_scaling
parameter (with 0.0
disabling the effect). (Disable by passing blur_scaling=0
)
:warning: The blur operation significantly increases memory footprint (caused by the internal
unfold
operation).
Summary of Parameters
def add_cloud_and_shadow(input,
max_lvl=(0.95,1.0),
min_lvl=(0.0, 0.05),
channel_magnitude=None,
shadow_max_lvl=[0.3,0.6],
clear_threshold=0.0,
noise_type = 'perlin',
const_scale=True,
decay_factor=1,
locality_degree=1,
channel_offset=2,
channel_magnitude_shift=0.05,
blur_scaling=2.0,
cloud_color=True,
return_cloud=False
):
""" Takes an input image of shape [batch,channels,height, width]
and returns a generated cloudy version of the input image, with additional shadows added to the ground image"""
Argument | Description | Default value |
---|---|---|
input (Tensor) | input image in shape [B,C,H,W] | |
max_lvl (float or tuple of floats) | Indicates the maximum strength of the cloud (1.0 means that some pixels will be fully non-transparent) | (0.95,1.0) |
min_lvl (float or tuple of floats) | Indicates the minimum strength of the cloud (0.0 means that some pixels will have no cloud) | (0.0, 0.05) |
channel_magnitude (Tensor) | (optional) cloud magnitudes in each channel, shape [B,C,1,1] | None |
clear_threshold (float) | An optional threshold for cutting off some part of the initial generated cloud mask | 0.0 |
shadow_max_lvl (float) | Indicates the maximum strength of the cloud (1.0 means that some pixels will be completely black) | [0.3,0.6] |
noise_type (string: 'perlin', 'flex') | Method of noise generation (currently supported: 'perlin', 'flex') | 'perlin' |
const_scale (bool) | If True, the spatial frequencies of the cloud/shadow shape are scaled based on the image size (this makes the cloud preserve its appearance regardless of image resolution) | True |
decay_factor (float) | decay factor that narrows the spectrum of the generated noise (higher values, such as 2.0 will reduce the amplitude of high spatial frequencies, yielding a 'blurry' cloud) | 1 |
locality degree (int) | more local clouds shapes can be achieved by multiplying several random cloud shapes with each other (value of 1 disables this effect, and higher integers correspond to the number of multiplied masks) | 1 |
channel_offset (int) | optional offset that can randomly misalign spatially the individual cloud mask channels (by a value in range -channel_offset and +channel_offset) | 2 |
blur_scaling (float) | Scaling factor for the variance of locally varying Gaussian blur (dependent on cloud thickness). Value of 0 will disable this feature. | 2.0 |
cloud_color (bool) | If True, it will adjust the color of the cloud based on the mean color of the clear sky image | True |
return_cloud (bool) | If True, it will return a channel-wise cloud mask of shape [height, width, channels] along with the cloudy image | True |