Awesome
๐ค Setup Godot
Setup Godot for use with (or without) .NET on macOS, Windows, and Linux CI/CD runners.
- โ Installs Godot 4.x
- โ Optionally installs export templates.
- โ C# supported using .NET version of Godot.
- โ Versions without .NET are also supported.
- โ Installs Godot directly on the CI/CD runner.
- โ Caches Godot and export template installation for speedier workflows.
- โ
Adds environment variables (
GODOT4
,GODOT
) to the system path. - โ Runs on macOS Github Actions runner.
- โ Runs on Windows Github Actions runner.
- โ Runs on Ubuntu Github Actions runner.
Godot 3.x and below are not supported.
Usage
Example workflow:
name: ๐ฅ Status Checks
on: push
jobs:
tests:
name: ๐ Evaluate on ${{ matrix.os }}
runs-on: ${{ matrix.os }}
strategy:
# Don't cancel other OS runners if one fails.
fail-fast: false
matrix:
# Put the operating systems you want to run on here.
os: [ubuntu-latest, macos-latest, windows-latest]
env:
DOTNET_CLI_TELEMETRY_OPTOUT: true
DOTNET_NOLOGO: true
defaults:
run:
# Use bash shells on all platforms.
shell: bash
steps:
- uses: actions/checkout@v3
name: ๐งพ Checkout
- uses: actions/setup-dotnet@v3
name: ๐ฝ Setup .NET SDK
with:
# Use the .NET SDK from global.json in the root of the repository.
global-json-file: global.json
- name: ๐ฆ Restore Dependencies
run: dotnet restore
- uses: chickensoft-games/setup-godot@v1
name: ๐ค Setup Godot
with:
# Version must include major, minor, and patch, and be >= 4.0.0
# Pre-release label is optional.
version: 4.0.0-beta16 # also valid: 4.0.0.rc1 or 4.0.0, etc
# Use .NET-enabled version of Godot (the default is also true).
use-dotnet: true
# Include the Godot Export Templtes (the default is false).
include-templates: true
- name: ๐ฌ Verify Setup
run: |
dotnet --version
godot --version
- name: ๐งโ๐ฌ Generate .NET Bindings
run: godot --headless --build-solutions --quit || exit 0
- name: ๐ฆบ Build Projects
run: dotnet build
# Do whatever you want!
Inputs
See action.yml for the complete guide to all of the action's inputs.
Specifying the Godot Version
The Godot version should be specified the same as any GodotSharp version string: e.g., 4.0.0-beta1
, 4.0.0-beta.16
, 4.0.0
, etc.
In place of a version, you can specify global
or global.json
to use the version of Godot specified by the project's global.json file.
- uses: chickensoft-games/setup-godot@v1
name: ๐ค Setup Godot
with:
version: global.json # use Godot version specified by global.json
For that to work, your project must have a global.json
file in the root directory with contents similar to the following.
{
"sdk": {
"version": "6.0.406",
"rollForward": "latestMinor"
},
"msbuild-sdks": {
"Godot.NET.Sdk": "4.0.0"
}
}
Important: If using a global.json file in your project, do not specify the version of the Godot.NET.Sdk in your project's .csproj
file. Note that Godot tends to add this back to your .csproj
file every time you save the Godot project, so discard those changes before committing to source control.
<Project Sdk="Godot.NET.Sdk"> <!-- GOOD -->
<Project Sdk="Godot.NET.Sdk/4.0.0"> <!-- BAD -->