Home

Awesome

	           _                   _
	       ___| |__   _____      _(_)_ __   __ _
	      / __| '_ \ / _ \ \ /\ / / | '_ \ / _` |
	     | (__| | | |  __/\ V  V /| | | | | (_| |
	      \___|_| |_|\___| \_/\_/ |_|_| |_|\__, |
	                                       |___/
	               https://chewing.im/

libchewing - The intelligent phonetic input method library

The Chewing (酷音) is an intelligent phonetic input method (Zhuyin/Bopomofo) and is one of the most popular choices for Traditional Chinese users. Chewing was inspired by other proprietary intelligent Zhuyin input methods on Microsoft Windows, namely Wang-Xin by Eten, Microsoft New Zhuyin, and Nature Zhuyin (aka Going). The Chewing developer maintains the project as a fully open-source effort, positioning it as a leading libre intelligent phonetic solution among major operating environments.

libchewing releases can be verified with the following OpenPGP public key

083B3CAB64267E5BAB7159673EF0C673DADCC30C Libchewing Signing Key <release@chewing.im>

or the following minisign public key

 RWRzJFnXiLZleAyCIv1talBjyRewelcy9gzYQq9pd3SKSFBPoy57sf5s

Status

1. System bridge integration

Chewing has been integrated into various input frameworks in Unix-like systems and even in Microsoft Windows and Android. On these systems, the Chewing package is typically divided into two parts: libchewing, which manages the actual character selection logic, and an input framework interface for display and preference settings.

2. support phonetic keyboard layout

3. External and unmerged projects

libchewing provides a straightforward API and design, enabling third-party projects to deploy innovative features. Here are some examples:

Build and Installation

Prerequisites

The following tools are used to build libchewing. Not all tools are necessary during building. For example, if the compiler you used is clang, gcc & Visual Studio are not needed. The versions listed here is the minimal version known to build libchewing. If any tools you use below this version, libchewing might not be built.

Build via CMake

Use the default preset:

cmake --preset default --install-prefix /usr
cmake --build build
cmake --build build -t test
cmake --build build -t install

Build the rust implementation:

cmake --preset rust-release --install-prefix /usr
cmake --build build
cmake --build build -t test
cmake --build build -t install

Check other supported presets:

cmake --list-presets

Cross-build

Define a cmake-toolchains file to cross-compile.

Example cross-build instructions:

cmake --preset default --toolchain arm-none-linux-gnueabi.cmake
cmake --build build

Build on Windows with Build Tools for Visual Studio 2022

To build libchewing on Windows and link to other program build from MSVC, you need to use the MSVC toolchain. To install the build environment:

Open admin prompt cmd.exe

winget install Microsoft.VisualStudio.2022.BuildTools
winget install Ninja-build.Ninja
winget install Kitware.CMake
winget install Rustlang.Rustup

Optional development tools

winget install Git.Git
winget install VSCodium.VSCodium

Reboot, then open Visual Studio Installer and install C/C++ components.

Open x64 Native Tools Command Prompt for VS 2022

rustup default stable
cmake -G Ninja --preset rust

Now you have the build environment for libchewing. You can follow the installation steps to build with cmake.

Build on macOS

To build libchewing on macOS, you will need tools listed in the requirements. Since macOS does not ship with these tools, building them from source can be a tricky task.

A simple way to install these tools is through Homebrew, a package manager for macOS. Once Homebrew is installed, run the following commands to install the tools you need:

brew install cmake
brew install rustup
rustup default stable

Minimum Supported Rust Version

To ensure libchewing can be built on various Linux distributions, we use the minimum rust version available from major distributions' next release branch. Data source: https://repology.org/project/rust/versions

Usage

Chewing enables users to input Chinese by its pronunciation, using either Bopomofo/Zhuyin or Hanyu pinyin. It also supports Chinese punctuation marks, as well as both normal and full-shape numbers and the English alphabet.

The following sections are based on the assumption that you are using the default configuration. This includes the default/DaChen Bopomofo keyboard layout on an en_US keyboard, along with the default key-binding.

Glossary

Preedit Buffer: This is the area where your typing is stored before being sent to the applications (such as Firefox) you are using.

Mode: This determines how Chewing responds to keyboard input.

Editing mode

This mode facilitates the typing of normal Chinese characters and punctuation and is typically the default working mode.

In this mode, alphanumeric characters and punctuation marks are interpreted as Bopomofo symbols or punctuation marks. When these symbols form Chinese characters, the system chooses the most appropriate character based on the context in the preedit buffer.

Entering complete Chinese sentences is advantageous as it allows the system to perform auto-correction. To confirm the output, pressing Enter will commit the characters in the preedit buffer.

In case of errors, characters can be selected by moving the cursor with {Left} or {Right}, followed by pressing {Down} to enter Candidate Selection mode for word choice.

Auto-correction for a specific phrase can be overridden by pressing {Tab} at the end of the sentence.

Memorization of 2, 3, or 4-word phrases is possible by pressing {Ctrl-2}, {Ctrl-3}, or {Ctrl-4} at the phrase's end.

The behavior of the Shift key changes in this mode. Using Shift with an alphanumeric key outputs corresponding full-shape Chinese symbols if "Easy Symbol Input" is enabled, or outputs corresponding half-shape lowercase English alphabets if "Easy Symbol Input" is disabled.

For inputting Chinese symbols, aside from enabling "Easy Symbol Input" mode, pressing {Ctrl-1} or {`} opens a symbol selection dialog. After selecting the category, the {Down} key can be used to choose symbols as one would for characters.

Key binding   API name                   Functionality
-----------   --------                   -------------
Caps Lock     chewing_handle_Capslock    Toggle Temporary English sub-mode
Down          chewing_handle_Down        Enter Candidate Selection mode
Shift-Space   chewing_handle_ShiftSpace  Toggle Half/Full Shape sub-mode
Enter         chewing_handle_Enter       Commit the content in preedit buffer
                                         to active application window
Tab           chewing_handle_Tab         Break the auto-correction.
Ctrl-1        chewing_handle_CtrlNum     Open symbol selection dialog
Ctrl-2        chewing_handle_CtrlNum     Remember 2-word phrase.
Ctrl-3        chewing_handle_CtrlNum     Remember 3-word phrase.
Ctrl-4        chewing_handle_CtrlNum     Remember 4-word phrase.

Half/Full Shape sub-mode

This sub-mode is for inputting half-shape and full-shape characters. Half-shape characters are essentially normal English characters, while full-shape characters are stylized symbols that resemble English characters in a larger, more prominent format.

Key binding   API name                   Functionality
-----------   --------                   -------------
Shift-Space   chewing_handle_ShiftSpace  Toggle Half/Full Shape sub-mode

Temporary English sub-mode

This sub-mode is for temporary English inputting.

Key binding   API name                   Functionality
-----------   --------                   -------------
Caps Lock     chewing_handle_Capslock    Toggle Temporary English sub-mode

Candidate Selection mode

This mode is for choosing the candidate. It first displays the longest phrases that match the pronunciation, followed by progressively shorter phrases, down to single characters. Pressing {Down} cycles back to the longest phrases.

For example, after entering "w91o3g4" and pressing {Down}, Chewing displays the 3-word candidate "台北市". Pressing {Down} again shows the 2-word candidate "北市". Another press of {Down} brings up 1-word candidates "市" and "是". Pressing {Down} once more cycles back to the 3-word candidate "台北市".

Key binding   API name                   Functionality
-----------   --------                   -------------
Down          chewing_handle_Down        Next bunch of candidates in
                                         different length
Left          chewing_handle_Left        Previous page of candidates
Right         chewing_handle_Right       Next page of candidates
1, 2, ...0    chewing_handle_Default     Select 1st, 2nd, ... 10th candidate

Bypass mode

This mode is active whenever the preedit buffer is empty. It enables the use of movement keys (such as cursor keys and page up/page down) and popular key bindings (such as Ctrl-A, Ctrl-S).

For a brief overview of using the libchewing APIs, please refer to the simplified example in the file contrib/simple-select.c.

History

Libchewing is derived from the original Chewing input method, a module of XCIN that focuses on intelligent phonetic (Bopomofo/Zhuyin) processing and was initially intended for use with the X Window System. This input method module was developed by Lu-chuan Kung (lckung) and Kang-pen Chen (kpchen), and was sponsored by Tsan-sheng Hsu from Academia Sinica between 1999 and 2001.

However, the original authors eventually ceased the development of Chewing, and its strong coupling with XCIN limited its application in broader contexts. Additionally, there was a similar input method, bimsphone, which was included in the XCIN server. Like Chewing, bimsphone also lacked a convenient API for further development. In 2002, Jim Huang, along with others, formed the Chewing core team and extended the work of Kung and Chen. The Chewing core team renamed the project "New Chewing" to differentiate their work from the original. Nevertheless, the English name has remained "Chewing," which is recognized by various input method frameworks as well.

License

Except for the following source code, all other source code is licensed under the GNU LGPL v2.1 (Lesser General Public License v2.1), or (at your option) any later version. See "COPYING" for details:

Authors & Contact Information

See "AUTHORS" for details.