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Unity Boids Behavior on GPGPU
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Description:
Implement Boids simulation using Compute Shader.
Originally inspired by Joachim Ante at Unite Europe 2017 - C# job system & compiler Joachim showed how a boids simulation performance increases when using the new Job system, taking full advantage of the multi CPU/Core architecture
Instead of that,I make the GPU-based flocking system. Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance.
Platform
Windows