Home

Awesome

Arcana and Magic Items mod for Cataclysm: Dark Days Ahead and Cataclysm: Bright Nights

Arcana and Magic Items mod, formerly an in-repo mod during 0.C Experimental, and now maintained as a third-party repository by its author. Continually updating and expanding on its mechanics, expect regular updates.

Note that the key for spellcasting is not bound by default in CDDA nor in CBN, and must be set by the user. I would personally suggest ] as a good unused key, owing to its position near the bionics and mutation keys. Launcher users are advised to update this mod via deleting and re-installing in the launcher's mods section after updating their game, as the update game function does not touch third-party mods.

Focused principally on magical items as the name implies (the mod predating the current spell mechanics), with proper spells being a valuable, powerful tool that demands hunting monsters and learning of the Beyond moreso than simple scavenging. Magic is a primal, recently-developed resource tied to otherworldly monsters and unearthly phenomena, with those who came before leaving an impression on the region that can be uncovered through exploration, or via pursuing missions and interactions involving the handful of survivors still around by the time of the Cataclysm.

If you are using Dark Days Ahead, place the included Arcana folder in your data/mods folder. If you are using the Bright Nights fork, use the Arcana_BN folder instead. In either case it is recommended that, if updating the mod, to delete the older version of the folder rather than just dumping the new one onto the old one.

OPTIONAL: If you are using Arcana with Cataclysm++, Magiclysm, or a few other mods, the Patchmods folder has optional mods that allow the content of different mods to interact in more ways. These are NOT necessary for actual functionality even if you use both mods, and just add a few extra improvements. To use, copy the correct version (for DDA or BN, folder names will be marked as such) of the patchmod desired from the Patchmods folder into your data/mods folder. Then just include it during world generation, it will automatically be loaded after the two mods to be combined, due to requiring the relevant mods as prerequisites.

Links to Third-Party Mod Repos That Have Patchmods Available:

Stuff the BN version has that the DDA version lacks:

Stuff the DDA version has that the BN version lacks:

Arcana

Essence

Scenarios and Professions

Seeker of The Arcane

A scenario added to allow players a good way to dive right into Arcana. In it you are a visitor to one of the forgotten locations where practitioners of the arcane once lived. Each has an assortment of items, monsters, a powerful enemy at the end, and a unique item to be retrieved.

Urban Awakening

The second scenario added, allowing players another method of getting into the arcane, in more urban scenario. It allows an assortment of professions in the game already, Apprentice, and a few professions.

Item Dismantling

Stories Lost in Darkness: NPCs and Missions

In addition to discovering items and other hints as to what happened in the margins of society, in the days prior to and just after the Cataclysm, the player can uncover remnants of these near-extinct factions here and there. Some may be willing to work together with you, while others may be only one more threat to deal with.

In contact with the Refugee Center, a small holdout of the Cleansing Flame has established shelter in what was once a rural church. By seeking out the right people you can be led into contact with them, enabling missions to assist in their survival. And, perhaps, seeking out other allies along with getting a better understanding of what went on between these warring factions, along with a chance to finish unfinished business.

In addition, though the Keepers of The Oath had been driven nearly to extinction, at least one final member of their faith remains. Having since given up hope, it may be possible to encourage them to guide you along a path that may help humanity's chances of surviving. At least, that's what their order believes. Whether there's any truth to it is something no survivor of the cataclysm itself will be around to see, given the long-term machinations of those Beyond...

Monster Tweaks

Books

Apprentice's Notes
History of Alchemy
The Six Pillars
Sanguine Codex
The Cleansing Flame
Oaths to the Chalice
To Master the Unknown
A Story in Shadow
Lab Journal-Quinn
Strange Map
The Path of Sword And Hammer
The Path of Scourging Claws
Z-07 Engraved Plate

Spellcasting

One might happen to find scrolls of various sorts, or see hints of their recipes as your learn more about the arcane. If one hunts down monsters of otherworldly sort, you'll find various parts torn from their bodies, at first glance just exotic keepsakes to carve into morbid trophies. But with the right knowledge, each fragment carries anomalous properties associated with the Beyond that can be exploited. At first just a single-use surge of power, later those tokens of power can be used to create pattern scrolls.

Activating these scrolls will grant the user the ability to cast the spell associated with the monsterpart used to make it. Such spells are reasonably potent at low level, designed so that it's properly feasible to level them up via casting, and putting in the effort will be well-rewarded. Very few of them are traditional offensive spells, instead most are tools, focused towards surmounting a specific obstacle or filling a certain niche. These fatigue body and mind rather than consuming mana, expending a burst of stamina at first, with a prolonged exertion wearing down fatigue to discourage overuse.

Some of these pattern scrolls can even be found, though rarely and only in places where arcanists once practiced. Arcana favors craftable sources of spells, rewarding effort and risk rather than simply happening upon a spellbook via good RNG. Some of these pattern scrolls are even crafted in a more unusual manner, via taking a different type of scroll that serves a different purpose, and altering the magic it represents into something new, unknown until after the Cataclysm.

Later in the game, a well-prepared player can explore two competing paths can lead to entirely different forms of magic to learn. By restoring a lost relic, one can earn a varied skillset of powerful spells that properly draw on mana, geared towards surviving and furthering the goals of their new benefactor. Alternatively, one can complete a half-finished transhumanist experiment, gaining powerful mutations and learning spells that cast from HP, each of which is geared towards the combat-oriented role their mutations will nudge them towards.

Tools of The Trade

Offering Chalice
Silver Athame
Hammer of the Hunter
Blank scrolls
Silver Glyph

Major Items

Sanguine Codex
The Cleansing Flame
Oaths to The Chalice

Other Magical Items

Artifacts

Other Magic Items

Furniture

Misc

Here there be spoilers.

The Structures and their artifacts:

Strange Grove

Before the major factions of arcanists had gained the power they held as the Cataclysm loomed closer, there were the patient scholars of the Beyond. They used little more than glimpses through the cracks of the Veil, and slowly advanced their studies. Then one day, they were scattered to the four winds. The decaying, overgrown structure has left little evidence of what caused their downfall, and the monsters that infest it may well be the work of the instability the Cataclysm itself has caused. Some may have even returned to it at one point, picking through the ruin and leaving behind their own hidden knowledge. But the knowledge they brought with them allowed the other orders to flourish, and began the conflicts that would rage in the shadow of the imminent apocalypse.

Saguine Ruin

This was the sanctum of the Sanguine Order, where their most morbid rituals were practiced. There they sought the blood of humans, monsters, anything they could exploit to gain greater power and mastery over the arcane. Sometime before the cataclysm, they prepared their greatest ritual yet. They hunted for copies of a Summoner's Tome, comparing differences and gleaning info. They also stole away a sacred ring from some forgotten craftsman, forced to use it even though they shun service to any God or Demon. With it, they called upon a creature of great power from beyond the realms, to best it and use its power for their own. When it came through the portal, it was twisted and warped. An undead mockery of what they sought, it broke the back of the Sanguine Order by fire and claw.

Impact Site

A place sacred to The Keepers of The Oath. Over the crater of a meteor strike from long before the Cataclysm, they built a temple that floated, unbound by the rules of reality or earthy architecture. A few months before the Cataclysm, a ritual was prepared. What they needed was a blade sacred to their Order, the only surviving examples lost to various misfortunes. A few cultists of the Sanguine Order brought them the only ritual blade known to still be intact. But it was an act of sabotage, a concealed curse meant to destroy the Keepers so that the dwindling blood mages could claim a new home. It worked too well, as the monster called forth instead of their master proved too powerful, and its evil too disruptive to cleanse.

Curious Structure

This was once a sanctum of The Cleansing Flame, outwardly designed to resemble a church hidden away, far from civilization. On the very day of the Cataclysm, the lowermost level was engulfed in the fires of Hell. There came a living demon and a host of monsters from beyond, and those who survived the initial chaos were driven back and picked off. In its wake it lingered, drawing more abominations with it, and left an unearthly weapon there as a symbol of its conquest. Only the actions of the last few survivors allowed them to seal off the entrance to the lowermost levels.

Basements

Not all of the arcanists lurked in the shadows far from civilization. They still needed some means to ensure that their actions could be carried out unhindered, and that required people much closer to mundane life.

Shrines

Elsewhere, beyond the reach of civilization, a few places of otherworldly construction have been dragged into this world in the wake of the Cataclysm. Some retain evidence of human contact and exploitation, but most are wild and infested by otherworldly monsters.