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glraw is an utility that converts Qt-supported images into an OpenGL-compatible raw format. glraw reduces the process of loading textures at run-time to a minimum: A file-content dump into GPU memory. glraw is a cross-platform library licenced under the MIT license.

The latest release is glraw-1.0.3.

Project Health (master)

ServiceSystemCompilerTargetsStatus
JenkinsUbuntu 14.04GCC 4.8allBuild Status
JenkinsUbuntu 14.04GCC 4.9allBuild Status
JenkinsUbuntu 14.04GCC 5.3allBuild Status
JenkinsUbuntu 14.04Clang 3.5allBuild Status
JenkinsOS X 10.10Clang 3.5-Build Status
JenkinsWindows 8.1MSVC 2013 Update 5all, installBuild Status
JenkinsWindows 8.1MSVC 2015 Update 1all, installBuild Status

Features

With glraw you can preconvert your texture assets and load them without the need of any image library. The generated raw files can easily be read. For this, glraw also provides a minimal Raw-File reader that you can either source-copy or integrate as C++ library into your project. Image to OpenGL texture conversion can be done either by glraws command line interface, e.g., within an existing tool-chain, or at run-time with glraw linked as asset library (requires linking Qt).

Using the command line interface to create, e.g., an uncompressed 8bit rgb-texture looks like this: >glraw-cmd -f GL_RGB -t GL_UNSIGNED_BYTE image.png

When converting an input image, glraw allows basic operations on the input-image and gives you full control over format and type of your targeted asset specification:

Further Reading

Status

build status (@hourly for master): status

Dependencies

The following dev-libraries and programs need to be provided for correct project configuration: