Awesome
TAA-STAR
Implementations of several state of the art Temporal Anti-Aliasing (TAA) techniques.
Project Description
TBD.
Setup Instructions and Submodules
- Clone the repository with all submodules recursively:
git clone https://github.com/cg-tuwien/TAA-STAR.git . --recursive
(to check out into.
) - Open
taa.sln
with Visual Studio 2019, settaa
as the startup project, build and run
You might want to have all submodules checked-out to their master
branch. You can do so using:
git submodule foreach --recursive git checkout master
.
There are two submodules: One under gears_vk/
(referencing https://github.com/cg-tuwien/Gears-Vk) and another under gears_vk/auto_vk/
(referencing https://github.com/cg-tuwien/Auto-Vk).
To update the submodules on a daily basis, use the following command:
git submodule foreach --recursive 'git checkout master && git pull'
To contribute to either of the submodules, please do so via pull requests and follow the "Contributing Guidelines" from Gears-Vk. Every time you check something in, make sure that the correct submodule-commits (may also reference forks) are referenced so that one can always get a compiling and working version by cloning as described in step 1!
Scene Setup
- Download the Emerald Square scene from https://developer.nvidia.com/orca/nvidia-emerald-square
- Extract it to a (new) folder of your choice
- Copy the file
extras/EmeraldSquare_Day.fscene
from the repository into that folder - Launch the program:
taa.exe <full path to the .fscene file in your Emerald-Square-folder>
If no scene file is specified, the included Sponza-scene is used.
There is also a very simple, fast-loading test scene included in extras/TestScene/
.
Documentation
TBD.
License
TBD.