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This repository contains source code of the Go implementation of the Cedar policy language.

Cedar is a language for writing and enforcing authorization policies in your applications. Using Cedar, you can write policies that specify your applications' fine-grained permissions. Your applications then authorize access requests by calling Cedar's authorization engine. Because Cedar policies are separate from application code, they can be independently authored, updated, analyzed, and audited. You can use Cedar's validator to check that Cedar policies are consistent with a declared schema which defines your application's authorization model.

Cedar is:

Expressive

Cedar is a simple yet expressive language that is purpose-built to support authorization use cases for common authorization models such as RBAC and ABAC.

Performant

Cedar is fast and scalable. The policy structure is designed to be indexed for quick retrieval and to support fast and scalable real-time evaluation, with bounded latency.

Analyzable

Cedar is designed for analysis using Automated Reasoning. This enables analyzer tools capable of optimizing your policies and proving that your security model is what you believe it is.

Using Cedar

Cedar can be used in your application by importing the github.com/cedar-policy/cedar-go package.

Comparison to the Rust implementation

The Go implementation includes:

The Go implementation does not yet include:

Quick Start

Here's a simple example of using Cedar in Go:

package main

import (
	"encoding/json"
	"fmt"
	"log"

	cedar "github.com/cedar-policy/cedar-go"
)

const policyCedar = `permit (
	principal == User::"alice",
	action == Action::"view",
	resource in Album::"jane_vacation"
  );
`

const entitiesJSON = `[
  {
    "uid": { "type": "User", "id": "alice" },
    "attrs": { "age": 18 },
    "parents": []
  },
  {
    "uid": { "type": "Photo", "id": "VacationPhoto94.jpg" },
    "attrs": {},
    "parents": [{ "type": "Album", "id": "jane_vacation" }]
  }
]`

func main() {
	var policy cedar.Policy
	if err := policy.UnmarshalCedar([]byte(policyCedar)); err != nil {
		log.Fatal(err)
	}

	ps := cedar.NewPolicySet()
	ps.Add("policy0", &policy)

	var entities cedar.EntityMap
	if err := json.Unmarshal([]byte(entitiesJSON), &entities); err != nil {
		log.Fatal(err)
	}
	
	req := cedar.Request{
		Principal: cedar.NewEntityUID("User", "alice"),
		Action:    cedar.NewEntityUID("Action", "view"),
		Resource:  cedar.NewEntityUID("Photo", "VacationPhoto94.jpg"),
		Context:   cedar.NewRecord(cedar.RecordMap{
			"demoRequest": cedar.True,
        }),
	}

	ok, _ := ps.IsAuthorized(entities, req)
	fmt.Println(ok)
}

CLI output:

allow

This request is allowed because VacationPhoto94.jpg belongs to Album::"jane_vacation", and alice can view photos in Album::"jane_vacation".

If you'd like to see more details on what can be expressed as Cedar policies, see the documentation.

Packages

The cedar-go module houses four public packages:

Documentation

General documentation for Cedar is available at docs.cedarpolicy.com, with source code in the cedar-policy/cedar-docs repository.

Generated documentation for the latest version of the Go implementation can be accessed here.

If you're looking to integrate Cedar into a production system, please be sure the read the security best practices

Backward Compatibility Considerations

x/exp - code in this directory is not subject to the semantic version constraints of the rest of the module and breaking changes may be made at any time

Change log

New features in 1.0.0

Upgrading from 0.4.x to 1.0.0

New features in 0.4.0

Upgrading from 0.3.x to 0.4.x

New features in 0.3.2

New features in 0.3.1

Upgrading from 0.2.x to 0.3.x

New features in 0.2.0

Upgrading from 0.1.x to 0.2.x

Security

See CONTRIBUTING for more information.

Contributing

We welcome contributions from the community. Please either file an issue, or see CONTRIBUTING

License

This project is licensed under the Apache-2.0 License.