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RedTalaria URLs for Unreal Engine

RedTalaria is a plugin for Unreal Engine that builds on Hermes and provides a collection of Hermes endpoints to link "parts" of your project and share them with your team e.g. through Slack.

Big thanks to Jørgen P. Tjernø for Hermes!

Engine compatibilty

RedTalaria was tested (and thus should be compatible) with UE 5.3 and UE 4.27.

Setup

  1. Setup Hermes.
  2. Clone this repository into your project's Plugins folder.
  3. Start your editor and enjoy your new Hermes endpoints.

Using

Linking Blueprint nodes

Once you've set up RedTalaria, you should be able to right click on any Blueprint node and see a new Copy 'Focus node' URL option:

<img src="README_link_blueprint_node_focus.png?raw=true">

Clicking on links like these will open up the asset in the editor and focus on the linked node.


For nodes that have a jump target, you'll see an additional Copy 'Open node' URL option:

<img src="README_link_blueprint_node_jump_target.png?raw=true">

Clicking on links like these will open up the (jump target of the) linked node in the editor.

Linking BehaviorTree nodes

This feature is only available in UE 5.3+, if you are using a source build, make sure you have this commit.

Once you've set up RedTalaria, you should be able to right click on any BehaviorTree node and see a new Copy 'Focus node' URL option:

<img src="README_link_behavior_tree_node_focus.png?raw=true">

Clicking on links like these will open up the asset in the editor and focus on the linked node.

Linking Levels at a specific camera position

Once you've set up RedTalaria, under the Viewport options menu you should see a new Copy camera coords URL option (it will only be active for perspective viewports):

<img src="README_link_level_at_camera_coords.png?raw=true">

Clicking on links like these will open up the level at the exact camera location / rotation for when the link was made.

Linking folders in the content browser

Once you've set up RedTalaria, when right clicking on a folder in the content browser you should see a new Copy folder URL option:

<img src="README_link_content_folder_1.png?raw=true"> <img src="README_link_content_folder_2.png?raw=true">

Clicking on links like these will focus the given folder in the content browser.

Linking level actors

This feature is only available in UE 5.3+, and only for actors with external packaging (OFPA).

Once you've set up RedTalaria, you should be able to right click on any actor placed in a level or in the outliner and see a new Copy selected actor URL(s) option:

<img src="README_link_level_actor_from_viewport.png?raw=true"> <img src="README_link_level_actor_from_outliner.png?raw=true">

Clicking on links like these will open up the level the actor is placed in, select the actor in the outliner and focus the camera on the actor. If the level is partitioned, the actor will be loaded (even if it resides in a currently unloaded region).

Linking automated tests

This feature is only available in UE 5+.

Once you've set up RedTalaria, you should be able to link automated tests like so:

YOUR_PROJECT://automation?test_name_filter=YOUR_TEST_NAME_FILTER_STRING_URL_ENCODED

Spaces in the test name filter have to be encoded as %20.

Clicking on links like these will open up the session frontend window and execute all tests matching the given test name filter.

Example links to engine provided tests (for UE 5.3 projects):

Extending

Creating custom URLs for graph nodes

Take a look at RedHermesGraphNodeEndpoint & RedHermesGraphNodeEndpointEditorExtension, which serve as a base for linking graph nodes, and RedHermesBlueprintNodeEndpoint as a concrete example building on them.

Creating custom URLs with your own functionality

Take a look at RedHermesEndpoint, which serves as a base for custom Hermes endpoints, and RedHermesLevelAtCameraCoordsEndpoint & RedHermesLevelAtCameraCoordsEndpointEditorExtension as a concrete example building on it.

License

Hermes icons (Icon128.png & RedTalaria_16.png) created by max.icons - Flaticon.

RedTalaria is licensed under the MIT license (LICENSE or http://opensource.org/licenses/MIT).