Awesome
zigglgen
The only Zig OpenGL binding generator you need.
Installation and usage
zigglgen currently supports the following versions of the Zig compiler:
0.12.1
0.13.0
- master (last tested with
0.14.0-dev.1767+d23db9427
)
Older or more recent versions of the compiler are not guaranteed to be compatible.
1. Run zig fetch
to add the zigglgen package to your build.zig.zon
manifest:
zig fetch --save git+https://github.com/castholm/zigglgen
2. Generate a set of OpenGL bindings in your build.zig
build script:
const std = @import("std");
pub fn build(b: *std.Build) void {
const exe = b.addExecutable(...);
// Choose the OpenGL API, version, profile and extensions you want to generate bindings for.
const gl_bindings = @import("zigglgen").generateBindingsModule(b, .{
.api = .gl,
.version = .@"4.1",
.profile = .core,
.extensions = &.{ .ARB_clip_control, .NV_scissor_exclusive },
});
// Import the generated module.
exe.root_module.addImport("gl", gl_bindings);
b.installArtifact(exe);
}
3. Initialize OpenGL and start issuing commands:
const windowing = @import(...);
const gl = @import("gl");
// Procedure table that will hold OpenGL functions loaded at runtime.
var procs: gl.ProcTable = undefined;
pub fn main() !void {
// Create an OpenGL context using a windowing system of your choice.
const context = windowing.createContext(...);
defer context.destroy();
// Make the OpenGL context current on the calling thread.
windowing.makeContextCurrent(context);
defer windowing.makeContextCurrent(null);
// Initialize the procedure table.
if (!procs.init(windowing.getProcAddress)) return error.InitFailed;
// Make the procedure table current on the calling thread.
gl.makeProcTableCurrent(&procs);
defer gl.makeProcTableCurrent(null);
// Issue OpenGL commands to your heart's content!
const alpha: gl.float = 1;
gl.ClearColor(1, 1, 1, alpha);
gl.Clear(gl.COLOR_BUFFER_BIT);
}
See zigglgen-example/
for a complete example project that creates a window using
mach-glfw and draws a triangle to it.
API
If you're curious what a generated set of bindings looks like, take a look at
zigglgen-example/gles3.zig
.
OpenGL symbols
zigglgen generates declarations for OpenGL functions, constants, types and extensions using the original names as defined in the various OpenGL specifications (as opposed to the prefixed names used in C).
C | Zig | |
---|---|---|
Command | glClearColor | ClearColor |
Constant | GL_TRIANGLES | TRIANGLES |
Type | GLfloat | float |
Extension | GL_ARB_clip_control | ARB_clip_control |
info
pub const info = struct {};
Contains information about the generated set of OpenGL bindings, such as the OpenGL API, version and profile the bindings were generated for.
ProcTable
pub const ProcTable = struct {};
Holds pointers to OpenGL functions loaded at runtime.
This struct is very large, so you should avoid storing instances of it on the stack. Use global variables or allocate them on the heap instead.
ProcTable.init
pub fn init(procs: *ProcTable, loader: anytype) bool {}
Initializes the specified procedure table and returns true
if successful, false
otherwise.
A procedure table must be successfully initialized before passing it to makeProcTableCurrent
or accessing any of
its fields.
loader
is duck-typed. Given the prefixed name of an OpenGL command (e.g. "glClear"
), it should return a pointer to
the corresponding function. It should be able to be used in one of the following two ways:
@as(?PROC, loader(@as([*:0]const u8, prefixed_name)))
@as(?PROC, loader.getProcAddress(@as([*:0]const u8, prefixed_name)))
If your windowing system has a "get procedure address" function, it is usually enough to simply pass that function as
the loader
argument.
No references to loader
are retained after this function returns.
There is no corresponding deinit
function.
makeProcTableCurrent
pub fn makeProcTableCurrent(procs: ?*const ProcTable) void {}
Makes the specified procedure table current on the calling thread.
A valid procedure table must be made current on a thread before issuing any OpenGL commands from that same thread.
getCurrentProcTable
pub fn getCurrentProcTable() ?*const ProcTable {}
Returns the procedure table that is current on the calling thread.
extensionSupported
(Only generated if at least one extension is specified.)
pub fn extensionSupported(comptime extension: Extension) bool {}
Returns true
if the specified OpenGL extension is supported by the procedure table that is current on the calling
thread, false
otherwise.
FAQ
Which OpenGL APIs are supported?
Any APIs, versions, profiles and extensions included in Khronos's OpenGL XML API Registry are supported. These include:
- OpenGL 1.0 through 3.1
- OpenGL 3.2 through 4.6 (Compatibility/Core profile)
- OpenGL ES 1.1 (Common/Common-Lite profile)
- OpenGL ES 2.0 through 3.2
- OpenGL SC 2.0
The updateApiRegistry.ps1
PowerShell script is used to fetch the API registry and convert it
to a set of Zig source files that are committed to revision control and used by zigglgen.
Why is a thread-local procedure table required?
Per the OpenGL spec, OpenGL function pointers loaded when one OpenGL context is current are not guaranteed to remain valid when a different context becomes current. This means that it would be incorrect to load a single set of function pointers to global memory just once at application startup and then have them be shared by all current and future OpenGL contexts.
In order to support portable multi-threaded multi-context OpenGL applications, it must be possible to load multiple sets of function pointers. Because OpenGL contexts are already thread-local, it makes a lot of sense to handle function pointers in a similar manner.
Why aren't OpenGL constants represented as Zig enums?
The short answer is that it's simply not possible to represent groups of OpenGL constants as Zig enums in a satisfying manner:
- The API registry currently specifies some of these groups, but far from all of them, and the groups are not guaranteed to be complete. Groups can be extended by extensions, so Zig enums would need to be defined as non-exhaustive, and using constants not specified as part of a group would require casting.
- Some commands like GetIntegerv that can return constants will return them as plain integers. Comparing the returned values against Zig enum fields would require casting.
- Some constants in the same group are aliases for the same value, which makes them impossible to represent as Zig enums.
Why did calling a supported extension function result in a null pointer dereference?
Certain OpenGL extension add features that are only conditionally available under certain OpenGL versions/profiles or when certain other extensions are also supported; for example, the VertexWeighthNV command from the NV_half_float extension is only available when the EXT_vertex_weighting extension is also supported. Unfortunately, the API registry does not specify these interactions in a consistent manner, so it's not possible for zigglgen to generate code that ensures that calls to supported extension functions are always safe.
If you use OpenGL extensions it is your responsibility to read the extension specifications carefully and understand under which conditions their features are available.
Contributing
If you have any issues or suggestions, please open an issue or a pull request.
Help us define overrides for function parameters and return types!
Due to the nature of the API Registry being designed for C, zigglgen currently generates most pointers types as [*c]
pointers, which is less than ideal. A long-term goal for zigglgen is for every single pointer type to be correctly
annotated. There are approximately 3300 commands defined in the API registry and if we work together, we can achieve
that goal sooner. Even fixing up just a few commands would mean a lot!
Overriding parameters/return types is very easy; all you need to do is add additional entries to the
paramOverride
/returnTypeOverride
functions in zigglgen.zig
, then open a pull request with your
changes (bonus points if you also reference relevant OpenGL references page or specifications in the description of your
pull request).
License
zigglgen is licensed under the MIT License.
See THIRD-PARTY-NOTICES.txt
for third-party license notices.