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Introduction

This project implements several OIT (Order-independent Transparent) methods in Unity.

Traditional ODT (Order-dependent Transparent) supported by native Unity:

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Current implemented OIT methods include:

Depth Peeling

Reference: Order-Independent Transparence presented by Nvidia

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Note: need MRT support to render color and depth.

Weighted Blended

Reference: Weighted Blended Order-Independent Transparency by Morgan McGuire and Louis Bavoil

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License

MIT