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Introduction

This project is intended to test some NPR in Unity.

Unity Version

Unity 5.3.0 Personal

Current NPR Labs

Antialiased Cel Shading

Related Scenes:

  1. AntialiasedCelShadingScene

References:

[1] http://prideout.net/blog/?p=22

Screenshots:

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Tone Based Shading

Related Scenes:

  1. ToneBasedShadingScene

References:

[1] Gooch A, Gooch B, Shirley P, et al. A non-photorealistic lighting model for automatic technical illustration[C]//Proceedings of the 25th annual conference on Computer graphics and interactive techniques. ACM, 1998: 447-452.

Screenshots:

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Stylized Highlights

Related Scenes:

  1. StylizedHighlightsScene

References:

[1] Anjyo K, Hiramitsu K. Stylized highlights for cartoon rendering and animation[J]. Computer Graphics and Applications, IEEE, 2003, 23(4): 54-61.

Screenshots:

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Operation Example:

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Pencil Sketch Shading

Related Scenes:

  1. PencilSketchShadingScene

References:

[1] Lake A, Marshall C, Harris M, et al. Stylized rendering techniques for scalable real-time 3D animation[C]//Proceedings of the 1st international symposium on Non-photorealistic animation and rendering. ACM, 2000: 13-2

Screenshots:

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Hatching

Related Scenes:

  1. HatchingScene

References:

[1] Praun E, Hoppe H, Webb M, et al. Real-time hatching[C]//Proceedings of the 28th annual conference on Computer graphics and interactive techniques. ACM, 2001: 581.

Screenshots:

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Pencil Contour

Related Scenes:

  1. PencilContourScene

References:

[1] Lee H, Kwon S, Lee S. Real-time pencil rendering[C]//Proceedings of the 4th international symposium on Non-photorealistic animation and rendering. ACM, 2006: 37-45.

Screenshots:

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Low polygon

Related Scenes:

  1. LowPolygonGeometryScene (Flat shading by using geometry shader)
  2. LowPolygonNoSharedVerticesScene (Flat shading by converting any mesh to one with no-shared vertices. Open: Window -> Convert to No-Shared Vertices Mesh)

Screenshots:

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References:

[1] http://answers.unity3d.com/questions/798510/flat-shading.html

Wireframe

Related Scenes:

  1. WireframeScene

References:

[1] http://prideout.net/blog/?p=48

[2] http://scrawkblog.com/2013/03/18/wireframe-shader-for-unity/

[3] Bærentzen A, Nielsen S L, Gjøl M, et al. Single-pass wireframe rendering[C]//ACM SIGGRAPH 2006 Sketches. ACM, 2006: 149.

Screenshots:

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More Info

For more information, please visit http://blog.csdn.net/candycat1992.