Awesome
Yatomata
Yet Another auTomata (finite state machine implementation in java).
There are a lot of FSM implementations, but typically they are very sophisticated and it's hard to incorporate them in your project. Yatomata tries to be very simple and nice. It follows the declarative way and uses the convention over configuration paradigm.
User Guide
Setup
Just add the following dependency to your pom.xml:
<dependency>
<groupId>ru.yandex.qatools</groupId>
<artifactId>yatomata</artifactId>
<version>1.11</version>
</dependency>
Basics
First create the FSM class:
@FSM(start = Stopped.class)
@Transitions({
@Transit(from = Stopped.class, on = Run.class, to = Running.class),
@Transit(from = Running.class, on = Stop.class, to = Stopped.class, stop = true),
})
public class MyFSM {
}
It should have the @FSM
annotation defining the initial (start) state class.
It also should have the @Transitions
definition, containing the list of the available transitions.
Each transition should define the from
state(s), the to
state and the list of the events in on
.
Each transition may also have the stop
value, defining the final transition (the end state).
- The
from
,to
andstop
attributes are optional, whileon
is a mandatory attribute. - If no
from
is present, then it would be considered as a current state. - If no
to
is specified, then there would be no state changing (the state would remain the same as before).
FSM usage example follows:
Yatomata<MyFSM> fsm = new FSMBuilder(MyFSM.class).build();
fsm.getCurrentState(); // returns instance of Stopped
fsm.isStopped(); // returns false
fsm.fire(new Run()); // returns instance of Running
fsm.fire(new Stop()); // returns instance of Stopped
fsm.getFSM(); // returns instance of MyFSM
fsm.isStopped(); // returns true
Hook methods
You can declare the three types of the hook methods within the FSM class.
The main hook method should have the @OnTransit
annotation and will be called during any of the transitions.
It may have the three options of the arguments:
- Single argument: incoming event
- Two arguments: current state/next state, incoming event
- Three arguments: current state, next state, incoming event
Each transition initiates the call of the single hook method which meets the signature of the transition.
Important! If there are several hook methods with @OnTransit
annotation, that meet the transition signature, only the first of them (which is found first) will be called.
Besides the @OnTransit
annotation you can declare the @BeforeTransit
and @AfterTransit
methods.
The main difference from the main transit methods is that these methods will be invoked before and after the transition accordingly.
Moreover all of the methods annotated with these annotations that meet the transition arguments, will be called one time before and
one time after the transition. This means that you can declare the several @BeforeTransit
methods with the different signatures and if
all of them match the transition, they will be invoked.
Example:
@FSM(start = Idle.class)
@Transitions({
@Transit(from = Idle.class, on = Run.class, to = Running.class),
@Transit(from = Running.class, on = Stop.class, to = Stopped.class, stop = true),
})
public class MyFSM {
@OnTransit
public void onRun(Idle from, Running to, Run event){}
@OnTransit
public void onRun(Idle from, Run event){}
@BeforeTransit
public void onBeforeRun(Idle state, Run event){}
@BeforeTransit
public void onBeforeRun(Run event){}
}
In the example above when Run
event is caught, there will be the call to the both of the onBeforeRun
methods.
But only the first onRun
method will be invoked.
Method parameter annotations
Sometimes you may want to explicitly specify arguments injection order. To do this you can use parameter annotations: @FromState
, @ToState
and @Event
. For example:
@FSM(start = Idle.class)
@Transitions({
@Transit(from = Idle.class, on = Run.class, to = Running.class)
})
public class MyFSM {
@OnTransit
public void onRun(@ToState Running to, @Event Run event, @FromState Idle from){}
@OnException
public void onRun(Exception e, @Event Run event){}
}
There's no need to place annotations on exception parameter - it's always injected automatically.
Custom instantiation method for each state
You can define the methods with @NewState
annotation that can be used as state initializers for your states depending
on the types of the incoming messages. Each method should have two arguments: class of the new state and the incoming event.
FSM class must have only single @NewState method with the only argument, which will be used to initialize the initial state.
Example:
@FSM(start = Undefined.class)
@Transitions({
@Transit(from = Undefined.class, to = Started.class, on = Start.class),
@Transit(from = Started.class, to = Stopped.class, on = Stop.class),
})
public class MyFSM {
@NewState
public Started initState(Class<Started> stateClass, Start event) {
return new Started();
}
@NewState
public Stopped initState(Class<Stopped> stateClass, Stop event) {
return new Stopped();
}
@NewState
public Undefined initState(Class<Undefined> stateClass) {
return new Undefined();
}
}
Superclasses annotations
You can implement your own class hierarchy according to your preference. All the annotated methods and class annotations within superclasses will be inherited by their derived classes.
Exception handling
Yatomata allows you to implement the methods annotated with @OnException
annotation. Such methods will be used as the
exception handlers for your FSM. This ability allows you to skip the try-catch blocks declaration within every transition
hook method.
Example:
@FSM(start = Quotient.class)
@Transitions({
@Transit(on = Denominator.class),
})
public class MyFSM {
@OnTransit
public void divide(Quotient quotient, Denominator denominator) {
quotient.setValue(quotient.getValue() / denominator.getValue());
}
@OnException(preserve = true)
public void onArithmeticException(ArithmeticException e, Quotient from, Quotient to, Denominator den) {
logger.info("Failed to perform the division", e);
}
}
The preserve
attribute (defaults to false) indicates if the transition still must be performed even if the exception
is thrown.
Important! All the declared @OnException
methods, whose signature matches the occurred exception, will be called
when exception is thrown. Thus if you declare the method accepting the Throwable
as an argument, it will be called
upon each occurring error.
StopConditionAware interface
If you want to stop your FSM by a custom condition, you can implement the StopConditionAware
interface with your class and
then implement the isStopRequired
method, which accepts a new state object and an incoming event.
@FSM(start = Idle.class)
@Transitions({
@Transit(from = Idle.class, on = Run.class, to = Running.class),
@Transit(from = Running.class, on = Stop.class, to = Stopped.class, stop = true),
})
public class MyFSM implements StopConditionAware<State, Event> {
boolean isStopRequired(State state, Event event){
return event instanceof Stop;
}
}
Important! isStopRequired
cannot override the true stop condition which is defined by a transition. Thus if your transition
forces FSM to stop, this condition will be ignored.
FSM implementation examples (see also the tests)
Execute state machine
@FSM(start = Idle.class)
@Transitions({
@Transit(from = Idle.class, on = ProcessStarted.class, to = Running.class),
@Transit(from = Idle.class, on = TerminateProcess.class, to = Cancelling.class),
@Transit(from = {Idle.class, Cancelling.class}, on = ProcessTerminated.class, stop = true),
@Transit(from = Cancelling.class, on = ProcessStarted.class, stop = true),
@Transit(from = Running.class, on = {ProcessCompleted.class, ProcessFailed.class, ProcessTerminated.class}, stop = true),
@Transit(from = Running.class, on = TerminateProcess.class)
})
public class ExecuteStateMachine {
@OnTransit
public void onProcessStarted(Idle from, Running to, ProcessStarted event){}
@OnTransit
public void onProcessTerminate(Running from, TerminateProcess event){}
@OnTransit
public void onProcessStartedAtCancelling(Cancelling from, ProcessStarted event){}
@OnTransit
public void onProcessTerminatedAtCancelling(ExecuteState from, ProcessTerminated event){}
}
Single state FSM (infinite loop)
@FSM(start = CompletedCounterState.class)
@Transitions( @Transit(on = {TestCompletionInfo.class}) )
public class CompletedCounterStateMachine {
@OnTransit
public void aggregate(CompletedCounterState state, TestCompletionInfo event){}
}