Awesome
Introduction
scientist helps you refactor your Go code with confidence.
Start by creating a new experiment:
experiment := scientist.NewQuickExperiment()
Wrap the current behavior into the control function:
// I wonder why this code is so slow :/
control := func(ctx context.Context) (interface{}, error) {
time.Sleep(10000000 * time.Second)
return "done", nil
}
experiment.Use(control)
Then, create one or more candidate behaviors to compare results:
// This is slightly faster, but I'm getting different results :(
slightlyFasterButWrongResult := func(ctx context.Context) (interface{}, error) {
time.Sleep(1 * time.Second)
return "exit", nil
}
experiment.Try("slightly faster call", slightlyFasterWrongResult)
// I think this is what I want \m/
superFast := func(ctx context.Context) (interface{}, error) {
return "done", nil
}
experiment.Try("super fast call", superFast)
Finally, run the experiment:
value, err := scientist.Run(experiment)
This call always returns the result of calling the control function. It randomizes the call between all three behaviors and measures their duration. It compares the results and publishes all this information somewhere else to analyze.
Creating your own experiments
You can create your own experiments by implementing the interface Experiment
.
The easiest way to do this is by composing your own experiments with QuickExperiment
and implementing the methods you want to change, most likely Name
, IsEnabled
, Ignore
,
Compare
and Publish
. You can see several examples of this in the samples
package.
Failing with mismatches
scientist.Run
guarantees that the control behavior, your old code, always returns its values.
It might be useful, mostly on testing, to fail the execution when the behaviors don't match,
that way you can test that your experiments are more robust.
To enable this, you can set the global variable scientist.ErrorOnMismatch
to true
.
In case of mismatched observations, scientist.Run
returns scientist.MismatchResult
as error,
giving you access to all the information about the observations.
Adding context information
Giving extra information to your experiments is easy using a context.Context
object.
Use scientist.RunWithContext
to run your experiment and each behavior will get a copy
of your context object to gather more information.
ctx := context.Background()
ctx = context.WithValue(ctx, "user", models.User{})
control := func(ctx context.Context) (interface{}, error) {
return ctx.Value("user").(models.User).Login, nil
}
experiment := scientist.NewQuickExperiment()
experiment.Use(control)
login, err := scientist.RunWithContext(ctx, experiment)
This package was inspired by GitHub's ruby scientist: https://github.com/github/scientist.