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OpenCombat

Testing workflow

Preview video

Open source close combat inspired game. Presentation available here

Development

Requirements

To be able to compile, please install (Debian packages example)

build-essential cmake pkg-config libasound2-dev libfontconfig-dev libudev-dev libzmq3-dev

Run

Add --release after --bin battle_server or after --bin battle_gui to disable debug and have normal performances.

Standalone server

cargo run --bin battle_server --release -- Demo1 --rep-address tcp://0.0.0.0:4255 --bind-address tcp://0.0.0.0:4256

Standalone gui

Server must already been started

cargo run --bin battle_gui --release -- Demo1 assets/demo1_deployment.json --server-rep-address tcp://0.0.0.0:4255 --server-bind-address tcp://0.0.0.0:4256 --side a --side-a-control N --side-a-control NW --side-a-control W --side-b-control ALL

Gui with embedded server

cargo run --bin battle_gui --release -- Demo1 assets/demo1_deployment.json --embedded-server --server-rep-address tcp://0.0.0.0:4255 --server-bind-address tcp://0.0.0.0:4256 --side a --side-a-control N --side-a-control NW --side-a-control W --side-b-control ALL

Profile

Install puffin_viewer :

cargo install puffin_viewer

Start server or client with --profile flag. Example :

cargo run --bin battle_gui --  map1 assets/map1_deployment.json --embedded-server --server-rep-address tcp://0.0.0.0:4255 --server-bind-address tcp://0.0.0.0:4256 --side a --side-a-control W --side-a-control NW --side-a-control SW --side-b-control ALL --profile

Output will be like :

Puffin viewer