Awesome
@bun-community/sveltekit-adapter-bun
Adapter for SvelteKit apps that generates a standalone Bun server.
Warning This is experimental module! Bun does not support many things like
FormData
So I can't promise it will work
Usage
Install with bun add -d @bun-community/sveltekit-adapter-bun
or npm i -D @bun-community/sveltekit-adapter-bun
, then add the adapter to your svelte.config.js
:
// svelte.config.js
import adapter from '@bun-community/sveltekit-adapter-bun';
export default {
kit: {
adapter: adapter()
}
};
After building the server (vite build
), use the following command to start:
# go to build directory
cd build/
# run Bun
bun run start
Exposed Websocket Server
You can use buns websocket server by exporting handleWebsocket object from src/hooks.server.ts
export const handleWebsocket = {
message: (ws, msg) => {
ws.send(msg);
},
//optionally, doesnt have to be set - can be used to deny websocket
upgrade: (req, upgrade) => {
upgrade(req, {data:1});
}
}
Options
The adapter can be configured with various options:
// svelte.config.js
import adapter from '@bun-community/sveltekit-adapter-bun';
export default {
kit: {
adapter: adapter({
out: "build",
assets: true,
envPrefix: "MY_CUSTOM_",
development: true,
// precompress: true,
precompress: {
brotli: true,
gzip: true,
files: ["htm", "html"]
},
dynamic_origin: true,
xff_depth: 1
})
}
};
out
The directory to build the server to. It defaults to build
— i.e. bun run start
would start the server locally after it has been created.
assets
Browse a static assets. Default: true
- Support HTTP range requests
precompress
Enables precompressing using gzip and brotli for assets and prerendered pages. It defaults to false
.
brotli
Enable brotli precompressing. It defaults to false
.
gzip
Enable gzip precompressing. It defaults to false
.
files
file extensions to compress.It defaults to ['html','js','json','css','svg','xml','wasm']
.
envPrefix
If you need to change the name of the environment variables used to configure the deployment (for example, to deconflict with environment variables you don't control), you can specify a prefix:
envPrefix: 'MY_CUSTOM_';
MY_CUSTOM_HOST=127.0.0.1 \
MY_CUSTOM_PORT=4000 \
MY_CUSTOM_ORIGIN=https://my.site \
bun build/index.js
development
This enables bun's error page. Default: false
dynamic_origin
If enabled use PROTOCOL_HEADER
HOST_HEADER
like origin. Default: false
xff_depth
The default value of XFF_DEPTH if environment is not set. Default: 1
Environment variables
Bun automatically reads configuration from
.env.local
,.env.development
and.env
PORT
and HOST
By default, the server will accept connections on 0.0.0.0
using port 3000. These can be customized with the PORT
and HOST
environment variables:
HOST=127.0.0.1 PORT=4000 bun build/index.js
ORIGIN
, PROTOCOL_HEADER
and HOST_HEADER
HTTP doesn't give SvelteKit a reliable way to know the URL that is currently being requested. The simplest way to tell SvelteKit where the app is being served is to set the ORIGIN
environment variable:
ORIGIN=https://my.site bun build/index.js
With this, a request for the /stuff
pathname will correctly resolve to https://my.site/stuff
. Alternatively, you can specify headers that tell SvelteKit about the request protocol and host, from which it can construct the origin URL:
PROTOCOL_HEADER=x-forwarded-proto HOST_HEADER=x-forwarded-host bun build/index.js
x-forwarded-proto
andx-forwarded-host
are de facto standard headers that forward the original protocol and host if you're using a reverse proxy (think load balancers and CDNs). You should only set these variables if your server is behind a trusted reverse proxy; otherwise, it'd be possible for clients to spoof these headers.
ADDRESS_HEADER
and XFF_DEPTH
The RequestEvent object passed to hooks and endpoints includes an event.clientAddress
property representing the client's IP address. Bun.js haven't got functionality to get client's IP address, so SvelteKit will receive 127.0.0.1
or if your server is behind one or more proxies (such as a load balancer), you can get an IP address from headers, so we need to specify an ADDRESS_HEADER
to read the address from:
ADDRESS_HEADER=True-Client-IP bun build/index.js
Headers can easily be spoofed. As with
PROTOCOL_HEADER
andHOST_HEADER
, you should know what you're doing before setting these. If theADDRESS_HEADER
isX-Forwarded-For
, the header value will contain a comma-separated list of IP addresses. TheXFF_DEPTH
environment variable should specify how many trusted proxies sit in front of your server. E.g. if there are three trusted proxies, proxy 3 will forward the addresses of the original connection and the first two proxies:
<client address>, <proxy 1 address>, <proxy 2 address>
Some guides will tell you to read the left-most address, but this leaves you vulnerable to spoofing:
<spoofed address>, <client address>, <proxy 1 address>, <proxy 2 address>
Instead, we read from the right, accounting for the number of trusted proxies. In this case, we would use XFF_DEPTH=3
.
If you need to read the left-most address instead (and don't care about spoofing) — for example, to offer a geolocation service, where it's more important for the IP address to be real than trusted, you can do so by inspecting the
x-forwarded-for
header within your app.